XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Nov 20, 2017 5:00 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Wed Apr 23, 2014 1:42 pm 
Offline
beginner

Joined: Tue Jul 28, 2009 6:14 pm
Posts: 22
Has thanked: 0 time
Have thanks: 1 time














You can make the ads go away by registering

Looks like they also changed the mesh

PCSX2: http://img3.wikia.nocookie.net/__cb20130116124524/finalfantasy/images/archive/8/88/20131226173049%21Tidus_and_auron_in_zanarkand.jpg
PS3: http://img2.wikia.nocookie.net/__cb20131226173050/finalfantasy/images/8/88/Tidus_and_auron_in_zanarkand.jpg


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Sun May 04, 2014 3:35 am 
Offline
beginner

Joined: Tue Jul 28, 2009 6:14 pm
Posts: 22
Has thanked: 0 time
Have thanks: 1 time
Got my hands on the Phyre SDK.
It seems those .phyre files are exported blob files specified for the corresponding platform.
originally imported DAE files are XML, but they get compiled to a proprietary binary format.
In the SDK, there is no importer for this or whatsoever.


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Sun May 04, 2014 4:45 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Tue May 16, 2006 10:55 pm
Posts: 609
Location: Czestochowa, Poland
Has thanked: 15 times
Have thanks: 18 times
Haro wrote:


I don't see any new geometry, some new textures yeah, especially the eyes look a lot better, but thats still texture work.

_________________
"Lemons are people nice hardworking & honest people too..."


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Sun May 04, 2014 7:51 pm 
Offline
mega-veteran
mega-veteran

Joined: Wed Apr 14, 2010 7:55 pm
Posts: 267
Has thanked: 4 times
Have thanks: 5 times
There's definitely model work done though, even if it's not that noticeable. The lower poly models now have separate fingers (that move as one), and the Higher quality ones have at least had their faces rebuilt.

Image

http://www.deviantart.com/art/Final-Fan ... -425540640


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Mon May 19, 2014 11:39 am 
Offline
beginner

Joined: Tue Jul 28, 2009 6:14 pm
Posts: 22
Has thanked: 0 time
Have thanks: 1 time
I haven't further analized the format, but are they like .bdae (binary collada) files?


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Mon Sep 01, 2014 8:39 am 
Offline
n00b

Joined: Mon Sep 01, 2014 8:33 am
Posts: 10
Has thanked: 3 times
Have thanks: 1 time
Still not news?
Because its really hard try to extract a model using hex

What its not so hard its extract texture of the games, I've test my self and many NPC, Fiends, Objects, Weapons they use the same texture size and UV Mapping. If that help in something


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Tue Sep 23, 2014 5:35 pm 
Offline
beginner

Joined: Tue Jul 28, 2009 6:14 pm
Posts: 22
Has thanked: 0 time
Have thanks: 1 time
Nope.
I'm still using the models from the original games, there are plenty of tools to dump/convert them.


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Sun Sep 28, 2014 7:04 am 
Offline
n00b

Joined: Sun Sep 28, 2014 6:08 am
Posts: 18
Has thanked: 15 times
Have thanks: 0 time
Haro wrote:


WOW!

(Auron looks...older. :P Tidus looks so different though.)

It looks like they took all the cutscene FMV high def character design quality and applied it to the entire game. I am intrigued, even though it will take some getting used to; FFX has been around for quite some time now; I was sort of used to the barbie doll fingerless-hands. :lol:

I'm excited for more tools to come out for the remaster! Hopefully something Noesis-friendly.


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Fri Oct 03, 2014 7:39 pm 
Offline
mega-veteran
mega-veteran

Joined: Wed May 05, 2010 8:21 pm
Posts: 270
Location: Poland Głogów
Has thanked: 16 times
Have thanks: 517 times
Hello

Here is Noesis script for geometry.
Bones and skinning not supported.
Copy script in noesis "...\plugins\python" folder.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Fri Oct 03, 2014 11:01 pm 
Offline
mega-veteran
mega-veteran

Joined: Wed Apr 14, 2010 7:55 pm
Posts: 267
Has thanked: 4 times
Have thanks: 5 times
Thanks, testing it out now :)
Image

Tidus' cutscene model has UV issues on his hair, C101.

For some reason there's a model of Shuyin in FFX, C307.


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Sun Oct 05, 2014 11:27 pm 
Offline
veteran

Joined: Sat Apr 19, 2014 8:02 am
Posts: 87
Has thanked: 43 times
Have thanks: 10 times
Thank you so much for the plugin Szkaradek. It works pretty well on the X-2 models I looked at (most of Yuna, a few of Rikku/Paine and some returning characters from X). Are you planning to add skeleton support down the line?


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Mon Oct 06, 2014 12:14 am 
Offline
advanced
User avatar

Joined: Sat Feb 25, 2012 2:20 pm
Posts: 57
Has thanked: 35 times
Have thanks: 10 times
Szkaradek123 wrote:
Hello

Here is Noesis script for geometry.
Bones and skinning not supported.
Copy script in noesis "...\plugins\python" folder.


can't open with noesis some file

here sample

http://www.mediafire.com/download/gxnhtn2hym1atal

_________________
UnKnown


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Mon Oct 06, 2014 9:23 am 
Offline
mega-veteran
mega-veteran

Joined: Wed May 05, 2010 8:21 pm
Posts: 270
Location: Poland Głogów
Has thanked: 16 times
Have thanks: 517 times
Hi

Sorry. I can't fix script for bones or another files.
It is difficult.

Here is a logfile "c001.dae.phyre.log" with unpacked data from "c001.dae.phyre" file. Maybe it help someone to reversing.
I get stuck at offset 1311516.
It is a section with a lot of bytes ,which keep maybe info about how each sections are joint.

Sections:
at offset 26799 - list of sections [type, unk,info size, data size , unk, unk, unk, unk, unk ]
at offset 32139 - section type "30" - list of parent id for bones
at offset 33367 - section type "47" - list of materials. It keep info about indices count, indices offset, boneMapList item offset, boneMapList item count
at offset 35475 - section type "8" - list of vertex data (position,uv,skin,normals) [stride, item count, data offset, data size]
at offset 51131 - section type "29" - list of all used matrices. bone count for meshes keep section "139"
at offset 72891 - section type"140" - boneMapList for all meshes
at offset 119371 - section type "75" - list of bones. [bone hash, bone parent hash, bone matrix]. I can't to build skeleton from this data.

Numbers for type of section are another for each "version" of file.


http://www.mediafire.com/download/6zm7v ... tf/GCM.zip


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Mon Oct 06, 2014 10:05 pm 
Offline
mega-veteran
mega-veteran

Joined: Wed Apr 14, 2010 7:55 pm
Posts: 267
Has thanked: 4 times
Have thanks: 5 times
I know why there's UV errors on Tidus C101, his hair is a separate texture in a separate phyre file. In the textures folder there's:

c101.dds.phyre - Main body texture
c101_01.dds.phyre - Hair texture

So it's just loading the one texture and not both.


Top
 Profile  
 
 Post subject: Re: Final Fantasy X/X-2 HD Remaster
PostPosted: Mon Oct 06, 2014 10:39 pm 
Offline
double-veteran
double-veteran

Joined: Mon Jul 13, 2009 6:16 pm
Posts: 671
Has thanked: 67 times
Have thanks: 109 times
Does this work with ore imo files??

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 45 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: maliwei888 and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group