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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Feb 10, 2018 7:03 pm 
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n00b

Joined: Tue Dec 01, 2009 9:31 am
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Yeah I planned to truncate it in Max.

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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Sat Feb 10, 2018 10:09 pm 
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ultra-n00b

Joined: Fri Dec 29, 2017 6:11 am
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Stop begging for ripping models, if you all post it without saw previus comnets, youll notice that "somenone" have the method and is attending pm ¬¬


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 Post subject: Re: WebGL ripping of a model from sketchfab
PostPosted: Fri Feb 16, 2018 3:48 pm 
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n00b

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stkopp wrote:
Oh, I got it.
Sketchfab tries to minimize ripping by putting screwed mesh in the first call. Ninja ripper sees this first unusable mesh and don't go deeper
Image
Image



What is the availability to do this?



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