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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Mon Mar 19, 2018 10:29 pm 
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AceWell wrote:
RandomTBush wrote:
.... for the textures you'll need to use the respective QuickBMS script for the D3DTX-to-DDS first, chrrox's DDS-to-GNF script after and finally Noesis to convert the GNFs to PNG. Long process, but it's worth it ....

i could probably help you refine this process to just opening the d3dtx with Noesis and reading the needed info then
building the gnf header on the fly and finally display it all in one step, but i need to see some of those samples. :D
I've got it covered, don't worry. I'm just gonna re-purpose the Crash N-Sane Trilogy texture script I wrote for those. :P

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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Mon Mar 19, 2018 11:50 pm 
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okay, i'm not worried, i'm still going to do it for fun though, so if anyone
has some PS4 "Back to the Future" *.d3dtx samples please upload them. :D

edit
okay i got samples, i will post the Noesis script in a new thread when done. :D

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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Fri Mar 23, 2018 6:43 pm 
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@RandomTBush I wish it was as simple as it was for MCSM s1, you just use uMod and select textutes.
My confusion is what is what in the dds file (what body part is what body part) and what files to use and how to reimport them


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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sun Apr 01, 2018 12:19 pm 
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How to fix the mouth?

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 Post subject: Re: Telltale Games "Almost-All-In-One" Model Importer
PostPosted: Sat Apr 07, 2018 7:55 pm 
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Any update @RandomTBush?



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