XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Oct 21, 2017 6:00 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 170 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next
Author Message
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Jan 19, 2017 2:10 am 
Offline
advanced

Joined: Fri Sep 03, 2010 8:45 am
Posts: 43
Has thanked: 14 times
Have thanks: 9 times

Jaydenthetank wrote:
medwed wrote:
juliogarou wrote:
medwed, I ´m trying to rip a model from the same author, the Evil Samus, but with no success.


:( Shitly


Here you go, I will remove the link in a day or two. You will have to merge verts with a low threshold and there may be non manifold geometry in the eyebrows

http://www.mediafire.com/file/ejlho98uko42im7/deon.obj


THX :)

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Jan 25, 2017 5:59 pm 
Offline
veteran

Joined: Fri Oct 02, 2015 3:35 pm
Posts: 104
Has thanked: 2 times
Have thanks: 2 times
One final tip for those having problems:

The firefox version matters: If the newest does not work, try an older one.


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Jan 26, 2017 5:32 pm 
Offline
ultra-n00b

Joined: Thu Jan 26, 2017 5:28 pm
Posts: 2
Has thanked: 0 time
Have thanks: 0 time
Hello, guys! Please help me extract and convert this scene from sketchfab: https://sketchfab.com/models/4702a19f22 ... e5d979660b to FBX or OBJ?
PLEASE!
Thank you all in advance!


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Jan 28, 2017 12:25 pm 
Offline
ultra-n00b

Joined: Thu Jan 26, 2017 5:28 pm
Posts: 2
Has thanked: 0 time
Have thanks: 0 time
Please help me rip and convert to OBJ or FBX this scene: https://sketchfab.com/models/7e2bec196f ... 67faf56927

I tried Ninja Ripper, but it doesn't work for me. Maximum - i got a shaders, but not a mesches. Log file: https://yadi.sk/i/Y7tPsjM03BRf77

Thank you in advance!


Top
 Profile  
 
 Post subject: NinjaRipper WebGL Ripping Guide - For Win7, 8 & 10
PostPosted: Thu Feb 02, 2017 8:59 am 
Offline
ultra-n00b

Joined: Tue Sep 01, 2015 8:52 am
Posts: 3
Has thanked: 0 time
Have thanks: 4 times
Get NinjaRipper 1.6 : https://mega.nz/#!gVw1EZjS!WDJQBbrYYZfDqlF94BZCmMmyxk4VKm0RLj8czSIov0U

Download & Setup Procedure
1. Install 64Bit Firefox and create a ripping folder C:\tmp\webrip
2. Unpack NinjaRipper 1.6 in C:\tmp
3. After unpack go into C:\tmp\ninjaripper1.6\x64 and right click the NinjaRipper.exe file and then select properties from the context menu.
4. Now select the "Compatibility" tab and check the "Run this program as an administrator" check box and then click the "OK" button to close the properties window. //// If you have a 32Bit system do the same to the NinjaRipper.exe file in the x86 folder. And search google for a 32Bit version of Firefox 35. ////
5. Install a copy of 3DsMax, supported versions 2009 to 2017.
6. Go into C:\tmp\ninjaripper1.6\ and unpack the ninja_ripper_EvoGIMS_manualinstall.7z file. Open the MANUAL_INSTALL_NOTES.txt file and follow the installation instructions to install the NinjaRipper EvoGIMS 3DsMax plugin. After you install the plugin, reboot your computer to finalize all the installations.

WebGL Ripping Settings & Procedure
1. Disable Antivirus and any other program that might block NinjaRipper temporarily while you rip data.
2. Open C:\tmp\ninjaripper1.6\x64 and run the NinjaRipper.exe file.
3. Target - Exe: 64Bit should be set to: C:\Program Files\Mozilla Firefox\firefox.exe and 32Bit should be set to: C:\Program Files(x86)\Mozilla Firefox\firefox.exe
4. Target - Dir: 64Bit should be set to: C:\Program Files\Mozilla Firefox\ and 32Bit should be set to: C:\Program Files(x86)\Mozilla Firefox\
5. Wrapper drop down should be set to: Dx11 Wrapper for 64Bit firefox and Dx9 Wrapper if you are using 32Bit firefox and 32Bit NinjaRipper (x86).
6. Output Directory - Dir: should be set to: C:\tmp\webrip
7. Click the "Settings" button to configure mapped keys. The default mapped F key settings are incompatible with Firefox. By default F keys that are not used by Firefox are F4, F8 and F12. Assign the "All" drop down to F4. Assign the "Textures" drop down to F8. Assign the "Forced" drop down to F12.
8. Set the "Forced Rip Interval" to 10. If your rips end up with missing meshes or textures then increase this setting to 15 or 20 and try again.
9. Check the "Force DX Dlls Load" check box and then click OK to save the settings.
10. Now click the "RUN" button to start a NinjaRipper wrapped Firefox session.
11. For this giude we will rip from SketchFab, in Firefox go to this URL: https://sketchfab.com/models/1ba2f8c3056b4025953d8d40b99206fe/embed
//// for sketchfab ripping, always add a "/embed" at the end of the url that you want to rip. This forces sketchfab to load the WebGL viewer and model only and not the default sketchfab web page with small viewer, comments, ads and other crap. The reason for this is that when NinjaRipper starts the ripping process, it only rips the WebGL content and will run its full cycle without errors. If you rip without /embed you will get ripping errors.
12. After the 3D model and web page has finished loading click the Full Screen icon in the bottom right of the WebGL viewer.
It looks like this: Image
This will force focus on the viewer, this applies to any WebGl website that you want to rip from. "Always view WebGL viewers you want to rip from in Full Screen mode when ripping."
13. Using your mouse drag on the model so that it rotates a full 360°, this is important because most WebGL viewers make use of "Dont draw back faces when loading a model to speed up the model loading process." By rotating the model you force the viewport to load all geometry and any texture maps assigned to it.
14. Now press "F12", as NinjaRipper runs the viewer will lag and become unresponsive to mouse movement control. When smooth mouse movement response resturns NinjaRipper has completed its ripping process. Open C:\tmp\webrip\_NinjaRipper and you will find folders labled by Date and time of each Ripp you have done. In these folders you will find Mesh###.rip files and textures.
15. Open 3DsMax and select the Utilities tab in the control toolbox on the right hand side of the screen. At the bottom you will see GIMS Evo rollup with black background and large NinjaRipper title. Run the plugin, once loaded make sure that "Flip faces" is checked. Also check the "UV coordinates" Flip V check box. Import mode must be set to Path ID's and Engine drop down set to "Other". Set the "Path" value to the folder that contains the mesh###.rip and texture files. Set "Path ID's" to "0-50" and click Import.

