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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Aug 31, 2018 1:30 am 
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episoder wrote:
what truth? you just telling me your opinion. this doesn't mean anything, nor is it relevant, nor is it a truth. there's no truth. it's meaningless. hehe.

now i dunno anymore how to continue this shit posting. it's not my style of game. get outta here find somebody else to get your kick. bye then. :]


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Aug 31, 2018 1:32 am 
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Can we go back to ripping please ? Not that I have something against fighting, can you do that somewhere else plz ?

Also, Noximilien, I can defend myself, thank you.

Geez.

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1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage


Last edited by M0fD on Fri Aug 31, 2018 1:55 am, edited 2 times in total.

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Aug 31, 2018 1:35 am 
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M0fD wrote:
Can we go back to ripping please ? Not that I have something against fighting, can you do that somewhere else plz ?

Also, Noximilien, I can defend myself, thank you.

Geez.


Well I didn't mean to defend you, just I don't like episoder's attitude toward people like if "she"'s always right.


Last edited by Noximilien on Fri Aug 31, 2018 1:55 am, edited 2 times in total.

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Aug 31, 2018 1:41 am 
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i need more arguments? gtfoh. search another playground. and i never said i'm always right. where this dicsussion started i had a choice if i edit the pack download or not? ofc i don't. why should i do it? its not about right or wrong? i just don't remove it. end of discussion.

this gender hesheit thingy is bs to argue about. totally not worth anything but this stupid shit posting spree. you like that? omg -_-


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Aug 31, 2018 1:48 am 
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episoder wrote:
i need more arguments? gtfoh. search another playground. and i never said i'm always right. where this dicsussion started i had a choice if i edit the pack download or not? ofc i don't. why should i do it? its not about right or wrong? i just don't remove it. end of discussion.

this gender hesheit thingy is bs to argue about. totally not worth anything but this stupid shit posting spree. you like that? omg -_-


Well if you assume that you're an [enter denigrating name here], i can't deny it.

Hah, now you see that the hesheit thing is not funny, taste your own medicine.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Sep 01, 2018 5:09 pm 
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I can not make blender recognize python, in blender I do not see the import button, who knows what I'm doing wrong?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Sep 01, 2018 5:48 pm 
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jcvite wrote:
I can not make blender recognize python, in blender I do not see the import button, who knows what I'm doing wrong?


the script works in a way that you execute it and it opens the file import dialog. you can execute by whether rightclicking in the script window and use the menu button execute script or the other way is to place the mouse cursor in the script window (so it's the focused window) and press alt+p to execute it. when the script pathes are setup correct this should open the file import dialog with the button in it.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Sep 01, 2018 8:44 pm 
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episoder wrote:
What is this "."? The toolpack? Why should i remove it? Who are they? I know M0fD complained. He/she/it also complained about too many requests. Do what now? Ugh. I'll not edit anything. Period.

Please, dude. They (read: Sketchfab) will patch the method if we distribute it! You know this.
Please remove the toolpack and let people look on their own if they are interested.

You are endangering this whole ripping project by being stubborn.

Please dude, just take it down before it gets patched. I beg you. I don't know about your beef with other users here, I just don't want anything bad to happen to the model ripping process. Please understand.

Also as I said before, the files are easy to find on foreign sites and anyone can use google translate. There's just no need to post them here.

Noximilien wrote:
7. No blatant porn, nudity or other unwanted adult spam.
I mean, naked Wonder Woman with a dildo, seriously ?


Yeah, people should tag NSFW links (I need to go do that as well for my furry trash).

But to be honest, as long as it's properly tagged and none of it is displayed on the board, it's technically not breaking the rule I think, since Sketchfab has their own age filters, so you're not just going to get a face full of dick/tits unless you go to options and tick a checkbox somewhere. I remember having to do that. Also they have a truckload of porn in there so yeah. Guess it's popular content.

Ultimately it's up to all rippers individually to decide if they want to go and rip a more nsfw model. I personally wouldn't mind helping with model conversion, even if it's naked weeb trash or whatever, though I'd only do it if people can grab me the osgjs.gz and bin.gz files in advance cause without a greasemonkey script it's too much of a pain in the butt to do it for them.

jcvite wrote:
I can not make blender recognize python, in blender I do not see the import button, who knows what I'm doing wrong?

Code:
https://www.python.org/download/releases/2.6.6/
https://www.katsbits.com/tutorials/blender/pythonpath.php

If you have the right Python version and have set a system variable for it, so that the program knows your system has Python, then it will tell you in the Blender console that Blender is fully loaded with full Python functionality.

Also, I think Python 2.66 makes later Blender versions crash, but I'll try to see if I can set up a virtual machine or one of my older laptops to work with Blender 2.49 so I can use newer Blender on my main computer.

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~~~ "To learn who rules over you, simply find out who you are not allowed to criticise" ~~~


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Sep 02, 2018 4:30 pm 
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nnnobbbody wrote:
Please, dude. They (read: Sketchfab) will patch the method if we distribute it! You know this.
Please remove the toolpack and let people look on their own if they are interested.

