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 Post subject: Re: Bloodborne
PostPosted: Fri Apr 06, 2018 11:07 pm 
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And I did. What's wrong with asking? If he can't do it that's fine. No need to be abrasive about it.


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 Post subject: Re: Bloodborne
PostPosted: Fri Apr 06, 2018 11:29 pm 
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I tried googling for the files on the "public forum" multiple times and I couldn't find them. Again, If daemon wants to send me files or at least point me in the right direction of where I can download them, it would be appreciated. If not, he won't and I can move on and that's that. No need for the abrasiveness and the like, no offense.


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 Post subject: Re: Bloodborne
PostPosted: Sun Apr 08, 2018 9:23 am 
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WarlordSieck wrote:
I tried googling for the files on the "public forum" multiple times and I couldn't find them. Again, If daemon wants to send me files or at least point me in the right direction of where I can download them, it would be appreciated. If not, he won't and I can move on and that's that. No need for the abrasiveness and the like, no offense.

Did you read my message? Go to PSXHAX site and find what you need there.


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 Post subject: Re: Bloodborne
PostPosted: Sun Apr 08, 2018 12:30 pm 
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WarlordSieck wrote:
I tried googling for the files on the "public forum" multiple times and I couldn't find them. Again, If daemon wants to send me files or at least point me in the right direction of where I can download them, it would be appreciated. If not, he won't and I can move on and that's that. No need for the abrasiveness and the like, no offense.


May be you need registration for accsess to filearchife on PSXHAX


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 Post subject: Re: Bloodborne
PostPosted: Sun Apr 08, 2018 8:17 pm 
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where is effect texture's location..?


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 Post subject: Re: Bloodborne
PostPosted: Wed Apr 11, 2018 10:55 am 
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I make Bonedict file for auto-renaming bones for XNAlara users (working with basic set ofBB and DS3 bones for alot models)
https://tokami-fuko.deviantart.com/art/ ... -739882133

