XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Fri Dec 14, 2018 6:33 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 80 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next
Author Message
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sat Dec 16, 2017 10:48 pm 
Offline
double-veteran
double-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 684
Has thanked: 39 times
Have thanks: 710 times














You can make the ads go away by registering

Should update the script then. It was a big update?

_________________
Making model-import scripts, PM


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Dec 17, 2017 10:48 am 
Offline
n00b

Joined: Thu Nov 12, 2015 1:28 pm
Posts: 10
Has thanked: 1 time
Have thanks: 1 time
Probably big. Even folders tree are changed. Now weapons are sorted in categories like assault, pistols, sniper, etc. I don't play this game, I'm only looking for a models to port them to Stalker. I'm not sure but it looks like the export_properties files are built different now.

Here is whole weapons models folder: http://www.mediafire.com/file/d3i8w6g74 ... weapons.7z


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sat Dec 30, 2017 8:37 pm 
Offline
n00b

Joined: Thu Nov 12, 2015 1:28 pm
Posts: 10
Has thanked: 1 time
Have thanks: 1 time
Sometimes this error appears:
Code:
"Vertex Start @ 0xcL"
"Vertex End @ 0xcL"
-- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9256; line: 394
--  Frame:
--   f3: undefined
--   x: 2646
--   f1: 16026
--   f2: undefined
-- Error occurred during fileIn in #C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; line number: 394
--   called in execute(); filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9323; line: 397
--  Frame:
--   called in anonymous codeblock
--  Frame:
>> MAXScript MacroScript Error Exception:
-- No ""+"" function for undefined <<

and sometimes there is no error, just invisible object without any vertices, faces, etc.


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Fri Jan 05, 2018 3:08 pm 
Offline
ultra-n00b

Joined: Wed Jul 06, 2016 6:21 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
zaramot wrote:
Should update the script then. It was a big update?

Yes it is.
Current version of game have updated weapons modules system, new game mode and level, and possible big updates in level encoding.

Also again updated options file encoding, my tool https://github.com/survarium/survarium- ... er/decoder unable to convert few non- important files. (In weapon options files should be positions of weapon modules bind points)


Did you tried to decode level geometry?


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Tue Jan 23, 2018 5:42 pm 
Offline
ultra-n00b

Joined: Mon Jan 09, 2017 5:19 pm
Posts: 4
Has thanked: 0 time
Have thanks: 3 times
Image
Image


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Tue Jan 23, 2018 5:54 pm 
Offline
ultra-n00b

Joined: Mon Jan 09, 2017 5:19 pm
Posts: 4
Has thanked: 0 time
Have thanks: 3 times
Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Thu Jan 25, 2018 6:00 pm 
Offline
n00b

Joined: Sun Feb 12, 2017 5:31 pm
Posts: 16
Has thanked: 0 time
Have thanks: 1 time
RedMiller wrote:
Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg


Could you tell me how to use this tool?


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Thu Jan 25, 2018 7:48 pm 
Offline
ultra-n00b

Joined: Mon Jan 09, 2017 5:19 pm
Posts: 4
Has thanked: 0 time
Have thanks: 3 times
WPH93 wrote:

Could you tell me how to use this tool?


1) Run vetool.exe
2) File - > Open
3) Find folders named .model
4) Select folder and open
5) Save this model to .fbx


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Fri Jan 26, 2018 11:15 am 
Offline
n00b

Joined: Sun Feb 12, 2017 5:31 pm
Posts: 16
Has thanked: 0 time
Have thanks: 1 time
RedMiller wrote:
WPH93 wrote:

Could you tell me how to use this tool?


1) Run vetool.exe
2) File - > Open
3) Find folders named .model
4) Select folder and open
5) Save this model to .fbx

Thx,bro:p


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sat Jan 27, 2018 6:09 pm 
Offline
n00b

Joined: Thu Nov 12, 2015 1:28 pm
Posts: 10
Has thanked: 1 time
Have thanks: 1 time
RedMiller wrote:
Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg


Great, but unfortunately it doesn't work with .skinned_model files :-(

EDIT - but it's sufficient to export all models incompatible with zaramot's scripts :-D


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sat Jan 27, 2018 9:42 pm 
Offline
ultra-n00b

Joined: Mon Jan 09, 2017 5:19 pm
Posts: 4
Has thanked: 0 time
Have thanks: 3 times
https://youtu.be/DFzzJcVLZA0


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Jan 28, 2018 8:42 pm 
Offline
n00b

Joined: Thu Nov 12, 2015 1:28 pm
Posts: 10
Has thanked: 1 time
Have thanks: 1 time
Another discovery: the .model folder along with render folder has to contain settings file, otherwise vetool doesnt import anything. I had this with aks74u muzzle. But you can simply copy settings file from another muzzle model (ak74 i.e.) and it will work.


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Wed Sep 12, 2018 8:07 pm 
Offline
ultra-n00b

Joined: Wed Sep 12, 2018 1:04 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hi guys,
I downloaded a pack of all guns but MSBS model is missing.
Also i tried to unpack it with RedMiller script but it doesnt work.
I have MSBS textures but the model is needed :)
Can someone tell me how to extract it?
Thanks


Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Oct 07, 2018 12:27 pm 
Offline
ultra-n00b

Joined: Fri Oct 05, 2018 12:28 pm
Posts: 5
Has thanked: 5 times
Have thanks: 0 time
Hello everyone in this thread!
Now Survarium has version 0.54 https://survarium.com/en/news/survarium-patch-054-live-play-now.
I tried to pull character and weapons models from the game into 3ds max 2010. Unpacker from aluigi still works, but when I try to open the unpacked models in 3ds max 2010 by script of zaramot, I get an error. Could you tell me how to fix this error?

After recent updates of Survarium, a module system for weapons was introduced. There is a separate folder in the game resources for modules, and vetool from RedMiller does not display (and save in fbx) modules meshes, although still perfectly displays and seves meshes of old weapons. In addition, vetool from RedMiller does not correctly display character models, they have completely broken UVW coordinates for texture.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Oct 07, 2018 3:23 pm 
Offline
double-veteran
double-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 684
Has thanked: 39 times
Have thanks: 710 times
Script needs an update, but I guess vetool will be updated faster xD Also, maybe bms script extracting files not correctly, I mean from latest update (you should upload some not working models)

_________________
Making model-import scripts, PM


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 80 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Acewell and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group