All ripped meshes will now be imported.

NOTE: NinjaRipper always saves ripped textures in DirectX DDS format. And some times misses texture files. To get all textures in their native format, generally PNG and JPG load the Sketchfab page and use the Developer Tools, Network tab and filter by IMG to display all images loaded, order this list by size from largest to smallest. All the large file size textures in their native format can now be saved.


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Feb 07, 2017 1:48 pm 
Offline
ultra-n00b

Joined: Sat Jan 14, 2017 5:22 pm
Posts: 2
Has thanked: 2 times
Have thanks: 0 time
can any one help me to get this model https://sketchfab.com/models/c49b241bb8 ... 24e575f80b


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Feb 07, 2017 2:28 pm 
Offline
ultra-n00b

Joined: Sat Jan 14, 2017 5:22 pm
Posts: 2
Has thanked: 2 times
Have thanks: 0 time
site "https://mega.nz/#!gVw1EZjS!WDJQBbrYYZfDqlF94BZCmMmyxk4VKm0RLj8czSIov0U" not opening, please chage it to mediafire.com or 4shared.com


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Feb 09, 2017 6:32 pm 
Offline
veteran

Joined: Wed Jun 17, 2009 4:33 pm
Posts: 118
Has thanked: 21 times
Have thanks: 4 times
Could someone please confirm that this will work on a Windows 10 system, as I no longer have Windows 7 and have tried everything I could (including the above instructions) with no luck whatsoever??


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Apr 04, 2017 11:22 am 
Offline
ultra-n00b

Joined: Mon Oct 12, 2015 2:06 pm
Posts: 2
Has thanked: 0 time
Have thanks: 3 times
For me, the instructions @JayBass gave did not work.
Instead i changed the "D3D11 wrapper" to "Intruder inject" and it worked! (Also, try changing the F12 key to something else, F12 is used for opening the HTML debugging tools :) )


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Apr 07, 2017 7:42 pm 
Offline
beginner

Joined: Wed Sep 03, 2003 1:12 pm
Posts: 20
Has thanked: 7 times
Have thanks: 1 time
I am under windows 10 and I tried everything and is not working here...


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Apr 08, 2017 4:12 am 
Offline
beginner

Joined: Wed Sep 03, 2003 1:12 pm
Posts: 20
Has thanked: 7 times
Have thanks: 1 time
btw i didn´t found this option in my ninjaripper "9. Check the "Force DX Dlls Load" check box and then click OK to save the settings."

where it is? thanks!


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Apr 08, 2017 4:43 pm 
Offline
ultra-n00b

Joined: Fri Sep 30, 2016 1:13 pm
Posts: 8
Has thanked: 0 time
Have thanks: 0 time
I can't get GIMS Evo to work properly. Everytime I import it says the file is not found.
Anyone have ShowEGIMSPath.ms written in the MANUAL_INSTALL_NOTES.txt ? It might fix my problem but the link is dead


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Apr 23, 2017 2:34 am 
Offline
ultra-n00b

Joined: Sun Apr 23, 2017 1:57 am
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
I've tried doing a bit of this myself,

I used ninja ripper to get the .rip, .dds, and shaders from this model:
https://sketchfab.com/models/c65b24227b9947648a2383cd0171fc48/

That went well, but since I can't get a copy of 3dsMax, I used Rip2Obj instead.

So when I try to open the .obj models in really any model viewer/editor, it appears as either completely blank, or a weird line thing.

Any advice?

Maybe someone with more experience than me could see if they can get this? Thanks.


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Jun 11, 2017 4:42 pm 
Offline
ultra-n00b

Joined: Sun Jun 11, 2017 4:38 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Hi

Can anyone please help me to get these models?
https://sketchfab.com/models/82d87cb89d6c48f0984a59c4f2a4cf9a
https://sketchfab.com/models/d0fb772e66fb48dab7ab97749390d073
https://sketchfab.com/models/f6f02f613a204a9f86412ded1d40ca77
I am in dire need of them.

Thank You


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Jun 11, 2017 5:54 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Sun Jul 06, 2014 6:30 am
Posts: 344
Has thanked: 72 times
Have thanks: 219 times
IDKFA wrote:
I've tried doing a bit of this myself,

I used ninja ripper to get the .rip, .dds, and shaders from this model:
https://sketchfab.com/models/c65b24227b9947648a2383cd0171fc48/

That went well, but since I can't get a copy of 3dsMax, I used Rip2Obj instead.

So when I try to open the .obj models in really any model viewer/editor, it appears as either completely blank, or a weird line thing.

Any advice?

Maybe someone with more experience than me could see if they can get this? Thanks.


Just get blender and the ninjaripper plugin for it. There's actually a couple:

https://github.com/Dummiesman/RipImport

https://github.com/angavrilov/blender-i ... injaripper



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 170 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group