XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Jun 18, 2018 8:24 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 143 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10  Next
Author Message
 Post subject: Re: Webgl extraction anyone?
PostPosted: Sun Mar 29, 2015 12:56 am 
Offline
advanced

Joined: Tue Nov 06, 2012 7:57 am
Posts: 76
Has thanked: 8 times
Have thanks: 1 time














You can make the ads go away by registering

Has anyone figured out extraction from Verold yet?


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Fri Apr 03, 2015 3:55 am 
Offline
beginner
User avatar

Joined: Sat Aug 20, 2011 6:27 am
Posts: 26
Has thanked: 17 times
Have thanks: 8 times
I noticed yesterday that all the scripts of sketchfab stopped working. :(


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Sat Apr 04, 2015 9:45 pm 
Offline
advanced

Joined: Fri Sep 03, 2010 8:45 am
Posts: 49
Has thanked: 18 times
Have thanks: 10 times
stopped working :(:(


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Thu Apr 16, 2015 3:37 pm 
Offline
ultra-n00b

Joined: Thu May 13, 2010 4:16 pm
Posts: 6
Has thanked: 0 time
Have thanks: 1 time
I wish I could do more to help besides the usual notification of the script not working. :(


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Fri Apr 24, 2015 9:19 pm 
Offline
advanced

Joined: Fri Sep 03, 2010 8:45 am
Posts: 49
Has thanked: 18 times
Have thanks: 10 times
Why ? :(


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Tue May 26, 2015 8:58 am 
Offline
advanced

Joined: Tue Nov 06, 2012 7:57 am
Posts: 76
Has thanked: 8 times
Have thanks: 1 time
Would anyone have any idea on how to extract models from an augment site like this? http://www.iamironman2.com/uk/
All I can find are swf files.


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Sun Jun 14, 2015 8:14 am 
Offline
advanced

Joined: Tue Nov 06, 2012 7:57 am
Posts: 76
Has thanked: 8 times
Have thanks: 1 time
Hey guys, there is a new web 3d viewer called Marmoset, and it is used a lot throughout the popular site artstation. I think the model and texture is stored withing the .mview file when you view the code. Here is an example:
The viewer: https://www.artstation.com/embed/720236
The model: https://cdn.artstation.com/p/assets/marmosets/attachments/000/720/236/original/assaultriflescene.mview?1431499996
Does anyone here know how you could get the model because their software won't open or import it?


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Thu Jun 18, 2015 8:37 am 
Offline
ultra-n00b

Joined: Wed Jun 17, 2015 10:14 am
Posts: 2
Has thanked: 0 time
Have thanks: 0 time
Casedey wrote:
I noticed yesterday that all the scripts of sketchfab stopped working. :(

yes, sadly. does anybody know why? and if there is an update planed for the tampermonkey script? or an alternative maybe (for sketchfab)


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Thu Jun 18, 2015 8:43 am 
Offline
beginner

Joined: Wed Nov 14, 2012 3:37 am
Posts: 34
Has thanked: 0 time
Have thanks: 0 time
Has anyone extract .GZ file?
https://sketchfab.com/models/6234f9020a ... 6e09feff38
i want extract this model

But stuck open model_file.bin[1].gz file. How can i open it?
and this site
https://github.com/reinitialized/sketch ... e-exporter
has gone :(


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Mon Jul 06, 2015 5:26 pm 
Offline
ultra-n00b

Joined: Mon Jul 04, 2011 4:05 pm
Posts: 1
Has thanked: 3 times
Have thanks: 0 time
systembest wrote:
Has anyone extract .GZ file?
https://sketchfab.com/models/6234f9020a ... 6e09feff38
i want extract this model

But stuck open model_file.bin[1].gz file. How can i open it?
and this site
https://github.com/reinitialized/sketch ... e-exporter
has gone :(


You can still find it on Google but it won't work anymore, Sketchfab seems to have backed up its security :/


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Tue Jul 07, 2015 12:28 am 
Offline
advanced

Joined: Fri Sep 03, 2010 8:45 am
Posts: 49
Has thanked: 18 times
Have thanks: 10 times
britneyspeared wrote:
systembest wrote:
Has anyone extract .GZ file?
https://sketchfab.com/models/6234f9020a ... 6e09feff38
i want extract this model

But stuck open model_file.bin[1].gz file. How can i open it?
and this site
https://github.com/reinitialized/sketch ... e-exporter
has gone :(


You can still find it on Google but it won't work anymore, Sketchfab seems to have backed up its security :/


Shit :(


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Sun Jul 12, 2015 8:15 am 
Offline
beginner