You are endangering this whole ripping project by being stubborn.

Please dude, just take it down before it gets patched. I beg you. I don't know about your beef with other users here, I just don't want anything bad to happen to the model ripping process. Please understand.

Also as I said before, the files are easy to find on foreign sites and anyone can use google translate. There's just no need to post them here.


is it relevant if it's english or russian, linked here or elsewhere or not? this or that way the method is already public and can be found. having the tools in a zip and in a post here (is this place different or special then any other forum where i could post this?) doesn't make the potential patch more likely. it doesn't matter. it's exposed and public everywhere. you get that? now stop whining about this. :]

btw, the naked wonder woman was a 'joke'. just what seemed obvious what could/should/would happen to the model. :mrgreen: and i obviously censored potentially offending parts of the picture. i think everybody has seen a dildo before. what's the big deal about that? or i shoulda censored it too cause it's a plastic dick? mmh. it's removed now anyway. so...


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Sep 02, 2018 7:03 pm 
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episoder wrote:
it doesn't matter.

It does, my friend, cause this thread is monitored.

Yes, Sketchfab most likely knows that there is an extraction method, but as long as it's treated hush-hush and not spread everywhere (ESPECIALLY HERE), they have few incentives to do costly code upgrades to their site to change the format and having to waste cpu time on re-converting a metric fuckton of existing 3d data.

But if people complain that models are being ripped left and right them they may start losing customers if they don't do anything and it will be patched.

Though, securing online viewable models is practically impossible because at some point or another the model ends up as readable 3d data in your system, and from what I've seen even the distorted Ninjaripper files have been rebuilt with shader data, so this is pretty much a futile endeavor, but they, as a company have to at least show their customers that they're trying, so that's where we, the casual rippers, get screwed over. Nasty people who want to steal models for profit can hire their own coders to write scripts and decompilers. I just want to 1.) look at stuff and see how it's made 2.) save nice things for my own peace of mind cause people delete their uploads and nothing on the internet lasts forever

Trust me, people smart enough to navigate through that clusterfuck of a script are smart enough to go look up a google-translated forum.

And if it gets patched during the next few months, it's going to be your fault and we'll be all stuck again with no ripping method for who knows how many years :(

Come on be a good sport, please. Don't spoil the fun.

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~~~ "To learn who rules over you, simply find out who you are not allowed to criticise" ~~~


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Sep 03, 2018 12:20 am 
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nnnobbbody wrote:
...cause this thread is monitored.

...it's going to be your fault...

...the fun.


paranoid much? i'm aware that some people snitched. i doubt they care to monitor this thread at this point tho. nothing to see here. the thing is exposed and done. and you can't blame me for this. i just bagged the info. i'm not the source. plus... what fun? ripping model after model? not fun. those bunch of models i ripped catching dust on my harddrive. not a hoarder, but a lil bit. reminds me i gotta rerip all the redemption models again. the ninja files are way to big and unrigged. :D

edit: while being at it, it seems sketchfab already fiddling with things or it's breaking. i find a bunch of models that break rendering with missing resources in chrome (could be glitching tho) and a good portion don't show the normal maps in the dev window anymore. needs both, the dev window and the old browser ninja to get those missing files. not as clean and easy anymore.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 05, 2018 2:21 am 
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Hello
I already got to recognize python but I do not see the button to import, they have some idea

Image


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 05, 2018 5:15 am 
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jcvite wrote:
Hello
I already got to recognize python but I do not see the button to import, they have some idea

Image


i have no clue. could be a python version conflict failing to initialize or execute something for this button. i don't have any python installed and it finds no installation and uses it's delivered 'internal' code. you should also try it on another monitor. the resolution is this odd none standard 5:4. it's possible the control is not rendered cause the resolution doesn't allow to compute correct coordinates and place it. that would be a glitch then. nothing i could do about that.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 05, 2018 7:48 am 
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jcvite wrote:
Hello
I already got to recognize python but I do not see the button to import, they have some idea
doesn't 'Load UI' works?

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Sep 05, 2018 8:45 pm 
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jcvite wrote:
Hello
I already got to recognize python but I do not see the button to import, they have some idea
That's really funny, but there's a way to circumvent Blender.Window.FileSelector() like such:

Code:
def Parser():
   global log
   log=open('log.txt','w')
   filename=input.filename
   print
   print filename
   print
   #os.system("cls")
   ext=filename.split('.')[-1].lower()
   osgParser(filename)   
   log.close()

def openFile(flagList):
   global input,output
   input=Input(flagList)
   output=Output(flagList)
   parser=Parser()
      
openFile('C:\\your_path\\data\\file.osgjs')
#Blender.Window.FileSelector(openFile,'import','file.osgjs')

Works for me, just press alt-p, no import button pressing required.
(You must insert your_path name, of course and maybe it's not C: and\or not "data" for you.)


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Bigchillghost, Reverse Engineering a Game Model: http://forum.xentax.com/viewtopic.php?f=29&t=17889
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip


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