XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Aug 19, 2017 11:30 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 281 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19
Author Message
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Tue Dec 13, 2016 2:35 am 
Offline
n00b

Joined: Tue Aug 12, 2014 4:16 pm
Posts: 14
Has thanked: 2 times
Have thanks: 0 time














You can make the ads go away by registering

hi is Chipi here ? wondering if we can have a updated milestone importer for Sebastien Loeb Evo Rally? the .mix format changed slightly, and from the new game, textures ARE THE ONLY THING i am able to extract, even with the use of Aluigi MSMIXEXT tool, no joy, hope you can help .. (would i need to make a donation to speed this up? id be happy to)

love n respect for Chipicao


Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Sun Dec 25, 2016 4:36 pm 
Offline
beginner

Joined: Sun Apr 06, 2014 6:11 am
Posts: 20
Has thanked: 4 times
Have thanks: 0 time
Chipicao wrote:
Eutechnix Model Importer
Model importer for Nascar 2013 and '14 PC games. Partial support for Auto Club Revolution.

Textures have to be extracted first using this script: viewtopic.php?f=18&t=11326
In some cases you will have to set tiling factors manually (eg. carbon fiber, track grass or asphalt).

You'll need aluigi's nascar2011.bms script to extract *.AR archives and then you can import *.ARC files.
Image Image Image Image Image
Image Image Image Image Image

Merry Christmas and much thanks to Chipicao for his incredible works!

I just wonder is there any chance to import tracks from Auto Club Revolution in 3dsmax? How can that script be corrected to work that way?

That game is closed now so we have no other chance to extract some nice props models from the tracks...
May be Chipicao knows how we can handle it?

Thx a lot anyway!


Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Wed Feb 08, 2017 11:51 pm 
Offline
ultra-n00b

Joined: Wed Feb 08, 2017 4:47 pm
Posts: 3
Has thanked: 1 time
Have thanks: 0 time
Hi guys. Anything new to the Milestone importer? MotoGP/Ride/Ride2?


Last edited by ManuJDT on Wed Feb 15, 2017 7:55 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Sun Feb 12, 2017 6:49 pm 
Offline
ultra-n00b

Joined: Sun Feb 12, 2017 6:45 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
hy, i really appreciated for your scripts. thank you so much.

recently, i was trying to import milestone model but i've got this message.

FYI: im using 3ds max ver 2017

what should i do?

thank you again.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Tue Feb 28, 2017 6:06 pm 
Offline
ultra-n00b

Joined: Mon May 03, 2010 10:12 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
I don't think Chipi has been around the forum in a while. Can anyone with some max script experience fix the above problem? I too am running the same error with Ride 2 and Milestone import script in max. No "">"" function for undefined error at line 88 and 509.

I'm on Max 2015 btw


Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Thu Jul 13, 2017 6:00 am 
Offline
ultra-n00b

Joined: Sun Jul 09, 2017 1:09 pm
Posts: 2
Has thanked: 1 time
Have thanks: 0 time
Chipicao wrote:
I3D Importer v1.2
Model importer for Farming simulator (tested with 2012 and 2013). Supports vehicles and characters (drivers, peds, cows, chickens :D)


Wanted times to ask whether who can expand this importer.
I need the skinbindenodes still.
Since it is unfortunately not the animation etc. with imported.
Would be really cool if it could make one, the I3D I can provide you to test.



Regards
Chrisu

Wollte mal fragen ob wer diesen Importer erweitern kann .
Ich bräuchte die skinbindenodes noch.
Da es leider nicht die Animation usw mit importiert.
Wäre echt cool wenn es einer machen könnte , die I3D kann ich euch bereit stellen zum testen.



MfG
Chrisu


Last edited by chrisu12 on Mon Jul 24, 2017 4:47 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Wed Jul 19, 2017 9:34 pm 
Offline
ultra-n00b

Joined: Wed Apr 12, 2017 11:50 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
I was wondering if there is any possible way to get something similar to the 3DS Max Eutechnix Model Importer that works for NASCAR /13/14/15 on the NASCAR Heat Evolution game? As far as I can tell, once it's upacked NHE's contents are in the same exact style as the previous Eutechnyx games except they've changed the file extension from ARC to RAB/SAB. Currently I can get the textures via the Unity Assets Bundle/Extractor, but the 3D content is a complete mess trying to export it from that program (and I've tried a lot of different methods for it). I would even be willing to negotiate a price for such a tool.


Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Mon Jul 24, 2017 4:48 pm 
Offline
ultra-n00b

Joined: Sun Jul 09, 2017 1:09 pm
Posts: 2
Has thanked: 1 time
Have thanks: 0 time
hi @all


Oh, I could also put an i3d of the fs17 to the test.
Where the shape and animation in the i3d stands.

Regards
Chrisu


Ach ja , ich könnte auch eine i3d vom fs17 zur verfügung stellen zum testen.
Da wo die shape und animation in der i3d steht.

MfG
Chrisu


Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Tue Aug 01, 2017 11:01 am 
Offline
ultra-n00b

Joined: Tue Aug 01, 2017 10:58 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
about sbaBrute, can someone make support for .sb file? I really need to extract fonts.


Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Fri Aug 04, 2017 4:55 am 
Offline
n00b

Joined: Mon Aug 11, 2014 12:23 am
Posts: 16
Has thanked: 19 times
Have thanks: 8 times
Can somebody import Land Rover Velar
https://itunes.apple.com/es/app/land-ro ... ?l=en&mt=8

Image


Last edited by TolikGT on Fri Aug 11, 2017 4:02 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Game import MAXScripts & tools
PostPosted: Sat Aug 05, 2017 12:21 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jul 06, 2011 8:47 am
Posts: 360
Location: Russia
Has thanked: 579 times
Have thanks: 173 times
TolikGT wrote:
Can somebody import Land Rover Velar

Imported Data folder without any issues in Unity Studio v0.7.0 x64. Level 14 and 16 contains this model.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 281 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group