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 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Oct 06, 2014 12:13 am 
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Chipicao wrote:
Work in progress

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Superb! like always, thanks chipi for making that tool. Will it work with Overdrive pig files too?

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 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Oct 06, 2014 6:21 am 
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Not at first. Overdrive will require more research.

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 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Nov 10, 2014 11:32 pm 
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Any more progress Chipi?


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 Post subject: Re: Asphalt 8 .pig
PostPosted: Wed Nov 12, 2014 11:11 pm 
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Hi, looking forward this tool thank you :)


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 Post subject: Re: Asphalt 8 .pig
PostPosted: Thu Nov 13, 2014 12:34 pm 
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Sorry guys, I'm going through a rough patch, personal issues, and all development is on hold.

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 Post subject: Re: Asphalt 8 .pig
PostPosted: Thu Nov 13, 2014 1:42 pm 
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Chipicao wrote:
Sorry guys, I'm going through a rough patch, personal issues, and all development is on hold.
don't rush man, life's first.

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 Post subject: Re: Asphalt 8 .pig
PostPosted: Wed Dec 24, 2014 10:38 pm 
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Since I don't have nearly enough time to finish the app as I planned, here's a command-line tool instead that will convert pig models to FBX.
Compatible with the latest Asphalt 8 game, and all features from my MAXscript are there: normals, texture coordinates (2 channels), hierarchy and materials.

The tool will also decompress textures from newer Asphalt versions into usable pvr files. You will of course need a plugin from PVRTexTools.
All you have to do is keep the models and textures folders in the same place.

Usage:
- drag&drop a pig file on the exe
- run it in a folder to convert all pig files
- run it with a pig file or folder as parameter

Known issues:
- no support for Asphalt Overdrive; I believe AO pig files need further decompression

Download: http://www.mediafire.com/download/3aafb ... IG2FBX.zip

Image Image Image Image

Merry Christmas!

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 Post subject: Re: Asphalt 8 .pig
PostPosted: Sat Dec 27, 2014 7:38 pm 
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Small update:
- fixed an issue with regional number formatting (period as decimal point)
- added normal maps
- .NET 3.5 is now required instead of 4.0

Download link is the same.

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 Post subject: Re: Asphalt 8 .pig
PostPosted: Sun Dec 28, 2014 4:17 am 
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Mind if I give you a big hug dude? Oh, and nice tool, too!


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 Post subject: Re: Asphalt 8 .pig
PostPosted: Sat May 30, 2015 10:57 pm 
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Chipi could you check how to convert that textures to PVR?
PIG2FBX cannot convert all of them. Or am I doing something wrong.

http://www.mediafire.com/download/64jd6512c6jrr6q


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 Post subject: Re: Asphalt 8 .pig
PostPosted: Thu Jul 16, 2015 10:14 pm 
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Can someone update it for the last update from asphalt 8? I really want the 675LT


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 Post subject: Re: Asphalt 8 .pig
PostPosted: Wed Jul 29, 2015 3:10 am 
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http://www73.zippyshare.com/v/45YkNZip/file.html

P1 GTR from latest asphalt 8


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 Post subject: Re: Asphalt 8 .pig
PostPosted: Wed Aug 12, 2015 12:10 am 
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Does anyone know if those tools are able to open the Asphalt 8 Windows files after the Hot Summer update? (2.0.0)

Im trying to convert the Dirty lens shader textures but PowerVR refuses to open the TGA for it (which is a DDS) and when it opens, the texture is all glitched.


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 Post subject: Re: Asphalt 8 .pig
PostPosted: Fri Oct 09, 2015 3:07 pm 
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If someone could manage to update the script for importing the cars from the latest 2 updates, that would be great :P
Here's the car list:

- McLaren 675LT
- McLaren P1 GTR
- Datsun 280Z
- Chevrolet Camaro Z28
- Shelby Cobra 427
- AC 378 GT Zagato
- Chevrolet SS NASCAR
- Lamborghini Huracan
- Bentley EXP10 Speed 6
- Cadillac 16 Concept
- Kepler Motion
- Mitsubishi Lancer Evo X
- McLaren 570S


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 Post subject: Re: Asphalt 8 .pig
PostPosted: Sun Dec 20, 2015 3:28 am 
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There are many new cool cars in but the script is outdated :(

Lamborghini Egoista pig:
http://www.filedropper.com/carlamborghi ... oncept2012



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