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 Post subject: Re: Real Racing 3 (Android)
PostPosted: Wed Sep 06, 2017 8:50 pm 
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zimex25 wrote:
I found bug in McLaren 720S, scirpt didn't name parts
http://www.mediafire.com/view/0c86bk8bn ... u%C5%82u(5).png#
can anyone reupload latest scripts?

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 Post subject: Re: Real Racing 3 (Android)
PostPosted: Thu Sep 07, 2017 11:34 am 
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Tosyk wrote:
can anyone reupload latest scripts?

Not sure about latest or not :scaredy:


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 Post subject: Re: Real Racing 3 (Android)
PostPosted: Tue Oct 24, 2017 3:56 pm 
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Anybody Can fix this bug?


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 Post subject: Re: Real Racing 3 (Android)
PostPosted: Sun Nov 26, 2017 1:02 pm 
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Hello everyone.

I have strange problem with *.ETC.DDS files.

Original file was sprites_0.etc.dds.z (907 Kb), i converted it with QuickBMS and QuickBMS script for *.z files. After that i got sprites_0.etc.dds (8 193 Kb) and i can't open it with any tool i got:

1. PVRTexTool (Error: Either file is not a valid image or texture file, or is an unsupported format. If the file is a simple bitmap or texture file, you could try wrapping it as raw data.);
2. Mali Texture Compression Tool (Error: Cannot load images. Cannot load the image. An invalid or unsupported compression method was detected.: *.etc.dds).

I also got barti script for QuickBMS, which convert *.ETC.DDS into *.PVR (8 193 Kb), but... something really wrong with quality of output file (look for attached file, i cut only 1 individual picture of big image):

1. It's upside down;
2. Horizontaly mirrored;
3. Low quality.

At the same time, image on the screen is better quality and bigger resolution. So, maybe it's problem with conversion? I have no such problem with direct conversion in *.pvr.

Also, ddsetc2pkm.bms is the same as barti script or it's something diffirent (but it's named *.pkm)? I didn't founded link on it to test.

Update: Founded that ddsetc2pkm.bms script. Converted sprites_0.etc.dds (8 193 Kb) into sprites_0.etc.tga (16 385 Kb). It's now rotated properly, but image quality is still same low.


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