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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Oct 07, 2018 4:59 pm 
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ultra-n00b

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Here is an example of the files that make error of the script for 3ds max.


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Last edited by Vertex88 on Sun Oct 07, 2018 5:39 pm, edited 2 times in total.

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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Oct 07, 2018 5:26 pm 
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ultra-n00b

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Here is an example of modules for weapons, which are not displayed and not saved using vetool from RedMiller.
There are a magazines for example, but the same goes for the other modules for weapons.


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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Oct 07, 2018 6:05 pm 
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ultra-n00b

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An example of files, which displayed and saved by vetool from RedMiller with incorrect UVW coordinates for texture.


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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sat Nov 03, 2018 9:28 am 
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ultra-n00b

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I am very sorry that this topic is dead :blue: In any case, many thanks to this site and to all of you, for your work and for your stuff. Thank you very much!


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 Post subject: Re: Survarium models (from the makers of STALKER)
PostPosted: Sun Nov 04, 2018 8:37 pm 
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advanced

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Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them.

Here is sruct for static meshes without bones.
Code:
int vertID;
int VBSize;
int VertexCount;

struct VTXBLOCK {

for (i=0;i<VertexCount;i++)

struct VTX {
        float VX;
        float VY;
        float VZ;
struct VTN {
        hfloat UNK0;
        float UNK1;
        float UNK2;
struct UV {
        hfloat VTU;
        hfloat VTV;
            }unitvector;
        }vertexnormal;
    }vertices;
}vtxblock;


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