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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sat Dec 16, 2017 10:48 pm 
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Should update the script then. It was a big update?

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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Dec 17, 2017 10:48 am 
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Probably big. Even folders tree are changed. Now weapons are sorted in categories like assault, pistols, sniper, etc. I don't play this game, I'm only looking for a models to port them to Stalker. I'm not sure but it looks like the export_properties files are built different now.

Here is whole weapons models folder: http://www.mediafire.com/file/d3i8w6g74 ... weapons.7z


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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sat Dec 30, 2017 8:37 pm 
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Sometimes this error appears:
Code:
"Vertex Start @ 0xcL"
"Vertex End @ 0xcL"
-- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9256; line: 394
--  Frame:
--   f3: undefined
--   x: 2646
--   f1: 16026
--   f2: undefined
-- Error occurred during fileIn in #C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; line number: 394
--   called in execute(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9323; line: 397
--  Frame:
--   called in anonymous codeblock
--  Frame:
>> MAXScript MacroScript Error Exception:
-- No ""+"" function for undefined <<

and sometimes there is no error, just invisible object without any vertices, faces, etc.


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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Fri Jan 05, 2018 3:08 pm 
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zaramot wrote:
Should update the script then. It was a big update?

Yes it is.
Current version of game have updated weapons modules system, new game mode and level, and possible big updates in level encoding.

Also again updated options file encoding, my tool https://github.com/survarium/survarium- ... er/decoder unable to convert few non- important files. (In weapon options files should be positions of weapon modules bind points)


Did you tried to decode level geometry?



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