#
Master;root twist
L Foot Target2;leg left foot target2
L Foot Target1;leg left foot target1
L Foot Target;leg left foot target
R Foot Target2;leg right foot target2
R Foot Target1;leg right foot target1
R Foot Target;leg right foot target
Root;root hips
Pelvis;pelvis
B Weapon Case pelvis;weapon case pelvis
L Thigh;leg left thigh
L Calf;leg left knee
L Foot;leg left ankle
L Toe0;leg left toe0
L Weapon Case pelvis;weapon case left 2
L Weapon Case pelvis1;weapon case left 1
R Thigh;leg right thigh
R Calf;leg right knee
R Foot;leg right ankle
R Toe0;leg right toe0
R Weapon Case pelvis;leg right weapon case pelvis
R Weapon Case pelvis1;leg right weapon case pelvis1
UpperPos;upper pos
UpperTurn;upper turn
Spine;spine lower
B Weapon Case spine;weapon case spine
Spine1;spine middle
B Weapon Case spine1;weapon case spine1
Spine2;spine upper
Spine3;spine chest
Spine4;spine upper2
Spine5;spine upper3
Spine6;spine upper6
RUpArmTwist;arm right upperarm
LUpArmTwist;arm left upperarm
B Weapon Case spine2;weapon case spine2
L Clavicle;arm left shoulder 1
L UpperArm;arm left shoulder 2
L Forearm;arm left forearm
L Hand;arm left wrist
L finger0;arm left finger 0
L finger01;arm left finger 01
L finger02;arm left finger 02
L finger1;arm left finger 1
L finger11;arm left finger 11
L finger12;arm left finger 12
L finger2;arm left finger 2
L finger21;arm left finger 21
L finger22;arm left finger 22
L finger3;arm left finger 3
L finger31;arm left finger 31
L finger32;arm left finger 32
L finger4;arm left finger 4
L finger41;arm left finger 41
L finger42;arm left finger 42
L Weapon;arm left weapon
Neck;head neck lower
Neck0;head neck base
Neck1;head neck middle
Neck2;head neck adj
Neck3;head neck up1
Neck4;head neck up2
Neck5;head neck up3
Head;head neck upper
Jaw;head jaw
L eye;head eyeball left
R eye;head eyeball right
eye L;head eyeball left
eye R;head eyeball right
L Eyelid Lower; head eyelid lower left
R Eyelid Lower; head eyelid lower right
L Eyelid upper; head eyelid upper left
R Eyelid upper; head eyelid upper right
L Eyelid; head eyelid left
R Eyelid; head eyelid right
Tongue;head tongue a
Tongue0;head tongue 0
Tongue1;head tongue 1
Tongue2;head tongue 2
Tongue3;head tongue 3
R Clavicle;arm right shoulder 1
R UpperArm;arm right shoulder 2
R Forearm;arm right forearm
R Hand;arm right wrist
R finger0;arm right finger 0
R finger01;arm right finger 01
R finger02;arm right finger 02
R finger1;arm right finger 1
R finger11;arm right finger 11
R finger12;arm right finger 12
R finger2;arm right finger 2
R finger21;arm right finger 21
R finger22;arm right finger 22
R finger3;arm right finger 3
R finger31;arm right finger 31
R finger32;arm right finger 32
R finger4;arm right finger 4
R finger41;arm right finger 41
R finger42;arm right finger 42
R Weapon;arm right weapon
skel skeleton;root skeleton
Lcalftwist; leg left calf twist
Lthightwist; leg left thigh twist a
Rcalftwist; leg right calf twist
Rthightwist; leg right thigh twist a
L foretwist; arm left forearm twist
R foretwist; arm right forearm twist
L ForeArmTwist;arm left forearmtwist
L ForeArmTwist1;arm left forearmtwist1
L UpArmTwist;arm left shoulder twist
L UpArmTwist1;arm left shoulder twist1
L UpArmTwist2;arm left shoulder twist3
L ForeArmTwist;arm left forearmtwist
L ForeArmTwist1;arm left forearmtwist1
L Elbow;arm left elbow
L UpArmTwist;arm left shoulder twist
L UpArmTwist1;arm left shoulder twist1
L UpArmTwist NoRotX;arm left shoulder norotx
L Shoulder;arm left shoulder adj
L FootTwist1;leg left foottwist1
L CalfTwist;leg left calftwist
L CalfTwist1;leg left calftwist1
L Skirt Under;leg skirt left under
L Knee;leg left kneetwist
L ThighTwist;leg left thightwist
L Skirt Knee;leg skirt left knee
L ThighTwist1;leg left thightwist1
R FootTwist1;leg right foottwist1
R CalfTwist;leg right calftwist
R CalfTwist1;leg right calftwist1
R Skirt Under;leg skirt right under
R Knee;leg right kneetwist
R ThighTwist;leg right thightwist
R Skirt Knee;leg skirt right knee
R ThighTwist1;leg right thightwist1
R ForeArmTwist;arm right forearmtwist2
R ForeArmTwist1;arm right forearmtwist3
R Elbow;arm right elbow
R UpArmTwist;arm right shoulder twist2
R UpArmTwist1;arm right shoulder twist3
