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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Jun 10, 2018 5:50 pm 
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donofdestroy wrote:
omg first of all thanks u guys are genius thanks for sharing him hope one day i could learen these tricks and become a pro



No prob'

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Jun 11, 2018 1:03 pm 
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M0fD wrote:
donofdestroy wrote:
hey buddies i need a help pls can anyone rip this awsome model form sketchfab i tried with ninja ripper but it dosent work pls rip this model for me
https://sketchfab.com/models/5fded9f339 ... b9df143df3
thx in advanced buddies
ps:engilsh is not my mother tounge pls forgive if an gramatical mistakes


Hope you've got a good computer.
No texture cuz no time for that but you can easily extract them on your own.

https://www.sendspace.com/file/bstpjv

hey mofd buddy first of all thanks for the model but i dindnt know how to get those textures since i worked with ninja ripper and firefox but the result i got is wierd patterns off course i know about textures but i got only some usless stuff and few pctures of him


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Jun 11, 2018 5:15 pm 
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donofdestroy wrote:
hey mofd buddy first of all thanks for the model but i dindnt know how to get those textures since i worked with ninja ripper and firefox but the result i got is wierd patterns off course i know about textures but i got only some usless stuff and few pctures of him


Well that's normal. Checked the model and there are no texture map. It's just some materials put on different parts.

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2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Jun 11, 2018 11:58 pm 
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M0fD wrote:
donofdestroy wrote:
hey mofd buddy first of all thanks for the model but i dindnt know how to get those textures since i worked with ninja ripper and firefox but the result i got is wierd patterns off course i know about textures but i got only some usless stuff and few pctures of him


Well that's normal. Checked the model and there are no texture map. It's just some materials put on different parts.

There are one map in fact: "carbon__nm.png", direct link to original quality (without recompression/rescaling for 3d-viewer): https://media.sketchfab.com/urls/5fded9 ... 5b110f.png


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Jun 12, 2018 12:44 am 
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Andrakann wrote:
M0fD wrote:
donofdestroy wrote:
hey mofd buddy first of all thanks for the model but i dindnt know how to get those textures since i worked with ninja ripper and firefox but the result i got is wierd patterns off course i know about textures but i got only some usless stuff and few pctures of him


Well that's normal. Checked the model and there are no texture map. It's just some materials put on different parts.

There are one map in fact: "carbon__nm.png", direct link to original quality (without recompression/rescaling for 3d-viewer): https://media.sketchfab.com/urls/5fded9 ... 5b110f.png


Yeah saw that one when i checked the different map but too lazy I was XD

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Wed Jun 13, 2018 10:37 pm 
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Hey, can someone PM me "the method" please? I'm not a super active member, but I've been around for almost 8 years now. I just don't have time these days to RE it myself. If not, that's fine. I agree it needs to be kept private so it can't be specifically countered. I've stopped even looking at the SF site because I've been waiting on this to pan out. Thanks in advance.


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Jun 16, 2018 1:18 pm 
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so, the latest ninja script works somewhat.
its importing meshes but they are streched to a fixed size and not in place...
can somebody fix this?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Jun 16, 2018 2:14 pm 
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this is the result, from this:
https://sketchfab.com/models/c863675b3a ... 0b28169800


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sun Jun 17, 2018 8:03 pm 
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We can say it's a... cubike !


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2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Jun 18, 2018 10:01 am 
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sferatos wrote:
so, the latest ninja script works somewhat.
its importing meshes but they are streched to a fixed size and not in place...
can somebody fix this?
you have to fix it manually. nR can't handle this

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Mon Jun 18, 2018 10:04 am 
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Tosyk wrote:
sferatos wrote:
so, the latest ninja script works somewhat.
its importing meshes but they are streched to a fixed size and not in place...
can somebody fix this?
you have to fix it manually. nR can't handle this


Or more simply use another method.

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2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Jun 19, 2018 12:24 pm 
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Ok, so i finaly managed to get decent result.
It's ok to post the working solution here?
or at least a link to the author of the solution?


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Jun 19, 2018 12:49 pm 
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sferatos wrote:
Ok, so i finaly managed to get decent result.
It's ok to post the working solution here?
or at least a link to the author of the solution?


If it's with ninja ripper I'm curious, if it's with blender script it's unecessary ^^

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2. Don't distribute the extraction method

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4. No buyable models


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Jun 19, 2018 1:26 pm 
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blender :D, just model, without textures... but it's usefull :)


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Tue Jun 19, 2018 1:35 pm 
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sferatos wrote:
blender :D, just model, without textures... but it's usefull :)


That's the method we try to not share it too much because of Sketchfab'admins, the same who made ninja ripper inefficient.

Btw, for the textures, they are in the network pannel of the devtool of your browser. I recommand to use Download manager to extract them all then delete the one you don't need.

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2. Don't distribute the extraction method

3. Three models only

4. No buyable models


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