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 Post subject: Re: MMO Black Desert Online
PostPosted: Sun Nov 13, 2016 2:53 am 
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the patch is simple, replace elif parVer == 259:
by
Code:
elif parVer == 515:#was 0x103=259
      bs.seek(4, NOESEEK_REL);#patch for 0x203



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 Post subject: Re: MMO Black Desert Online
PostPosted: Sun Nov 13, 2016 9:39 am 
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to maintain compatibility with existing "parVer" while adding support for "parVer 515" i added this under line 30
Code:
    if parVer == 515:
        bs.seek(0x14, NOESEEK_ABS)


and changed line 51 to this
Code:
elif parVer == 259 or parVer == 515:

:D

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 Post subject: Re: MMO Black Desert Online
PostPosted: Sun Aug 06, 2017 9:35 am 
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AceWell wrote:
to maintain compatibility with existing "parVer" while adding support for "parVer 515" i added this under line 30
Code:
    if parVer == 515:
        bs.seek(0x14, NOESEEK_ABS)


and changed line 51 to this
Code:
elif parVer == 259 or parVer == 515:

:D


I'm having troubles with this. When I try this patch Noesis complains about line 31 saying "IndentationError: unindent does not match any other outer indentation level" Perhaps it would be easier to post the full script with patch than to try and teach me, but either way help would be appreciated.


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 Post subject: Re: MMO Black Desert Online
PostPosted: Sun Aug 06, 2017 10:43 am 
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yeah here ya go :D

you got that error because that function in the original script used tab spacing


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 Post subject: Re: MMO Black Desert Online
PostPosted: Sun Aug 06, 2017 5:04 pm 
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AceWell wrote:
yeah here ya go :D
you got that error because that function in the original script used tab spacing


Thank you so much, and your reply was almost inhumanly fast for being a forum reply. :o


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 Post subject: Re: MMO Black Desert Online
PostPosted: Fri Nov 24, 2017 1:04 pm 
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hello, is there a way to mirror models on load? because now everything whats left is on the right side. ex: left hand is on the right

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