R UpArmTwist NoRotX;arm right shoulder norotx
R Shoulder;arm right shoulder adj
L Axilla;arm left axilla
R Axilla;arm right axilla
L cloth ctrl; cloth ctrl left
R cloth ctrl; cloth ctrl right
Support L FootTwist1;leg left foottwist1
Support L CalfTwist;leg left calftwist
Support L CalfTwist1;leg left calftwist1
Support L Skirt Under;leg skirt left under
Support L Knee;leg left kneetwist
Support L ThighTwist;leg left thightwist
Support L Skirt Knee;leg skirt left knee
Support L ThighTwist1;leg left thightwist1
Support L Hip;leg left hip
Support L Pelvis Armor;leg left pelvis armor
Support R Hip;leg right hip
Support R Pelvis Armor;leg right pelvis armor
Support L ForeArmTwist;arm left forearmtwist
Support L ForeArmTwist1;arm left forearmtwist1
Support L Elbow;arm left elbow
Support L UpArmTwist;arm left shoulder twist
Support L UpArmTwist1;arm left shoulder twist1
Support L UpArmTwist NoRotX;arm left shoulder norotx
Support L Shoulder;arm left shoulder adj
Support L Axilla;arm left axillas
Support R FootTwist1;leg right foottwist1
Support R CalfTwist;leg right calftwist
Support R CalfTwist1;leg right calftwist1
Support R Skirt Under;leg skirt right under
Support R Knee;leg right kneetwist
Support R ThighTwist;leg right thightwist
Support R Skirt Knee;leg skirt right knee
Support R ThighTwist1;leg right thightwist1
Support R ForeArmTwist;arm right forearmtwist2
Support R ForeArmTwist1;arm right forearmtwist3
Support R Elbow;arm right elbow
Support R UpArmTwist;arm right shoulder twist2
Support R UpArmTwist1;arm right shoulder twist3
Support R UpArmTwist NoRotX;arm right shoulder norotx
Support R Shoulder;arm right shoulder adj
Support R Axilla;arm right axillas
Support_l_FootTwist1;leg left foottwist1
Support_l_CalfTwist;leg left calftwist
Support_l_CalfTwist1;leg left calftwist1
Support_l_Skirt Under;leg skirt left under
Support_l_Knee;leg left kneetwist
Support_l_ThighTwist;leg left thightwist
Support_l_Skirt Knee;leg skirt left knee
Support_l_ThighTwist1;leg left thightwist1
Support_l_Hip;leg left hip
Support_l_Pelvis Armor;leg left pelvis armor
Support_r_Hip;leg right hip
Support_r_Pelvis Armor;leg right pelvis armor
Support_l_ForeArmTwist;arm left forearmtwist
Support_l_ForeArmTwist1;arm left forearmtwist1
Support_l_Elbow;arm left elbow
Support_l_UpArmTwist;arm left shoulder twist
Support_l_UpArmTwist1;arm left shoulder twist1
Support_l_UpArmTwist NoRotX;arm left shoulder norotx
Support_l_Shoulder;arm left shoulder adj
Support_l_Axilla;arm left axillas
Support_r_FootTwist1;leg right foottwist1
Support_r_CalfTwist;leg right calftwist
Support_r_CalfTwist1;leg right calftwist1
Support_r_Skirt Under;leg skirt right under
Support_r_Knee;leg right kneetwist
Support_r_ThighTwist;leg right thightwist
Support_r_Skirt Knee;leg skirt right knee
Support_r_ThighTwist1;leg right thightwist1
Support_r_ForeArmTwist;arm right forearmtwist2
Support_r_ForeArmTwist1;arm right forearmtwist3
Support_r_Elbow;arm right elbow
Support_r_UpArmTwist;arm right shoulder twist2
Support_r_UpArmTwist1;arm right shoulder twist3
Support_r_UpArmTwist NoRotX;arm right shoulder norotx
Support_r_Shoulder;arm right shoulder adj
Support_r_Axilla;arm right axillas
Support_Neck_00_L_;head neck left 0
Support_Neck_01_L_;head neck left 1
Support_Neck_02_L_;head neck left 2
Support_Neck_00_R_;head neck right 0
Support_Neck_01_R_;head neck right 1
Support_Neck_02_R_;head neck right 2
R_ear; head ear right 0
R_ear01; head ear right 1
R_ear02; head ear right 2
L_ear; head ear left 0
L_ear01; head ear left 1
L_ear02; head ear left 2
L_Skirt_00;skirt left 00
L_Skirt_01;skirt left 01
L_Skirt_02;skirt left 02
L_Skirt_10;skirt left 10
L_Skirt_11;skirt left 11
L_Skirt_12;skirt left 12
L_Skirt_20;skirt left 20
L_Skirt_21;skirt left 21
L_Skirt_22;skirt left 22
L_Skirt_30;skirt left 30
L_Skirt_31;skirt left 31
L_Skirt_32;skirt left 32
R_Skirt_00;skirt right 00
R_Skirt_01;skirt right 01
R_Skirt_02;skirt right 02
R_Skirt_10;skirt right 10
R_Skirt_11;skirt right 11
R_Skirt_12;skirt right 12
R_Skirt_20;skirt right 20
R_Skirt_21;skirt right 21
R_Skirt_22;skirt right 22
R_Skirt_30;skirt right 30
R_Skirt_31;skirt right 31
R_Skirt_32;skirt right 32
R_Skirt_40;skirt right 40
