XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Mon Aug 20, 2018 11:31 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 610 posts ]  Go to page Previous  1 ... 37, 38, 39, 40, 41
Author Message
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Aug 08, 2018 2:34 pm 
Offline
veteran
User avatar

Joined: Sat Nov 01, 2014 10:05 pm
Posts: 105
Has thanked: 12 times
Have thanks: 20 times

nnnobbbody wrote:
Either I don't know how to view them (because Blender is an absolute heap of trash and I had to watch three tutorials just to figure out how to select objects, apply textures and set my weld vertices radius), or the script can't do it...


You don't say, I use Blender only for extration. I prefer 3ds max.

You can make the ads go away by registering


_________________
1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Aug 08, 2018 2:56 pm 
Offline
advanced

Joined: Fri Oct 16, 2015 8:05 pm
Posts: 75
Has thanked: 2 times
Have thanks: 48 times
nnnobbbody wrote:
...what about vertex colors. I've bumped into two models that don't have textures, only vertex colors.


got links? gotta check them out. and see where in the script or api the vcolors are bound. :)

and, well, i use this old version only for extraction too, until i get a model exported that can be worked with in the recent one.


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Aug 08, 2018 8:29 pm 
Offline
veteran
User avatar

Joined: Sat Nov 01, 2014 10:05 pm
Posts: 105
Has thanked: 12 times
Have thanks: 20 times
episoder wrote:
got links? gotta check them out. and see where in the script or api the vcolors are bound. :)


In sketchfab search bar, enter "vertex-color".

_________________
1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Aug 09, 2018 1:10 am 
Offline
advanced

Joined: Fri Oct 16, 2015 8:05 pm
Posts: 75
Has thanked: 2 times
Have thanks: 48 times
ofc. i indeed found something. this isn't really an easy task tho. finding data relations isn't a problem, string file demangling is tho. i'd rather binary then parse descriptor text. the script is a lil nasty string test routine. the color array isn't handled at all. i can't find the api documentation to add the color array to the blender mesh either tho. :?

may not be possible to get in the near future. :D


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Aug 09, 2018 7:52 pm 
Offline
ultra-n00b
User avatar

Joined: Sun Apr 03, 2016 9:19 am
Posts: 5
Has thanked: 1 time
Have thanks: 1 time
episoder wrote:
may not be possible to get in the near future. :D


Thank you very much for looking into this! Don't worry, take your time. Better later than never.
I'm backing up all the source files anyway.

M0fD wrote:
You don't say, I use Blender only for extration. I prefer 3ds max.


Also a 3DSMax user here.

However, I did notice that I'm saving myself a lot of hassle by cleaning up the model in Blender first. 3DSMax gets stuck for half an hour welding the vertices, but Blender manages it in seconds. I'm saving myself a few steps.
Also I'm grabbing all kinds of models that look interesting and fun to explore, I keep them in Blender format, I'll only export them when I actually need them, so having them fully set up is kinda nice.


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Thu Aug 09, 2018 9:07 pm 
Offline
veteran
User avatar

Joined: Sat Nov 01, 2014 10:05 pm
Posts: 105
Has thanked: 12 times
Have thanks: 20 times
nnnobbbody wrote:

However, I did notice that I'm saving myself a lot of hassle by cleaning up the model in Blender first. 3DSMax gets stuck for half an hour welding the vertices, but Blender manages it in seconds. I'm saving myself a few steps.
Also I'm grabbing all kinds of models that look interesting and fun to explore, I keep them in Blender format, I'll only export them when I actually need them, so having them fully set up is kinda nice.


Everybody have is own methods. 3DS max is not perfect but with some scripts and plugins I can managed it and the import of model is much more fastier.
But yeah, better have the model in blender format that in osgjs files :mrgreen:.

As for the script, even in PLY there is no vertex color coordonates, unfortunately.

[EDIT] Ninja Ripper keep the vertex color from the ripped object even if it's deformed. Maybe we can use it somehow.

[EDIT2] It's alive !! (It works.)

_________________
1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage


Last edited by M0fD on Sat Aug 11, 2018 12:08 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Aug 10, 2018 11:38 pm 
Offline
advanced

Joined: Fri Oct 16, 2015 8:05 pm
Posts: 75
Has thanked: 2 times
Have thanks: 48 times
M0fD wrote:
nnnobbbody wrote:
As for the script, even in PLY there is no vertex color coordonates, unfortunately.

[EDIT] Ninja Ripper keep the vertex color from the ripped object even if it's deformed. Maybe we can use it somehow.


Ehh... yeh. I looked up PLY. Is this really useful? Another wrapper of code? The colors aren't that hard to track in the descriptor.

Code:
                    },
                    "VertexAttributeList": {
                      "Color": {
                        "UniqueID": 12,
                        "Array": {
                          "Float32Array": {
                            "File": "model_file.bin.gz",
                            "Size": 96,
                            "Offset": 96
                          }
                        },
                        "ItemSize": 3,
                        "Type": "ARRAY_BUFFER"
                      },
                      "Normal": {
                        "UniqueID": 11,
                        "Array": {
                          "Uint32Array": {
                            "File": "model_file.bin.gz",
                            "Size": 96,


This attribute streams for color and even the normal aren't handled, read or added to the mesh. This is the code that gotta be added. I'm struggle reading the syntax and nodocu tho. Also. You'd really consider mashing and reading a rip file in this blender script to fill the data? Or post rip editing meshes to get the colors? That seems just fucked up and kinda pointless. The plain data is in the files. Just somebody who knows this blender py version gotta code the handling of it. I can't code anything from this. A hassle. That's about it, afaisee. :)


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Aug 11, 2018 12:08 am 
Offline
veteran
User avatar

Joined: Sat Nov 01, 2014 10:05 pm
Posts: 105
Has thanked: 12 times
Have thanks: 20 times
episoder wrote:
Also. You'd really consider mashing and reading a rip file in this blender script to fill the data? Or post rip editing meshes to get the colors?


Well it works so... not pointless but if you have a better idea, be my guest.

_________________
1. Ninja Ripper doesn't work with Sketchfab

2. Don't distribute the extraction method

3. Three models only

4. No buyable models


ImageImage


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Aug 12, 2018 11:03 am 
Offline
ultra-n00b
User avatar

Joined: Sun Apr 03, 2016 9:19 am
Posts: 5
Has thanked: 1 time
Have thanks: 1 time
Btw, sorry to ask but can anyone PM me a functional browser script for the selection process?
It's very annoying to have to do everything manually.


Top
 Profile  
 
 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Aug 17, 2018 9:03 am 
Offline
ultra-n00b

Joined: Wed Jun 27, 2018 8:20 am
Posts: 3
Has thanked: 0 time
Have thanks: 0 time
100/5000
Good evening, I hope and can help me with the extraction of the following model, I would appreciate it very much

https://sketchfab.com/models/d809ec01e6 ... d6b7b0e438
https://sketchfab.com/models/df6c39f802 ... 2908b2715f
https://sketchfab.com/models/0f7fa50fed ... 01713e73c9



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 610 posts ]  Go to page Previous  1 ... 37, 38, 39, 40, 41

All times are UTC + 1 hour


Who is online

Users browsing this forum: Allanoon, Majestic-12 [Bot], thuskeyduo and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group