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 Post subject: PC Darksiders: Wrath of War maxscript
PostPosted: Sun May 04, 2014 11:02 am 
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Hi guys! Here's maxscript to import Darksiders: Wrath of War (2010) PC models with bones+weights (3ds max 2009-2012)

P.S. Report bugs, maybe some models will cause errors - I guess, static ones, since generally I wrote script for characters (but if someone will need static objects/levels much I'll fix this)

EDIT: Updated script

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Last edited by zaramot on Tue May 06, 2014 6:38 am, edited 2 times in total.

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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Sun May 04, 2014 11:48 am 
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Good news! One question, how do You extract Darksiders1 archives?


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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Mon May 05, 2014 7:43 am 
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Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).

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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Mon May 05, 2014 11:09 am 
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It seems the time to re-install my copy of darksiders....hehe. Awesome work!
I hope to have some time to test your script. Thank you so much!

PS: I know that there already exists an old noesis plugin for darkiders 2 made by Finale, but it doesn't support uv maps , bones crash with some characters.So actually the only way to obtain the uv mapped model is to convert manually whit the shakotay2 tool.
I would like to ask u if u have time to take a look even at darksiders2 game.
Let me know if u need some sample files.


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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Mon May 05, 2014 2:54 pm 
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zaramot wrote:
Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).

many thanks!


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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Mon May 05, 2014 3:54 pm 
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wow,so may years,finally....
thank u,very mach


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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Mon May 05, 2014 4:09 pm 
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Ares722 wrote:
It seems the time to re-install my copy of darksiders....hehe. Awesome work!
I hope to have some time to test your script. Thank you so much!

PS: I know that there already exists an old noesis plugin for darkiders 2 made by Finale, but it doesn't support uv maps , bones crash with some characters.So actually the only way to obtain the uv mapped model is to convert manually whit the shakotay2 tool.
I would like to ask u if u have time to take a look even at darksiders2 game.
Let me know if u need some sample files.


Script for Darksider 2 models was ready before script for first game, since there is a nice file extractor. I'm going to release it soon

ImageImage

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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Fri May 09, 2014 9:32 pm 
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zaramot wrote:
Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).
i really wanna extract models. can you explain this more detail? thanks

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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Sun Jun 01, 2014 4:51 pm 
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thanks,I waiting for this few years....


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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Thu Jun 05, 2014 3:48 am 
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zaramot wrote:
Run offzip on them, do it twice. First time on .oppc file with model you want (like abaddon_dragon.oppc), and second time on resulted .bod file (you will have .dat models).


There's a problem, when I use offzip to extract a .oppc file, it bring me a .dat file directly(not a .bod), and it can't be imported to MAX with the script(freeze or occurs error).
what's wrong with this?


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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Thu Jun 05, 2014 8:03 pm 
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Are you using command like this for offzip?
Code:
offzip -a filename.oppc extract 0

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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Thu Jun 05, 2014 8:20 pm 
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zaramot wrote:
Are you using command like this for offzip?
Code:
offzip -a filename.oppc extract 0
i'm getting .bod files at first place, but can't unpack them.

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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Fri Jun 06, 2014 6:53 am 
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Run same command on .bod file and you will get .dat models
Code:
offzip -a filename.bod extract 0

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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Fri Jun 06, 2014 7:21 am 
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zaramot wrote:
Run same command on .bod file and you will get .dat models
Code:
offzip -a filename.bod extract 0
i did it, it doesn't work. or maybe it work not for all .oppc files?

edit: okay, it actually does work for Azrael.oppc.

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 Post subject: Re: PC Darksiders: Wrath of War maxscript
PostPosted: Tue Jun 10, 2014 2:16 am 
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zaramot wrote:
Are you using command like this for offzip?
Code:
offzip -a filename.oppc extract 0


Finally, I down another offzip from luigi's HP, and it solved the problem.
And, maybe there's something wrong during unpacking with offzip, not of all .dat file can be imported to MAX, just like Abaddon the final boss, and War's berserker mode, it's a pity but still thanks a lot.
and now I'm going to rip textures form the gameXD


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