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 Post subject: MDK 2 - HD .mod File
PostPosted: Thu Dec 12, 2013 3:40 am 
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hello dear xentax community,

i'd like to ask if there's a possibility of getting a working script for Noesis, 3Dsmax (11/12) or Blender
for the .mod file format from the Game "MDK2-HD".
the game should run on the "Omen Engine" if i'm not mistaken.

i was able to simply extract all of the files from the game out of the mdk2.tar file with 7zip.
inside are .dds, .wav and .mod files (which contain -im pretty sure of it- the mesh files).
unfortunately no known 3d program can open it by default.
so i would like to ask kindly if someone could have a look at this file format.
i would love to have Kurt and Max inside of 3Dsmax.
so much nostalgia.

thanks for reading

file attached: Kurt and Max (+dds files) in .7zip format

https://www.dropbox.com/s/zkvzzzcu92ooe ... D_Files.7z

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 Post subject: Re: MDK 2 - HD .mod File
PostPosted: Thu Dec 12, 2013 12:51 pm 
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Image

I used this H2O file with hex2obj on kurt.mod:
0x87AE4 22128
VB1
60 48
0x37198 4673
0200

_________________
Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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 Post subject: Re: MDK 2 - HD .mod File
PostPosted: Thu Dec 12, 2013 1:20 pm 
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nice!

i will have a look at this.



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