XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Tue Mar 28, 2017 8:55 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
Author Message
 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Apr 28, 2014 9:19 am 
Offline
mega-veteran
mega-veteran

Joined: Mon Apr 26, 2010 6:51 am
Posts: 249
Has thanked: 61 times
Have thanks: 12 times

Chipicao wrote:
Yes, the extension just needs to be changed from tga to pvr.

TomWin wrote:
these obb files are in sdcard0\Android\obb\
Unfortunately I don't have smartphone :|
Does anyone know a way to extract gla files?


You can try it on a cheap but fairly-powerful smartphone or tablet. :)

As for the models themselves, have you guys found any dummies, bones or whatever parts Gameloft used to string the car parts together?

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Apr 28, 2014 9:55 am 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Thu Feb 03, 2011 11:18 am
Posts: 476
Has thanked: 42 times
Have thanks: 284 times
huckleberrypie wrote:
You can try it on a cheap but fairly-powerful smartphone or tablet. :)

I managed to install Android on a VMware virtual machine. Unfortunately I misunderstood; I thought .obb were model files extracted from .gla archives, but it's the other way around. So we're still stuck. But I heard GMMan is working on an update for his Gameloft CustomPak Extractor, so let's be patient.

huckleberrypie wrote:
As for the models themselves, have you guys found any dummies, bones or whatever parts Gameloft used to string the car parts together?
I did, but I'm still having some issues with transformations to get them all in the right place.

Actually, it's not the dummies that are used to put all parts together. There are additional position and scale vectors for each mesh, and with them you'll get correct positions for everything except wheels..

_________________
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Apr 28, 2014 1:42 pm 
Online
veteran

Joined: Sun Apr 11, 2010 7:46 pm
Posts: 130
Has thanked: 8 times
Have thanks: 6 times
any idea how to extract that obb files from android version?


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Apr 28, 2014 1:49 pm 
Offline
mega-veteran
mega-veteran

Joined: Mon Apr 26, 2010 6:51 am
Posts: 249
Has thanked: 61 times
Have thanks: 12 times
Chipicao wrote:
huckleberrypie wrote:
You can try it on a cheap but fairly-powerful smartphone or tablet. :)

I managed to install Android on a VMware virtual machine. Unfortunately I misunderstood; I thought .obb were model files extracted from .gla archives, but it's the other way around. So we're still stuck. But I heard GMMan is working on an update for his Gameloft CustomPak Extractor, so let's be patient.

huckleberrypie wrote:
As for the models themselves, have you guys found any dummies, bones or whatever parts Gameloft used to string the car parts together?
I did, but I'm still having some issues with transformations to get them all in the right place.

Actually, it's not the dummies that are used to put all parts together. There are additional position and scale vectors for each mesh, and with them you'll get correct positions for everything except wheels..


(OBBs are merely zip archives afaik) - That applies to most Android game packages i.e. the GTA games. Seems like some developers are either encrypting or just plain borked up the OBBs with a different format.

As for parts positions, provided that we gather enough info on the file format, would it be possible to shove in a custom vehicle model back into the game?


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Apr 28, 2014 5:32 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Thu Feb 03, 2011 11:18 am
Posts: 476
Has thanked: 42 times
Have thanks: 284 times
It doesn't look like a zip file, at least not one that I'm familiar with.
I've made a quickbms script to extract it: viewtopic.php?f=10&t=11462

Regarding getting vehicles back in-game, anything is possible, but I'm not sure how easy it would be.

_________________
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon Apr 28, 2014 7:39 pm 
Online
veteran

Joined: Sun Apr 11, 2010 7:46 pm
Posts: 130
Has thanked: 8 times
Have thanks: 6 times
Chipicao wrote:
It doesn't look like a zip file, at least not one that I'm familiar with.
I've made a quickbms script to extract it: viewtopic.php?f=10&t=11462

Regarding getting vehicles back in-game, anything is possible, but I'm not sure how easy it would be.


works great, thanks a lot. now we gotta wait only for gla extractor.
how's going with asphalt 8 models?

is that LaFerrari from iOS or android version?


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Wed Apr 30, 2014 7:09 am 
Offline
n00b

Joined: Thu Jan 30, 2014 5:36 am
Posts: 14
Has thanked: 0 time
Have thanks: 0 time
The Minion Rush game on iOS also uses the .pig format, and I've been trying to get models from that game for quite some time. Would it be possible to configure the maxscript so that it will work with these files and preferably with the rigging in-tact?

Here's some samples to give you an idea: https://www.mediafire.com/?sjse65615h7v5hb

Thanks! :)


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Fri May 02, 2014 6:55 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Thu Feb 03, 2011 11:18 am
Posts: 476
Has thanked: 42 times
Have thanks: 284 times
The script is almost ready, I'm just putting in some final touches.
I know about Minion Rush and I already have it. The script should work with any .pig mesh file.

Does anybody know the name of this game engine?

_________________
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Sat May 03, 2014 3:47 am 
Offline
n00b

Joined: Thu Jan 30, 2014 5:36 am
Posts: 14
Has thanked: 0 time
Have thanks: 0 time
The .pig format seems to be fairly common in Gameloft games, so I'd probably name it based on that for now.


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Sat May 03, 2014 8:50 am 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Thu Feb 03, 2011 11:18 am
Posts: 476
Has thanked: 42 times
Have thanks: 284 times
Could you please name a few other games?

_________________
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Sat May 03, 2014 10:37 am 
Offline
mega-veteran
mega-veteran

Joined: Mon Apr 26, 2010 6:51 am
Posts: 249
Has thanked: 61 times
Have thanks: 12 times
MisterPrawn wrote:
The .pig format seems to be fairly common in Gameloft games, so I'd probably name it based on that for now.


The Pig Engine? :P

Previous Gameloft titles used .BDAE as the primary model format, if I'm not mistaken.


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Sat May 03, 2014 1:18 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Thu Feb 03, 2011 11:18 am
Posts: 476
Has thanked: 42 times
Have thanks: 284 times
Hehe I guess Pig Engine will have to do for now.

Script released: viewtopic.php?f=16&t=11095&p=91256#p91256
Image Image Image Image Image

_________________
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Sat May 03, 2014 2:55 pm 
Online
veteran

Joined: Sun Apr 11, 2010 7:46 pm
Posts: 130
Has thanked: 8 times
Have thanks: 6 times
Great work thanks a lot Chipicao!!!

hmm it doesnt load windows and glass parts of some models

how is going with GT Racing 2 extractor?


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Sat May 03, 2014 4:08 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Thu Feb 03, 2011 11:18 am
Posts: 476
Has thanked: 42 times
Have thanks: 284 times
Some models only have LOD3 glass, that's how they are.

_________________
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.


Top
 Profile  
 
 Post subject: Re: Asphalt 8 .pig
PostPosted: Mon May 05, 2014 8:42 am 
Offline
mega-veteran
mega-veteran

Joined: Mon Apr 26, 2010 6:51 am
Posts: 249
Has thanked: 61 times
Have thanks: 12 times
'Swell work with the importer dude! Now all we need is an exporter for maximum lulz. :)



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: TomWin and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group