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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Fri Mar 14, 2014 1:20 am 
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zaramot wrote:
Hi, I don't need samples I have this game, format is similar to DD, but there are differences.

Aww, you did it
i need your script for SB4..., but i should not ask you for now, it is offtopic. :[


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Tue Mar 18, 2014 12:13 pm 
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So guys, any bug-report on this? I don't have a game anymore so I can't test by myself, a lot of games lack of HDD space :)


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Thu Mar 20, 2014 5:55 am 
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Thank You!
The script is stable. But I have a problem extracting the textures.
I use ArcTools 0.9.26. This soft incorrect extract some normal maps from DragonsDogma (Xbox).
If use "-texRE6" - created only txt file, without tga;
if use only "-tex" - maps incorrect;
Sample:
http://www.sendspace.com/file/0lkf02

How unpack *.dlcp (HD textures from Dark Arisen)?


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Sun Dec 11, 2016 10:23 pm 
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hello, I need help on trying to access the .mod files, mainly where do I go to find them and access model files for the Ur-Dragon and Grigori


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Mon Dec 12, 2016 2:16 am 
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Speak of the devil, I just replied to your thread on FP because I couldn't find this either.

Said script seems to be for the PS3/360 version though. However, I did find this link in another thread (I'll post this in your FP thread as well) that apparently does work for DD .mod, so maybe try the MT_FRAMEWORK.ms from it and see if that works.

http://residentevilmodding.boards.net/t ... ipt-3dsmax


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Mon Dec 12, 2016 3:53 am 
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TehDave wrote:
Speak of the devil, I just replied to your thread on FP because I couldn't find this either.

Said script seems to be for the PS3/360 version though. However, I did find this link in another thread (I'll post this in your FP thread as well) that apparently does work for DD .mod, so maybe try the MT_FRAMEWORK.ms from it and see if that works.

http://residentevilmodding.boards.net/t ... ipt-3dsmax

it works indeed but with .mod files that have been pre downloaded, my issue is that if I wanted to get Ur-Dragon's .mod I don't know where to find it :(

please I need help


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Thu Dec 15, 2016 6:55 pm 
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Why I have this error when try import models of Dragon's Dogma?
My max is 2010


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Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Thu Dec 15, 2016 7:07 pm 
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TokiChan wrote:
Why I have this error when try import models of Dragon's Dogma?
My max is 2010


your not alone Image

:c help


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Sun Feb 05, 2017 11:10 pm 
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hey, Zaramot I was wondering how things were going with the modified version of your script for PC, I patiently await its arrival, i'd just like to know how it's coming along is all (as well just making sure when it will be available) :3

also If you need test file from DD pc port head here http://sta.sh/0157ac8xgojt

I hope to here from you soon


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 Post subject: Re: [Request] Dragon's Dogma .mod File Format
PostPosted: Wed Sep 06, 2017 2:18 pm 
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Sorry to bump this thread but I don't really know where else I could ask. I tried opening those models in max with the script but I either get an error or nothing at all.

http://www.mediafire.com/file/90bnw3akp ... +Dogma.zip

(also if anyone happens to know npcs faces localisation it would be great)


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