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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Feb 04, 2018 8:57 pm 
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EgrOnWire wrote:
stkopp wrote:
About main one.
Ripping from browser with ninja ripper


You simply can't. There's a way, but that will require you to have knowledge in how data structures work.

I would appreciate anything.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Feb 05, 2018 4:38 pm 
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Everytime I import .rip files in to blender it looks like a smashed cube, and it's very messy. What should I do?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Feb 05, 2018 5:38 pm 
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Anyone have the Matt Damon model from the Nina Ripper Web GL tutorial? The original artist has quite a few impressive ones. I'd love to have all of the creator's actor models! They're incredible.

https://www.cgtrader.com/vefilanna


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Feb 05, 2018 9:04 pm 
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AaroK wrote:
Everytime I import .rip files in to blender it looks like a smashed cube, and it's very messy. What should I do?

Nope. You can do nothing. This problem occurs for about half a year (or a whole year). We are all waiting for @wiredshark response in PM. He seems somehow managed how to get models from sketchfab


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Feb 06, 2018 7:44 am 
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Oh, I got it.
Sketchfab tries to minimize ripping by putting screwed mesh in the first call. Ninja ripper sees this first unusable mesh and don't go deeper
Image
Image


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Feb 06, 2018 9:34 am 
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stkopp wrote:
Oh, I got it.
Sketchfab tries to minimize ripping by putting screwed mesh in the first call. Ninja ripper sees this first unusable mesh and don't go deeper
Image
Image

What software is this?Can it export the second call mesh?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Feb 06, 2018 1:46 pm 
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stkopp wrote:
Sketchfab tries to minimize ripping by putting screwed mesh in the first call. Ninja ripper sees this first unusable mesh and don't go deeper


The mesh is actually deformed even if its unpacked from the BIN file, the transformation shader undoes that. Offsets in the FS are hardcoded so, in theory you should be able to do a transformation on the ripped model to undo the deformation. The only issue in this method is that it takes alot more time than to decode it from the .gz, so i'd rather wait for that one guy to PM me how to do read it.

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Feb 07, 2018 5:17 pm 
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Tutorial?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Feb 09, 2018 4:50 pm 
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anyone recieve a pm yet from wiredshark with instructions/tutorial?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Feb 09, 2018 8:56 pm 
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New way to rip models from Sketchfab:
1. Open Ninja Ripper 1.7.1 x64.
2. Press "Settings" and set Forsed rip interval on 20 seconds.
3. Run "launcher.exe" (Opera) in Intruder Inject.
4. Go to page with model and rip it in Forsed rip.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Feb 09, 2018 11:15 pm 
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zlksmlnu wrote:
New way to rip models from Sketchfab:
1. Open Ninja Ripper 1.7.1 x64.
2. Press "Settings" and set Forsed rip interval on 20 seconds.
3. Run "launcher.exe" (Opera) in Intruder Inject.
4. Go to page with model and rip it in Forsed rip.


Does not work with Opera 51.

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Feb 10, 2018 12:13 am 
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zlksmlnu wrote:
New way to rip models from Sketchfab:
1. Open Ninja Ripper 1.7.1 x64.
2. Press "Settings" and set Forsed rip interval on 20 seconds.
3. Run "launcher.exe" (Opera) in Intruder Inject.
4. Go to page with model and rip it in Forsed rip.


Not working with opera v46, did it working for you?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Feb 10, 2018 3:52 am 
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joeyq wrote:
anyone recieve a pm yet from wiredshark with instructions/tutorial?

not yet.there's no messages


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Feb 10, 2018 2:08 pm 
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If anyone has a working method, could you please grab this model for me? Thank you in advance.
https://sketchfab.com/models/f4f76fc89c ... 8c59ace784


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Feb 10, 2018 4:44 pm 
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#XHD

model_file.bin.gz.txt = 105 MB
to big for Blender version 249
circle 105*100000=10 000 000 verts

this model is simple , but has to many verts


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