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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 26, 2018 12:38 pm 
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ultra-n00b

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Could some kind soul get this for me.

https://sketchfab.com/models/80d4454b91 ... 305a00bf4f

Thanks in anticipation.

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 26, 2018 6:39 pm 
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i managed to get these models, the problem is the models have holes. can someone please solve this problem?
https://sketchfab.com/models/b8288b518b ... f76227730c
https://sketchfab.com/models/c2d5dbea40 ... 54184cfaf2

these models have a thing called wireframe.osgj.gz


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Sep 27, 2018 10:57 am 
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tone wrote:
i managed to get these models, the problem is the models have holes. can someone please solve this problem?
https://sketchfab.com/models/b8288b518b ... f76227730c
https://sketchfab.com/models/c2d5dbea40 ... 54184cfaf2

these models have a thing called wireframe.osgj.gz


you can skip the wireframe file. it's not needed for the model hull.

those 2 seem to be decimated raw sculpts (wireframely obvious). if you don't 'just 3d print the data' or render the butts like that. you should throw them away. they no good for anything else. to fix the 'holes' aka flipped faces, you gotta assign 1 material to the whole thing. then 'weld' and 'whatever redo the normals' (common?) aka 'remove doubles' and 'recalculate normals' (blender) the whole thing. that fixes the holes. since the colors are vertex colors and not being extracted you should then reassign proper colored materials again or unwrap the ladies to texture them. you may still have to smooth the meshes a good bit, since the decimation is rather incomplete or i'd call it 'broken' or plain ugly (data).

dunno if i wanna call obvious what could happen to those models either. :D

Image


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Sep 27, 2018 8:40 pm 
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sapowor wrote:
Are people still doing requests?
https://sketchfab.com/models/2b98ee8df2 ... e670cd856c
Just to 3d print as a gift


Here you go:
Code:
https://mega.nz/#!plxhSJaZ!OaELnbjrAQmzOzvyEpEx6pu1KaJ7stVLV6pnih9FS5M


Sadtin wrote:
I can't seem to get the textures for a model, i've tried everything i could find to no avail, i'd really apreciate some help on the mather if possible, model is nsfw+fur not sure if i should just post it straight away or wait for a reply, but i'll go for the latter for now just to be safe.


Code:
https://mega.nz/#!R8BkTQza!e9Ky3CDCbGXfic1EaPArUL0juFa78AphLT2tipGaUeM
Content Warning: furry, 1 NSFW model inside

I uploaded what I have so far.

Added these two more Sergal models as an extra, since I wasn't able to get the colours on yours in any way.
https://sketchfab.com/models/6861818cd0 ... e96fa6f1da (SFW)
https://sketchfab.com/models/27acf61a86 ... 033aabec79 (SFW)

gulupao wrote:
I modified start.py. It seems that the problem is solved, but I don't know why.

I wonder if this is a permanent fix for the mesh problems that I used to fix by modifying "bindpose" (if 1 returns a faulty mesh 0 might fix it and the other way around).
I'll try this edit and report back next time I get a chance.

tone wrote:
these models have a thing called wireframe.osgj.gz

All models have either "model_file_wireframe.bin.gz" or "model_wireframe.bin.gz" but as Episoder said, I don't think those are necessary for the import.

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Sep 28, 2018 3:52 pm 
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I'm still hoping someone can help me rip this https://sketchfab.com/models/f629d33553 ... e1db00580e I do not understand python, and pretty pathetic at most computer skills... sorry..

any help would be appreciated!


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Sep 29, 2018 9:00 pm 
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Hi I'm wondering if yall can rip something or give me details on how to rip from a website that's not sketchfab which is this one

http://kiranico.com/en/mh4u/weapon/dual ... dderklauen


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Sep 30, 2018 2:52 am 
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https://sketchfab.com/models/5b35fe9ac5 ... 0a081ba5a7

If someone could rip this model I'd appreciate it! Feel free to PM me and I can add you on Steam and buy you a game/send you some money on Paypal for your help (nothing crazy). I make 3d animated videos on Twitch, and I want this model so I can re-create it in low poly. It's the best model I've found for what I need.

I don't need the textures, or materials. The model can have errors. I'm just going to use it as a reference. I'm using 3ds Max 2017.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Sep 30, 2018 6:36 pm 
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ultra-n00b

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Here you go:
Code:
https://mega.nz/#!plxhSJaZ!OaELnbjrAQmzOzvyEpEx6pu1KaJ7stVLV6pnih9FS5M



Thanks man! You're the best! Greatly appreciate it! :) :) :D


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Sep 30, 2018 10:20 pm 
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episoder wrote:
tone wrote:
i managed to get these models, the problem is the models have holes. can someone please solve this problem?
https://sketchfab.com/models/b8288b518b ... f76227730c
https://sketchfab.com/models/c2d5dbea40 ... 54184cfaf2

these models have a thing called wireframe.osgj.gz


you can skip the wireframe file. it's not needed for the model hull.

those 2 seem to be decimated raw sculpts (wireframely obvious). if you don't 'just 3d print the data' or render the butts like that. you should throw them away. they no good for anything else. to fix the 'holes' aka flipped faces, you gotta assign 1 material to the whole thing. then 'weld' and 'whatever redo the normals' (common?) aka 'remove doubles' and 'recalculate normals' (blender) the whole thing. that fixes the holes. since the colors are vertex colors and not being extracted you should then reassign proper colored materials again or unwrap the ladies to texture them. you may still have to smooth the meshes a good bit, since the decimation is rather incomplete or i'd call it 'broken' or plain ugly (data).

dunno if i wanna call obvious what could happen to those models either. :D

Image


thank you for the info, can you please upload the fixed models?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Oct 01, 2018 1:51 am 
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tone wrote:
thank you for the info, can you please upload the fixed models?


why did write all that info if you can't use it and still gotta ask for the models? man, you that newb? [roll]

there. http://www.mediafire.com/file/2l9080um0mymt0e/rawz.rar let me know when you have it. i gotta free up the waste of space again.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Oct 01, 2018 3:39 pm 
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ultra-n00b

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Would anybody be so kind to rip this model for me? https://sketchfab.com/models/ed97691301 ... ff12e78dfb
It's for a high school project.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Oct 01, 2018 8:22 pm 
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Elphin wrote:
Hi I'm wondering if yall can rip something or give me details on how to rip from a website that's not sketchfab which is this one

http://kiranico.com/en/mh4u/weapon/dual ... dderklauen


Well no 3d model here, juste some pic's put together.

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1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Oct 02, 2018 3:04 pm 
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episoder wrote:
tone wrote:
thank you for the info, can you please upload the fixed models?


why did write all that info if you can't use it and still gotta ask for the models? man, you that newb? [roll]

there. http://www.mediafire.com/file/2l9080um0mymt0e/rawz.rar let me know when you have it. i gotta free up the waste of space again.


thanks, i have downloaded them. would you mind uploading your textures as well ?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Oct 02, 2018 6:00 pm 
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M0fD wrote:
Elphin wrote:
Hi I'm wondering if yall can rip something or give me details on how to rip from a website that's not sketchfab which is this one

http://kiranico.com/en/mh4u/weapon/dual ... dderklauen


Well no 3d model here, juste some pic's put together.



I'm just never gonna find weapon and armor files for this game thank you for looking though


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Oct 02, 2018 7:14 pm 
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tone wrote:
thanks, i have downloaded them. would you mind uploading your textures as well ?


they don't have any textures. i just set a diffuse color node to the seperated materials. that's about it.



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