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 Post subject: Kingdom Hearts HD Models [PS4]
PostPosted: Thu Apr 26, 2018 10:51 pm 
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Hello,

I recently got the game files of Kingdom Hearts HD on ps4, and I am looking for the model data. I wasn't quite sure where to start, as the extracted files don't have proper filenames or extensions. After looking at the files, I have found out some which seem to have index/vertex data.

Here are some samples : http://www.mediafire.com/file/1phso0fpk ... amples.rar

At first glance it looks like there are indices near the beginning, and a bit after that is a set of floats (possibly vertex data). Still there are lots of repeating indices which doesn't make much sense, so I might be mistaken. I would appreciate it if you can take a look.

Thanks for your help.


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 Post subject: Re: Kingdom Hearts HD Models [PS4]
PostPosted: Fri Apr 27, 2018 9:26 am 
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Hello, I'd suggest to start with vertices here, since as long as you don't get a decent point cloud even perfect face indices wouldn't help you.

I tried multiples of four for the FVF size (12, 16, ...) to no avail:


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 Post subject: Re: Kingdom Hearts HD Models [PS4]
PostPosted: Fri Apr 27, 2018 10:02 am 
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shakotay2 wrote:
I'd suggest to start with vertices here, since as long as you don't get a decent point cloud even perfect face indices wouldn't help you.

Thanks for the tip shakotay, I will focus on the vertices. I also still have doubts if these are really model files, so I will check out some other files first.


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 Post subject: Re: Kingdom Hearts HD Models [PS4]
PostPosted: Tue May 01, 2018 1:00 am 
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An update on this. Those were indeed not the model files. Also there are no indices for the meshes, vertices are already provided in order.

I decided to switch to KH1 files and noticed the "MOBJ" header in some files. The model format is almost identical to KH1 on ps2. So revelation's noesis plugin code is still viable. I just noticed a small difference for bone matrices, that's all.

In the end I was able to load quite a few models, by re-implementing the plugin code. Here is Yuffie for example.

Image

There are out of place vertices for some of the characters. Either there are some small changes in the format that I didn't notice or there is a slight problem with my implementation. Still it is sufficient for me atm.

The character models don't seem really impressing though. There is little to no improvement on the models/textures compared to the ps2 version. I will still take a look at the KH2 models, but I don't think I will see much improvement there either.


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