XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Aug 19, 2017 2:59 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 28 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Help Macross 30 MLD
PostPosted: Fri Jul 11, 2014 1:53 am 
Offline
ultra-n00b

Joined: Sun Jan 22, 2012 9:08 pm
Posts: 9
Has thanked: 2 times
Have thanks: 0 time
Rygdea wrote:
Vajra work fine also with Howfie's.... but oh man the Valks lol, so messy.

Wonder why it comes up like that, I mean both the Konig and to a lesser extent Vajra also transform ingame if it's an issue to how the game handles that.


It's goes back to the original VF-X game for PSX. It's the transformation animation that has been hardcoded into the game, all variable fighters are like this, can't escape it.


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Fri Jul 11, 2014 8:47 am 
Offline
beginner

Joined: Sat Oct 05, 2013 11:45 pm
Posts: 27
Has thanked: 4 times
Have thanks: 0 time
Or you know, you could always reveal to the class how you managed to make your models come out like this. http://www.macrossworld.com/mwf/index.p ... opic=37914 (scroll down he post pictures)

I got the models into blender as OBJ's they are not nearly as bad as I thought they would be, but my friend discovered something interesting, the models are not complete, the game script transforms them but (in mid animation) swapping out a new model part for the transformation, that's why there are three model types, MB/MF and MG I have started rebuilding the VF-27, I will work on the VF-25 next, it takes a hell of a lot of time, but the models UV map is still intact and the textures look amazing on it. i did see something, it looks like the model is squished symmetrically, I think the model is to big, when it gets converted to OBJ it needs to shrink the model, cause I think blender is the thing squishing the model because it's outside the grid. I also looked into the animations, when converting in the text box it says something interesting. "This object has weights" appears every time it converts something. this means that it's weighted to a bone like a skeleton that's not being imported with it.


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Fri Jul 11, 2014 9:24 am 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2093
Has thanked: 403 times
Have thanks: 1058 times
howfie wrote:
source code for shakotay if he wants to complete it:
thank you - but I don't want to dig too deep into this. Also I don't have the include files (X_GAME library?) to perform a quick compile.

howfie wrote:
i tried shakotay's script on data/ms/000/gb_000.obj and it output a blank obj.
the konig tool was made on the base of mb_b61, mf_b61, mg_b61 mdl files.

But gb_000.mdl is working, too (it's from a VF0 folder sent to me). At least I don't see an error (don't know how the model's looking ingame):


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Fri Jul 11, 2014 10:20 am 
Offline
ultra-n00b

Joined: Sun Jan 22, 2012 9:08 pm
Posts: 9
Has thanked: 2 times
Have thanks: 0 time
shakotay2 wrote:
howfie wrote:
source code for shakotay if he wants to complete it:
thank you - but I don't want to dig too deep into this. Also I don't have the include files (X_GAME library?) to perform a quick compile.

howfie wrote:
i tried shakotay's script on data/ms/000/gb_000.obj and it output a blank obj.
the konig tool was made on the base of mb_b61, mf_b61, mg_b61 mdl files.

But gb_000.mdl is working, too (it's from a VF0 folder sent to me). At least I don't see an error (don't know how the model's looking ingame):



I'm curious if you could look at these two folders, the convertor distorts the conversion and the it doesn't render the models.

https://www.dropbox.com/s/craig1dfy9sdf3h/300.rar
https://www.dropbox.com/s/jkkt199f5n0oe98/maq.rar


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Fri Jul 11, 2014 1:46 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2093
Has thanked: 403 times
Have thanks: 1058 times
well, I see, it's a matter of vertex buffer format.

konig tool is just a quickhack.

Since there is a "near to perfect" (98%) solution from howfie
you should consider to use the included smcimport.py script with blender 2.49
to import the smc created by his tool.

Use xentax.exe to convert mb_maq.mdl to an smc file.
Then open a text window in blender, load the aforementioned py script (alt-o) ,
press alt-p to import mb_maq.smc. Works like a charm.

_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Fri Jul 11, 2014 11:57 pm 
Offline
ultra-n00b

Joined: Sun Jan 22, 2012 9:08 pm
Posts: 9
Has thanked: 2 times
Have thanks: 0 time
Use xentax.exe to convert mb_maq.mdl to an smc file.
Then open a text window in blender, load the aforementioned py script (alt-o) ,
press alt-p to import mb_maq.smc. Works like a charm.[/quote]

Thanks for the tip, I'm very good with Blender, but I don't see in XENTAX.EXE how you can convert *.MDL to a *.SMC File? Unless I'm messing something?


