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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Tue Dec 13, 2016 2:35 am 
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hi is Chipi here ? wondering if we can have a updated milestone importer for Sebastien Loeb Evo Rally? the .mix format changed slightly, and from the new game, textures ARE THE ONLY THING i am able to extract, even with the use of Aluigi MSMIXEXT tool, no joy, hope you can help .. (would i need to make a donation to speed this up? id be happy to)

love n respect for Chipicao


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Sun Dec 25, 2016 4:36 pm 
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Chipicao wrote:
Eutechnix Model Importer
Model importer for Nascar 2013 and '14 PC games. Partial support for Auto Club Revolution.

Textures have to be extracted first using this script: viewtopic.php?f=18&t=11326
In some cases you will have to set tiling factors manually (eg. carbon fiber, track grass or asphalt).

You'll need aluigi's nascar2011.bms script to extract *.AR archives and then you can import *.ARC files.
Image Image Image Image Image
Image Image Image Image Image

Merry Christmas and much thanks to Chipicao for his incredible works!

I just wonder is there any chance to import tracks from Auto Club Revolution in 3dsmax? How can that script be corrected to work that way?

That game is closed now so we have no other chance to extract some nice props models from the tracks...
May be Chipicao knows how we can handle it?

Thx a lot anyway!


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Wed Feb 08, 2017 11:51 pm 
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Hi guys. Anything new to the Milestone importer? MotoGP/Ride/Ride2?


Last edited by ManuJDT on Wed Feb 15, 2017 7:55 pm, edited 1 time in total.

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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Sun Feb 12, 2017 6:49 pm 
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hy, i really appreciated for your scripts. thank you so much.

recently, i was trying to import milestone model but i've got this message.

FYI: im using 3ds max ver 2017

what should i do?

thank you again.


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Tue Feb 28, 2017 6:06 pm 
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I don't think Chipi has been around the forum in a while. Can anyone with some max script experience fix the above problem? I too am running the same error with Ride 2 and Milestone import script in max. No "">"" function for undefined error at line 88 and 509.

I'm on Max 2015 btw


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Thu Jul 13, 2017 6:00 am 
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Chipicao wrote:
I3D Importer v1.2
Model importer for Farming simulator (tested with 2012 and 2013). Supports vehicles and characters (drivers, peds, cows, chickens :D)


Wanted times to ask whether who can expand this importer.
I need the skinbindenodes still.
Since it is unfortunately not the animation etc. with imported.
Would be really cool if it could make one, the I3D I can provide you to test.



Regards
Chrisu

Wollte mal fragen ob wer diesen Importer erweitern kann .
Ich bräuchte die skinbindenodes noch.
Da es leider nicht die Animation usw mit importiert.
Wäre echt cool wenn es einer machen könnte , die I3D kann ich euch bereit stellen zum testen.



MfG
Chrisu


Last edited by chrisu12 on Mon Jul 24, 2017 4:47 pm, edited 2 times in total.

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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Wed Jul 19, 2017 9:34 pm 
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I was wondering if there is any possible way to get something similar to the 3DS Max Eutechnix Model Importer that works for NASCAR /13/14/15 on the NASCAR Heat Evolution game? As far as I can tell, once it's upacked NHE's contents are in the same exact style as the previous Eutechnyx games except they've changed the file extension from ARC to RAB/SAB. Currently I can get the textures via the Unity Assets Bundle/Extractor, but the 3D content is a complete mess trying to export it from that program (and I've tried a lot of different methods for it). I would even be willing to negotiate a price for such a tool.


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Mon Jul 24, 2017 4:48 pm 
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hi @all


Oh, I could also put an i3d of the fs17 to the test.
Where the shape and animation in the i3d stands.

Regards
Chrisu


Ach ja , ich könnte auch eine i3d vom fs17 zur verfügung stellen zum testen.
Da wo die shape und animation in der i3d steht.

MfG
Chrisu


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Tue Aug 01, 2017 11:01 am 
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about sbaBrute, can someone make support for .sb file? I really need to extract fonts.


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Fri Aug 04, 2017 4:55 am 
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Can somebody import Land Rover Velar
https://itunes.apple.com/es/app/land-ro ... ?l=en&mt=8

Image


Last edited by TolikGT on Fri Aug 11, 2017 4:02 pm, edited 1 time in total.

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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Sat Aug 05, 2017 12:21 pm 
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TolikGT wrote:
Can somebody import Land Rover Velar

Imported Data folder without any issues in Unity Studio v0.7.0 x64. Level 14 and 16 contains this model.


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Sun Sep 24, 2017 4:04 pm 
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Arymond wrote:
Will the UAI ever support Bones/Weights?
At the moment it ignores Bones or imports them as Dummies with hierarchy.
unless it depends of the Format and version of Unity?

Here is a picture of what i have ATM the Version of the File says "4.6.5p4"

Image

My God, how did you import it? He's really beautiful! Can you tell me? I find that I can't read in any form


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 Post subject: Re: Game import MAXScripts & tools
PostPosted: Wed Oct 11, 2017 2:57 pm 
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Chipicao wrote:
Unity Assets Importer v0.8.9
This is one of the biggest projects I've tackled, and it's till being updated as new Unity versions are launched.

Unity Importer 1.0 beta
It has more or less the same functionality but its entire interface is built in .NET, allowing me to integrate a TreeView of the actual asset hierarchy. This gives you extended filtering options so that you can import only the objects you need.

I will continue to update both scripts for a while, but at some point the old script will be retired.

The scripts are compatible with Web, PC, iOS, Android, PS3, Xbox 360, OSX and Linux games built with Unity 2, 3 and 4 (up to 4.3.2f1). It doesn't work with games created with Unity versions older than 2.5.0, which I believe were iOS-exclusive and lack some elements of identification.

There are a lot of Unity games out there. To name a few interesting examples:
Porsche model showcase - click the 3D button - screenshot gallery

Direct links to Porsche models for 2015, 2016, 2017 and 2018 years.
Can be downloaded with Download Master or other downloader able to handle links lists.
Unity Web Player is unsupported by most browsers now, so Showcase can be closed or remastered - it's better to hurry up.


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