Joined: Sat Oct 02, 2010 3:12 am
Posts: 23
Has thanked: 2 times
Have thanks: 1 time
Going all the way back to page 3 of this thread... >_>
I've got the structure wrangled for the .mm3 files used in the unity pre-loader on 3dcg-arts. What I can't figure out is what the heck format the verts, uvs, and normals are stored in. I'm 99% positive the next bits are those 3.
The data seems to be in the form CD followed by 2 bytes of data, repeated until done.
There is stuff in there that let's me predict the sizes of the last 2 of these chunks. The first chunk is only slightly smaller than the third, so I think those are the vertex indices. Then the second and third are uvs and normals respectively.
(If you take the size of chunk 2 and divide it in half you get 0x912, then mult by 3 to get the size of chunk 3.)

First chunk contains 1B2F bytes (7 bytes less than chunk 3). Here is the first 0x102 of them:
Code:
CD 77 67 CD FF 64 CD 88 F6 CD 71 99 CD FE 82 CD 72 EA CD 7C EF CD FF 64 CD 73 F9 CD 7C EF CD FF 64 CD 73 F9 CD 82 33 CD FF A3 CD 89 48 CD 77 67 CD FF 64 CD 88 F6 CD 94 0A CD ED AB CD BE E1 CD 89 BF CD F5 6D CD B1 FB CD 92 8B CD F5 FB CD AE 07 CD 92 8B CD F5 FB CD AE 07 CD 9B 3F CD EF 4D CD B9 07 CD 94 0A CD ED AB CD BE E1 CD 9A 6E CD E9 76 CD C3 8A CD 9F 54 CD E5 79 CD C7 71 CD A2 0F CD E9 B6 CD BF 9D CD A2 0F CD E9 B6 CD BF 9D CD A6 92 CD F5 8A CD A0 D8 CD 9A 6E CD E9 76 CD C3 8A CD 67 E0 CD FC FC CD 8D 67 CD 61 30 CD FB E3 CD 76 C6 CD 71 99 CD FE 82 CD 72 EA CD 71 99 CD FE 82 CD 72 EA CD 77 67 CD FF 64 CD 88 F6 CD 67 E0 CD FC FC CD 8D 67 CD 8A A7 CD E8 9C CD C8 FA CD 7E 0E CD F1 C9 CD BA 94 CD 89 BF CD F5 6D CD B1 FB CD 89 BF CD F5 6D CD B1 FB CD 94 0A CD ED AB ...


Second chunk contains 1224 bytes. Here is the first 0x102 of them:
Code:
CD FC 1F CD 8F EB CD FC 1F CD 92 5C CD FE 79 CD 92 5C CD FE 79 CD 92 5C CD FE 79 CD 8F EB CD FC 1F CD 8F EB CD FC 1F CD 88 9A CD FC 1F CD 8B 0B CD FE 79 CD 8B 0B CD FE 79 CD 8B 0B CD FE 79 CD 88 9A CD FC 1F CD 88 9A CD FC 1F CD 81 49 CD FC 1F CD 83 BA CD FE 79 CD 83 BA CD FE 79 CD 83 BA CD FE 79 CD 81 49 CD FC 1F CD 81 49 CD FA 3F CD 8F EB CD FA 3F CD 92 5C CD FC 1F CD 92 5C CD FC 1F CD 92 5C CD FC 1F CD 8F EB CD FA 3F CD 8F EB CD FA 3F CD 88 9A CD FA 3F CD 8B 0B CD FC 1F CD 8B 0B CD FC 1F CD 8B 0B CD FC 1F CD 88 9A CD FA 3F CD 88 9A CD FA 2A CD 81 49 CD FA 31 CD 83 BA CD FC 1F CD 83 BA CD FC 1F CD 83 BA CD FC 1F CD 81 49 CD FA 2A CD 81 49 CD F7 DF CD 8F EB CD F7 DF CD 92 5C CD FA 3F CD 92 5C CD FA 3F CD 92 5C CD FA 3F CD 8F EB CD F7 DF CD 8F EB CD F7 DF CD 88 9A ...


