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 Post subject: Warlords Of Draenor - WoW expansion
PostPosted: Fri May 30, 2014 8:58 pm 
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Hi guys, been looking forward to seeing the new 3D models from the newest expansion World Of Warcraft - Warlords Of Draenor.

It looks like WoWHead already succeeded in doing this:

http://www.wowhead.com/news=233947/warlords-of-draenor-modelviewer-new-3d-models-and-warlords-character-models#modelviewer:1:53791:0:10+0

but.. I searched high and low and got nothing...
the usual way does not seem to be working
I don't seem to get the older version of the alpha to extract the models...

So anyone has the model of these awesome models, preferable, Duraton, Blackhand and Grommash

T.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Fri May 30, 2014 9:17 pm 
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Ok, I found a way to extract the model and texture from the site :)

when (in Chrome) you check out the html, you get

Code:
<object type="application/x-shockwave-flash" data="http://wow.zamimg.com/modelviewer/ZAMviewerfp11.swf" width="725" height="400" id="dsjkgbdsg2346" style="visibility: visible;">
   <param name="quality" value="high">
   <param name="allowscriptaccess" value="always">
   <param name="allowfullscreen" value="true">
   <param name="menu" value="false">
   <param name="bgcolor" value="#181818">
   <param name="wmode" value="direct">
   <param name="flashvars" value="model=53153&amp;modelType=8&amp;contentPath=http://wow.zamimg.com/modelviewer/&amp;hd=true">
</object>


when you copy this and paste it in an html file you can see the model

in Chrome you can do Inspect Element ( using right mouse button) and check the resources.

There you see a XHR node which holds all the textures used in png and the model in .MO3 format, so you can download each one of these file.

Now I'll be looking for a way to import the .MO3 file and its animations into max.

T.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Fri May 30, 2014 9:41 pm 
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here is a small sample of such a mo3 file, so if there is anyone that can give some help...

T.


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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Sat May 31, 2014 11:02 pm 
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From what I got is that the first 132 bytes contains the header, the rest is compressed and holds all the other data.

Since the compressed binary array is decompressed using binaryArray.uncompress(), a method used in ActionScript, I need to find a similar way to decompress that compressed array, up till now, no luck.. yet.

Need to get into actionscript....
T.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Sun Jun 01, 2014 12:58 am 
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Last edited by Wobble on Sun Mar 12, 2017 12:10 pm, edited 1 time in total.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Sun Jun 01, 2014 10:44 am 
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Hey Wobble thanks for the info, what is this CASC file format ?

Because all I want is the Blackhand model :/

( from the Blizzard Website )
Quote:
Introducing Our New File Format: CASC
For nearly 20 years, Blizzard games have used a file format called Mo’PaQ (MPQ for short) as a way to compress and store game files. We’ve been able to introduce some great new technology using MPQ, such as our streaming client, but we’ve really pushed the file format far beyond what it was ever intended to be used for. Today, it’s become the source of a number of technical limitations for World of Warcraft.

To address these limitation and help us develop new technologies that will improve everyone’s game experience for years to come, we’re introducing a new proprietary file format that we call CASC (Content Addressable Storage Container). We’ll be using this new format in the Warlords of Draenor alpha and beta tests, and our intent is to convert everyone to the new format in a pre-expansion patch.

As geeky as it may sound, we’re extremely excited to be moving to this new file format. It provides a ton of benefits not only for us and our ability to support and patch the game, but also for players. Here are just a few of the benefits of the new CASC file format:

File Corruption—File repair tools are a thing of the past. The file structure maintains itself, helping to prevent errors during installation.
Speed—Real-world game performance should increase for many players thanks to a non-redundant file structure—in layman’s terms, the game can find the assets it’s looking for more quickly.
Patching—Updating your game files should be faster and more reliable. Patch data is integrated seamlessly, and no longer requires double the installation size on-disk when patching.
Client Hotfixing—CASC allows us to be able to hotfix client game data, similar to server hotfixes, giving us the ability to address client-side issues that would normally require a patch.
Streaming—The new format provides better support for streaming data and gives us greater flexibility to define how content updates are delivered and released.
Expandable—The file structure is built to allow easy integration of new technologies in the future that we haven’t even thought up yet.
. . . and more!
We’re already using this file format for Heroes of the Storm’s Technical Alpha test, and we’re looking forward to reaping its benefits for WoW. As we mentioned, the first big step in transitioning all WoW players over will be converting everyone’s World of Warcraft installs to the new file format prior to the expansion. Our goal is to make sure that’s as seamless and painless a changeover as possible, using as much of the existing installed data as possible to reduce additional downloads. We’ll have more info on the file conversion process as we get closer to the launch of Warlords of Draenor.



T.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Sun Jun 01, 2014 2:27 pm 
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Last edited by Wobble on Sun Mar 12, 2017 12:10 pm, edited 1 time in total.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Sun Jun 01, 2014 7:08 pm 
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Yeah, I got the official beta download, just not the invite to play it, yet.

But with the new format, I don't see any of the new models available, except on WoWHead, I'm wandering how they got these models in their modelviewer...

T.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Sat Jun 07, 2014 12:06 pm 
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Hi guys I found some stuff on other sites and so on.

I compiled this to an useable exe.

With this you can extract all the files from all of the data.xxx files.

you can also add an extension, so that you can get specific files from the data.xxx files. Leaving the option of extension empty will extract all the files.

this also works for the Heroes of the Storm (Starcraft 2 DOTA)

Heroes of the storm has the known m3 and dds files in the data file. Yet the importer for max seems to be unable to import everything correctly

Warlords of Draenor has the known m2, skin and blp files. If you can match the skin file with the m2 file, you can import it into max with the existing m2 importer for max

Have fun

T.


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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Tue Jun 10, 2014 1:00 pm 
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BTW, the above file is NOT a sample file as mentioned on the homepage, but an exe that extracts the data.xxx files

and this also works with Heroes Of The Storm

T.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Tue Jun 10, 2014 4:17 pm 
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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Wed Jun 11, 2014 9:14 pm 
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No, the m2 files are the same, I can easily import the new npc orcs like Thrall and Blackhand using the existing m2 import scripts

T.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Tue Jun 17, 2014 4:10 pm 
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Can somebody upload WOW Draenor Beta Client to mega and send the downloadlink here or via Private Message?


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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Tue Jun 17, 2014 8:13 pm 
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Last edited by Wobble on Sun Mar 12, 2017 12:10 pm, edited 1 time in total.

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 Post subject: Re: Warlords Of Draenor - WoW expansion
PostPosted: Mon Jul 07, 2014 2:53 pm 
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Really, I have a Battle.net account but not the possibility to download the game beta ?

T.

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