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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun May 20, 2018 2:19 pm 
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AltoRoark wrote:
TokiChan wrote:
AltoRoark wrote:
Pardon me, does anyone have the Silver Knight model in DS3?


I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models?


I don't have the game on PC, so I'm gonna need the models themselves.

From DS3 specifically, not DS1.


Okay, I'll up it for you :)
Which formats do you need?

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun May 20, 2018 7:37 pm 
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TokiChan wrote:

Okay, I'll up it for you :)
Which formats do you need?

Obj files. Many thanks in advance!


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Jun 09, 2018 1:12 am 
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Actually, does someone know, what's be with DS2?

Which Bindertoolversion must I use? 0.3?
Because I try to get some armors from files, but this always gives me wrong UV maps.

And does anyone working with ds2 script for correct bones and UV? Ormay be adopt Bloodborne tools for that?

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Jun 09, 2018 12:15 pm 
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TokiChan wrote:
Which Bindertoolversion must I use? 0.3?


yes, the most up-to-date version can open the ds2 archives


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Jun 10, 2018 2:14 pm 
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dibe91 wrote:
TokiChan wrote:
Which Bindertoolversion must I use? 0.3?


yes, the most up-to-date version can open the ds2 archives


No recently? Because 0.5.2 is not work

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Fri Jun 22, 2018 11:02 am 
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Is there still no definite tutorial how to export DS3 models? I understand you guys are good at what you do, and if I really wanted a specific model I could probably just ask, but there are a ton of people like me who'd like to do to this themselves and not have to rely on someone sending them stuff. Also, I'm just naturally curious.

I've managed to extract all the dataX files with BinderTool, and can open some pieces of armor (.flver files) with the "no bones" Max script but I don't know how to open character files. Also when I extract Data3, I get only like ten or so cXXXX folders/files, nowhere near as much as others.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Jul 29, 2018 11:59 pm 
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Are all DS3 armor and weapons models extractable or some have errors?

P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Wed Aug 08, 2018 10:55 pm 
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fullinu wrote:
Are all DS3 armor and weapons models extractable or some have errors?

P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.


For me almost all armors/parts are working, and nosee errors with DLC2 tpf.. what you try to open? If map/obj files, it sometime wrong from basic game too

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Fri Aug 10, 2018 12:57 am 
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TokiChan wrote:
For me almost all armors/parts are working, and nosee errors with DLC2 tpf..

What version of Noesis TPF script are you using?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sun Aug 12, 2018 4:49 pm 
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fullinu wrote:
TokiChan wrote:
For me almost all armors/parts are working, and nosee errors with DLC2 tpf..

What version of Noesis TPF script are you using?

Latest from that topic.
Also forme good working Bloodborne textures unpacker from here viewtopic.php?f=16&t=17332

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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Mon Aug 13, 2018 11:27 am 
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TokiChan wrote:
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332

Are you unpacking PS4 game files or PC?


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 Post subject: Re: [PC] Dark Souls III model import maxscript
PostPosted: Sat Aug 18, 2018 11:17 am 
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fullinu wrote:
TokiChan wrote:
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here viewtopic.php?f=16&t=17332

Are you unpacking PS4 game files or PC?


My PC game

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