Third chunk contains 1B36 bytes. Here is the first 0x102 of them:
Code:
CD 7E EF CD 73 0B CD 7C 67 CD 7F 3A CD 73 1B CD 7D 43 CD 7F 88 CD 73 18 CD 7D 24 CD 7F 88 CD 73 18 CD 7D 24 CD 7F 3F CD 73 0C CD 7C 41 CD 7E EF CD 73 0B CD 7C 67 CD 7D 32 CD 74 11 CD 7A 62 CD 7D F0 CD 73 8D CD 7A EB CD 7E 3C CD 73 9B CD 7A B1 CD 7E 3C CD 73 9B CD 7A B1 CD 7D 7A CD 74 29 CD 7A 1C CD 7D 32 CD 74 11 CD 7A 62 CD 7A 75 CD 75 E4 CD 79 91 CD 7B 68 CD 75 51 CD 79 BF CD 7B A8 CD 75 81 CD 79 64 CD 7B A8 CD 75 81 CD 79 64 CD 7A B4 CD 76 1B CD 79 2B CD 7A 75 CD 75 E4 CD 79 91 CD 7E 8C CD 72 EF CD 7C 99 CD 7E DA CD 73 04 CD 7D 6E CD 7F 3A CD 73 1B CD 7D 43 CD 7F 3A CD 73 1B CD 7D 43 CD 7E EF CD 73 0B CD 7C 67 CD 7E 8C CD 72 EF CD 7C 99 CD 7C D7 CD 73 D5 CD 7A B4 CD 7D 90 CD 73 5F CD 7B 31 CD 7D F0 CD 73 8D CD 7A EB CD 7D F0 CD 73 8D CD 7A EB CD 7D 32 CD 74 11 ...


Can someone with more experience shed some light on this? Thanks.

EDIT: this particular model is pretty big. It has been split into 16 parts, and has 121600 (0x1DB00) polys and 62742 (0xF516) verts. If that helps :P


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Sun Jul 12, 2015 8:25 am 
Offline
beginner

Joined: Sat Oct 02, 2010 3:12 am
Posts: 23
Has thanked: 2 times
Have thanks: 1 time
medwed wrote:
britneyspeared wrote:
systembest wrote:
Has anyone extract .GZ file?
https://sketchfab.com/models/6234f9020a ... 6e09feff38
i want extract this model

But stuck open model_file.bin[1].gz file. How can i open it?
and this site
https://github.com/reinitialized/sketch ... e-exporter
has gone :(


You can still find it on Google but it won't work anymore, Sketchfab seems to have backed up its security :/


Shit :(


Either it's not a gz file, or it has been compressed or corrupted. The header is wrong. The first 2 bytes should be 1F8B, they aren't.
Maybe it's already been deflated by the server and you have good data?


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Sun Jul 12, 2015 1:01 pm 
Offline
M-M-M-Monster veteran
M-M-M-Monster veteran
User avatar

Joined: Fri Apr 20, 2012 9:24 am
Posts: 2265
Location: Nexus, searching for Jim Kirk
Has thanked: 510 times
Have thanks: 1172 times
Quetzalcoatil wrote:
Going all the way back to page 3 of this thread... >_>
I've got the structure wrangled for the .mm3 files used in the unity pre-loader on 3dcg-arts. What I can't figure out is what the heck format the verts, uvs, and normals are stored in.
[...]
EDIT: this particular model is pretty big. It has been split into 16 parts, and has 121600 (0x1DB00) polys and 62742 (0xF516) verts. If that helps :P
nope. I even can't figure out which .mm3 file you're talking about. :)

Anyway, I found this point cloud in polygon_obj.mm3 which Dmitry uploaded here (post as of Jan 10th, 2014): viewtopic.php?f=16&t=11072&start=30




Quetzalcoatil wrote:
[The header is wrong. The first 2 bytes should be 1F8B, they aren't.
Talking about Dragon's Crown Sorceress?
Found
Code:
Offset  0  1  2  3  4  5  6  7   8  9  A  B  C  D  E  F

00000  1F 8B 08 08 09 4C A0 54  02 03 6D 6F 64 65 6C 5F   .‹...L T..model_
00010  66 69 6C 65 2E 62 69 6E  00 EC DA E7 4F 9E 65 14   file.bin.ìÚçOže.
in my browser's cache and it can be decompressed. But didn't find verts, neither faceindices.

(as always with the cache you'll have to take care for the file time stamps, but since the sorceress' pngs had the same one as the above shown file (header), this should be the suiting model_file)


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


Top
 Profile  
 
 Post subject: Re: Webgl extraction anyone?
PostPosted: Sun Jul 12, 2015 6:28 pm 
Offline
mega-veteran
mega-veteran

Joined: Fri Jan 20, 2012 5:43 pm
Posts: 165
Has thanked: 24 times
Have thanks: 40 times
You need to find file.osgjs.gz. It is header of models (offsets, size buffers, formats, encoding e.t.c.)
sketchfab used varint encoding data (http://techoverflow.net/blog/2013/01/25 ... ers-in-cc/)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 143 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9, 10  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot] and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group