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Sat Jul 12, 2014 3:12 am 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2093
Has thanked: 403 times
Have thanks: 1058 times
Select Game: Macross 30
Select Path, 'Ok' button
Process DAT: No
Process FST: No
Process GFP: No
Process MDL: Yes

creates these files: mtl, obj (0 bytes), smc and txt
for any mdl in the specified path

_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Fri May 05, 2017 2:26 am 
Offline
ultra-n00b

Joined: Sun Dec 04, 2016 10:20 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
shakotay2 wrote:
Select Game: Macross 30
Select Path, 'Ok' button
Process DAT: No
Process FST: No
Process GFP: No
Process MDL: Yes

creates these files: mtl, obj (0 bytes), smc and txt
for any mdl in the specified path


Maybe it's too late to ask some question to you? I recently tried to open .mdl with xentax.exe and Konig posted here but both are not working and stopped.
I'm using Windows 10 64bit, probably this is the reason. Is there any fix for it? Thx.


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Fri May 05, 2017 10:03 am 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2093
Has thanked: 403 times
Have thanks: 1058 times
ardenness wrote:
I recently tried to open .mdl with xentax.exe and Konig posted here but both are not working and stopped.
I'm using Windows 10 64bit, probably this is the reason.
could also depend on the model, you used, dunno. I tried both exe files under Win7, 64 bit with gb_25a.mdl and they create outputs:

(konig's obj output (right part of pic) required replacing of QNANs and cutting several overflowed values)

You might try out a VM to start XP or Win7 ("in a box"), just as a thought.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Last edited by shakotay2 on Wed May 10, 2017 4:03 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Tue May 09, 2017 10:38 pm 
Offline
ultra-n00b

Joined: Sun Dec 04, 2016 10:20 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
shakotay2 wrote:
ardenness wrote:
I recently tried to open .mdl with xentax.exe and Konig posted here but both are not working and stopped.
I'm using Windows 10 64bit, probably this is the reason.
could also depend on the model, you used, dunno. I tried both exe files under Win7, 64 bit with gb_25a.mdl and they create outputs:

(konig's obj output (right part of pic) required replacing of QNANs and cutting several overflowed values)

You might try out a VM to start XP or Win7 ("in a box"), just as a thought.


Thank you. I installed Win7 on VM and successfully extracted obj and smc files. As you mentioned here, obj is terribly messed up, so I tried to open smc on blender 2.49.
And here's another problem. When open text window - select smcinport.py - run script, it shows error message then stopped working. Umm.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Tue May 09, 2017 10:44 pm 
Offline
ultra-n00b

Joined: Sun Dec 04, 2016 10:20 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
shakotay2 wrote:
ardenness wrote:
I recently tried to open .mdl with xentax.exe and Konig posted here but both are not working and stopped.
I'm using Windows 10 64bit, probably this is the reason.
could also depend on the model, you used, dunno. I tried both exe files under Win7, 64 bit with gb_25a.mdl and they create outputs:

(konig's obj output (right part of pic) required replacing of QNANs and cutting several overflowed values)

You might try out a VM to start XP or Win7 ("in a box"), just as a thought.


And here's the smc file that I want to open. Could you please, if you don't mind, show me it works on you or not? Thank you.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Wed May 10, 2017 3:56 am 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2093
Has thanked: 403 times
Have thanks: 1058 times
ardenness wrote:
I tried to open smc on blender 2.49.
And here's another problem. When open text window - select smcinport.py - run script, it shows error message then stopped working. Umm.
you need to show the console message.

(using python 2.6.2; script fails on python 3.0)


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Help Macross 30 MLD
PostPosted: Wed May 10, 2017 6:45 am 
Offline
ultra-n00b

Joined: Sun Dec 04, 2016 10:20 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
shakotay2 wrote:
ardenness wrote:
I tried to open smc on blender 2.49.
And here's another problem. When open text window - select smcinport.py - run script, it shows error message then stopped working. Umm.
you need to show the console message.

(using python 2.6.2; script fails on python 3.0)


The error shown as below. Also the smc you attached seems messed same as obj, not so different. Sad.
I may have to try arrange them one by one with obj. Deep thanks for your help.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 28 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: chaos003 and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group