R_Skirt_41;skirt right 41
R_Skirt_42;skirt right 42
L_Foot_Target2;foot target left 2
L_Foot_Target1;foot target left 1
L_Foot_Target;foot target left 0
R_Foot_Target2;foot target right 2
R_Foot_Target1;foot target right 1
R_Foot_Target;foot target right 0
L_Foot Target2;leg left foot target2
L_Foot Target1;leg left foot target1
L_Foot Target;leg left foot target
R_Foot Target2;leg right foot target2
R_Foot Target1;leg right foot target1
R_Foot Target;leg right foot target
B_Weapon_Case_pelvis;weapon case pelvis
L_Thigh;leg left thigh
L_Calf;leg left knee
L_Foot;leg left ankle
L_Toe0;leg left toe0
L_Weapon_Case_pelvis;weapon case left 2
L_Weapon_Case_pelvis1;weapon case left 1
R_Thigh;leg right thigh
R_Calf;leg right knee
R_Foot;leg right ankle
R_Toe0;leg right toe0
R_Weapon_Case_pelvis;leg right weapon case pelvis
R_Weapon_Case_pelvis1;leg right weapon case pelvis1
Upper_Pos;uppeR pos
Upper_Turn;uppeR turn
B_Weapon_Case_spine;weapon case spine
B_Weapon_Case_spine1;weapon case spine1
B_Weapon_Case_spine2;weapon case spine2
L_Clavicle;arm left shoulder 1
L_UpperArm;arm left shoulder 2
L_Forearm;arm left forearm
L_Hand;arm left wrist
L_finger0;arm left finger 0
L_finger01;arm left finger 01
L_finger02;arm left finger 02
L_finger1;arm left finger 1
L_finger11;arm left finger 11
L_finger12;arm left finger 12
L_finger2;arm left finger 2
L_finger21;arm left finger 21
L_finger22;arm left finger 22
L_finger3;arm left finger 3
L_finger31;arm left finger 31
L_finger32;arm left finger 32
L_finger4;arm left finger 4
L_finger41;arm left finger 41
L_finger42;arm left finger 42
L_Weapon;arm left weapon
L_eye;head eyebalL left
R_eye;head eyebalL right
eye L;head eyeball left
eye R;head eyebalL right
L_Eyelid Lower; head eyelid lower left
R_Eyelid Lower; head eyelid lower right
L_Eyelid upper; head eyelid upper left
R_Eyelid upper; head eyelid upper right
L_Eyelid; head eyelid left
R_Eyelid; head eyelid right
R_Clavicle;arm right shoulder 1
R_UpperArm;arm right shoulder 2
R_Forearm;arm right forearm
R_Hand;arm right wrist
R_finger0;arm right finger 0
R_finger01;arm right finger 01
R_finger02;arm right finger 02
R_finger1;arm right finger 1
R_finger11;arm right finger 11
R_finger12;arm right finger 12
R_finger2;arm right finger 2
R_finger21;arm right finger 21
R_finger22;arm right finger 22
R_finger3;arm right finger 3
R_finger31;arm right finger 31
R_finger32;arm right finger 32
R_finger4;arm right finger 4
R_finger41;arm right finger 41
R_finger42;arm right finger 42
L_Toe0;leg left toe 0
L_Toe01;leg left toe 1
L_Toe02;leg left toe 2
R_Toe0;leg right toe 0
R_Toe01;leg right toe 1
R_Toe02;leg right toe 2
R_Weapon;arm right weapon
skeL_skeleton;root skeleton
L_foretwist; arm left forearm twist
R_foretwist; arm right forearm twist
L_ForeArmTwist;arm left forearmtwist
L_ForeArmTwist1;arm left forearmtwist1
L_UpArmTwist;arm left shoulder twist
L_UpArmTwist1;arm left shoulder twist1
L_UpArmTwist2;arm left shoulder twist3
L_ForeArmTwist;arm left forearmtwist
L_ForeArmTwist1;arm left forearmtwist1
L_Elbow;arm left elbow
L_UpArmTwist;arm left shoulder twist
L_UpArmTwist1;arm left shoulder twist1
L_UpArmTwist NoRotX;arm left shoulder norotx
L_Shoulder;arm left shoulder adj
L_FootTwist1;leg left foottwist1
L_CalfTwist;leg left calftwist
L_CalfTwist1;leg left calftwist1
L_Skirt Under;leg skirt left under
L_Knee;leg left kneetwist
L_ThighTwist;leg left thightwist
L_Skirt Knee;leg skirt left knee
L_ThighTwist1;leg left thightwist1
R_FootTwist1;leg right foottwist1
R_CalfTwist;leg right calftwist
R_CalfTwist1;leg right calftwist1
R_Skirt Under;leg skirt right under
R_Knee;leg right kneetwist
R_ThighTwist;leg right thightwist
R_Skirt Knee;leg skirt right knee
R_ThighTwist1;leg right thightwist1
R_ForeArmTwist;arm right forearmtwist2
R_ForeArmTwist1;arm right forearmtwist3
R_Elbow;arm right elbow
R_UpArmTwist;arm right shoulder twist2
R_UpArmTwist1;arm right shoulder twist3
R_UpArmTwist NoRotX;arm right shoulder norotx
R_Shoulder;arm right shoulder adj
L_Axilla;arm left axilla
R_Axilla;arm right axilla
L_cloth ctrl; cloth ctrL_left
R_cloth ctrl; cloth ctrL_right
Muf_00;muffler 01
Muf_01;muffler 02
Muf_02;muffler 03
Muf_03;muffler 04
Muf_04;muffler 05

