A new Ninja Ripper v1.5.1 (download -
http://cgig.ru/ninjaripper/ )
Internet browser rip process
Press Textures rip button (F9 by default) to rip the textures only. Press Forced rip button to rip for a period of a seconds. It's important for ripping web sites (ex: WebGl) with 3d models. Firefox is officially supported only. I should mention that normaly after ripping process is over the game will be unfreezed and you can continue it from the same point. However there're numerous of games which continue runnig during ripping process or games which screen will dimmed after ripping process so you can hear the game but can't see it.
Internet browser rip process »
The only tested browser is Firefox. Used specs: windows 7 x64, geforce GTX 660.
1. run Ninja Ripper;
2. setup Settings/Forced button to F4 (or any other button wich browser doesn't use);

- setup Forced Rip Interval (sec) to 5-10 (defaul is 3 sec);

3. run firefox.exe through ninja ripper (mode: D3D9 Wrapper);
4. open website you want to rip in firefox:

example:
https://sketchfab.com/models/68f2c2374a ... 2e44d2cebd5. wait until webpage load completely;
6. tap F4 to start ripping process:
- models will be saved along with the textures (models can be duplicated multiple times);
7. open folder whith just ripped 3d models:

search through the rip files by size for size pattern;
identify the file after which the group begins to repeat;
see firefox_rip_process_07.png for example. First 29 files it's a group you looking for;
copy first group of the files to another folder along with the textures for convenience' sake;
8 load rip files into 3ds max with uv pair: 3-4 (with old importer):

[FURTHER PROPERTIES COULD VARY FROM SITE TO SITE OR FROM MODEL TO MODEL]
search through the rip files by size for size pattern;
identify the file after which the group begins to repeat;
see firefox_rip_process_07.png for example. First 29 files it's a group you looking for;
copy first group of the files to another folder along with the textures for convenience' sake;
9. each object consists of 2 meshes: main (most of the polygons - fliped most of the time) and secondary (some randome triangles):

main object polygons need to be inverted;
sometimes UV need to be inverted;
almost every time meshes are randomly placed after import to the 3ds max scene.
10. to rip another model you have to clear Frame0000 folder first, because ripper will not create Frame0001 folder it will rip to Frame0000 folder again.
11. see final model:

12. list of websites with 3d models:
http://p3d.in (scale: 1, uv: 6-7)
https://sketchfab.com/ (scale: ?, uv: 3-4)
More
http://p3dm.ru/tutorials/ripper/157-how ... 22015.html