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 Post subject: Re: Watch Dogs XBG models
PostPosted: Sun Feb 12, 2017 3:56 pm 
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volfin wrote:
ExQualityZ wrote:
When i import someone eg: Wrench i only get his hands and pants (Only lower part of the character)
is it normal?


Might be, a lot of models are split up into multiple sections. but I'd have to see the file in question to say for sure.

Jooped has the same Issue and there is ONLY ONE model in their files

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 Post subject: Re: Watch Dogs XBG models
PostPosted: Mon Feb 13, 2017 3:36 am 
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Ok I fixed a couple of problems, all of the bodies supplied load fully now.

However, these super large heads still don't load for now. (Pers01 (wrench) loads fine, head is just under 1 meg in size. Pers05/Pers06 heads don't load, heads are 5-6 megs in size). I suspect these are the very high rez heads used for cutscenes, and they stored them in a different format than regular meshes. There should be lower rez heads for gameplay, just like wrench has. You should try to find those.

If I can figure out what they are doing on these cutscene heads, I'll add support, but it may take awhile.

Enjoy

Edit: new version below


Last edited by volfin on Mon Feb 20, 2017 1:58 am, edited 1 time in total.

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 Post subject: Re: Watch Dogs XBG models
PostPosted: Mon Feb 13, 2017 5:36 pm 
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Thanks!


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Sat Feb 18, 2017 4:57 pm 
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Marcus head doesn't import , can you fix it?
body_ma_head01


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Sat Feb 18, 2017 7:10 pm 
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I checked a text with file list and there seems to be only 1 head model used for both cutscene and gameplay... or at least only one xbg head file, there's a dpdx right after but I have no idea what's that for.

Would be awesome if you can figure out how to import the others' head xbg, volfin!


Last edited by DigitalZky on Thu Mar 09, 2017 2:11 am, edited 1 time in total.

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 Post subject: Re: Watch Dogs XBG models
PostPosted: Sun Feb 19, 2017 12:00 am 
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ExQualityZ wrote:
Marcus head doesn't import , can you fix it?
body_ma_head01


I don't have a file by that name in my extracted files. what's the full path, and which DAT did it come from?


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Sun Feb 19, 2017 2:42 pm 
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volfin wrote:
ExQualityZ wrote:
Marcus head doesn't import , can you fix it?
body_ma_head01


I don't have a file by that name in my extracted files. what's the full path, and which DAT did it come from?

Damn , i don't know. I extracted nearly all DAT's on my Second drive.
Here , take this.
https://mega.nz/#!Xk9RzJZY!Z2kn7HoqK4AN ... MYT1UPK3-o


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Mon Feb 20, 2017 1:58 am 
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Ok, I figured out a kludge for these heads. there's just a ton of extra data that isn't model related shoved in the file. out of 5 megs of data, nearly 4 is this fluff, I think it's related to facial expression generation. But in any case, I found a way to jump around it, that seems to work reliably enough. It works on the 3 head samples I have.

Enjoy

Edit: New version below.


Last edited by volfin on Thu Feb 23, 2017 10:45 pm, edited 1 time in total.

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 Post subject: Re: Watch Dogs XBG models
PostPosted: Mon Feb 20, 2017 2:32 pm 
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Thanks again.


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Thu Feb 23, 2017 10:46 pm 
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JimmyJ PMed me with some meshes that still wouldn't load. So I added support for those. New version below. Enjoy :)

Edit: newer version further in the thread.


Last edited by volfin on Fri Dec 22, 2017 6:30 pm, edited 1 time in total.

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 Post subject: Re: Watch Dogs XBG models
PostPosted: Thu Feb 23, 2017 11:46 pm 
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Big thanks to volfin :D
I have tested on "Blender 2.72b" and now all body parts models working good


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Thu Mar 09, 2017 1:56 am 
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Eh to not make double post I'll just overwrite here anyway.

Most of the weapon and vehicle models don't load, any chance of an update for that, please?


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Sat Sep 16, 2017 6:39 pm 
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san_francisco\graphics\characters\wd2\persons_of_interest\pers04\head\head.xbg don't load in blender, i try blender 2.72b, 2.78 and 2.79
please help need pers04 head


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Mon Nov 27, 2017 1:33 pm 
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volfin wrote:
JimmyJ PMed me with some meshes that still wouldn't load. So I added support for those. New version below. Enjoy :)


Does it support Bones/Props/Vehicles/Weapons?


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 Post subject: Re: Watch Dogs XBG models
PostPosted: Mon Nov 27, 2017 6:25 pm 
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No bones, just the mesh loads.



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