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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Oct 27, 2018 7:10 pm 
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Furia504 wrote:


why not try to learn to use the blender ripper. btw... the third has a download link in the description. :wink:

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Oct 27, 2018 8:21 pm 
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Well people doesn't take the time to read here nor in Sketchfab.

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1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Oct 28, 2018 6:42 pm 
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episoder wrote:
Furia504 wrote:


why not try to learn to use the blender ripper. btw... the third has a download link in the description. :wink:

I am not very good is this the truth, but if I would like to learn, if you could specify the post in which it is explained how to do it or recommend a video I would appreciate it very much


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Oct 28, 2018 7:06 pm 
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Furia504 wrote:
I am not very good is this the truth, but if I would like to learn, if you could specify the post in which it is explained how to do it or recommend a video I would appreciate it very much


gosh. i never find the post. i should bookmark it? lol

viewtopic.php?p=143628#p143628 comes with stepped picture tutorial. that should be enough info.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Oct 29, 2018 1:08 am 
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Did people even try ? How they think we learned how to rip... just by reading posts.

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1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Oct 29, 2018 11:05 pm 
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episoder wrote:
Furia504 wrote:
I am not very good is this the truth, but if I would like to learn, if you could specify the post in which it is explained how to do it or recommend a video I would appreciate it very much


gosh. i never find the post. i should bookmark it? lol

viewtopic.php?p=143628#p143628 comes with stepped picture tutorial. that should be enough info.

And I'm going to do it, I'm very willing to learn it, but if I could really tear esoso models and not bother anymore, because they really urge me and now I do not have much time to learn it, I would really appreciate it.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Oct 29, 2018 11:26 pm 
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Furia504 wrote:
episoder wrote:
... if I could really tear esoso models and not bother anymore, because they really urge me and now I do not have much time to learn it, I would really appreciate it.


i don't even know what that means. :?: what's "esoso"? and if you don't have time for this hobby you'll not get anything. learning or not. :)


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Oct 30, 2018 1:24 am 
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episoder wrote:
i don't even know what that means. :?: what's "esoso"?

=>Esoso ! :D

Furia504 wrote:
they really urge me and now I do not have much time to learn it, I would really appreciate it.


Well instead of posting, you had all the time in the world to learn it. It takes... let's tell 1 hour for learners and pof you can do it yourself !

EDIT : It seems that "esoso" means "greedy" or "miser" in italiano.

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2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Oct 31, 2018 2:58 am 
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anyone knows if rigged models can be ripped too? I tried, bones get ripped but they're not attached to anything.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Oct 31, 2018 3:20 pm 
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trawa wrote:
anyone knows if rigged models can be ripped too? I tried, bones get ripped but they're not attached to anything.

Yes they can, just attach the bones to the model.

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2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Oct 31, 2018 4:18 pm 
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i can't remeber if i snapped it yet. it's just 2 steps.

disable the bindpose aka the posed skelly before importing. when imported figure out and rename the reference skelly (for ease of typing) and hide the pose skelly. then take all the mesh objects and assign an armature modifier to them. this should make it export with the skelly, given you use a format that supports bones. again. the hierarchy does not import, nor export. this is your job. :)

https://imgur.com/a/7pPLULC


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Oct 31, 2018 4:30 pm 
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Hey guys,thank for the guide,the blender ripper method work perfectly fine for me.
However,on this particular model I cant seem to find the textures,can anybody take a look at this please?
https://sketchfab.com/models/7beb908084 ... 8acbe95125


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Oct 31, 2018 6:10 pm 
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revanr wrote:
Hey guys,thank for the guide,the blender ripper method work perfectly fine for me.
However,on this particular model I cant seem to find the textures,can anybody take a look at this please?
https://sketchfab.com/models/7beb908084 ... 8acbe95125


as you may notice in the model inspector it uses vertex colors, which the script does not extract, unfortunately. no progress has been made trying to figure this out. :( the api documentation does not have the information how to assign the data to the mesh object. like this

Code:
mesh.vertUVList.append([u,1-v])


just adding the colors to mesh object. this style of interface syntax isn't documented at all. it may need a rewrite first to use the other styles of syntax. :|


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Nov 03, 2018 4:32 pm 
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hello where I can get a good tutorial to extract the models of scketchfab I tried it with the ninja riper but it gives me erro ahy and some other program


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Nov 03, 2018 9:26 pm 
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it's literally on this forum page up there.

viewtopic.php?p=145409#p145409

or the link to the blender toolbag directly.

viewtopic.php?p=143628#p143628



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