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Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons


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 Post subject: Re: Bloodborne
PostPosted: Sat Apr 14, 2018 9:14 am 
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if .hkx skeleton and animation fixd endian code, havok tool can load file
but not worked animation...


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 Post subject: Re: Bloodborne
PostPosted: Mon Apr 16, 2018 10:24 am 
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ultra-n00b

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Hello there!

Storybook can you give me some info about the havok? I try the same but my first problem is the havok doesn't work properly on windows 10 64bit. I read we need to use "HavokContentTools_2014-1-1 64bit" but it doesn't work at all for me. What did you use? Then the next step is the endian problem. What did you use for the modification? Thank you for your help!

Somebody try the same? I just wanna see this animations and learn about the human reaction time. This game is a really good commodity for my learning process.
Thank you for your time guys!


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 Post subject: Re: Bloodborne
PostPosted: Mon Apr 16, 2018 7:32 pm 
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Beela wrote:
Hello there!

Storybook can you give me some info about the havok? I try the same but my first problem is the havok doesn't work properly on windows 10 64bit. I read we need to use "HavokContentTools_2014-1-1 64bit" but it doesn't work at all for me. What did you use? Then the next step is the endian problem. What did you use for the modification? Thank you for your help!

Somebody try the same? I just wanna see this animations and learn about the human reaction time. This game is a really good commodity for my learning process.
Thank you for your time guys!


i use HavokContentTools_2014-1-1 64bit and i use window7
if you look at bloodborne .hkx file, this point(red rect) have 01(little endian).
you can load .hkx file for havok tool, if fixing point 00(big endian)


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 Post subject: Re: Bloodborne
PostPosted: Mon Apr 16, 2018 7:39 pm 
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StoryBook wrote:
if .hkx skeleton and animation fixd endian code, havok tool can load file
but not worked animation...

maybe this will help?

Quote:
take value from here :
<hkparam name="annotationTracks" numelements="108">
(in this example 108) and put it here:
<hkparam name="numberOfTransformTracks">0</hkparam>


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 Post subject: Re: Bloodborne
PostPosted: Tue Apr 17, 2018 8:15 am 
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Hello there!

Thank you StoryBook looks like it is worked. I see the main skeleton but if i try an another file from the folder that doesn't show anything in the havok tool (with/without skeleton) like in your case. I saved out one of them in xml format and checked what daemon1 wrote but i found that line in the file.


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 Post subject: Re: Bloodborne
PostPosted: Tue Apr 17, 2018 8:24 am 
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Ohh I need to learn to read... sorry dameon1, I did what did you write and looks like something promising but i have a big fatal with the havok tool. Looks like the doll is sitting there. :D


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 Post subject: Re: Bloodborne
PostPosted: Tue Apr 17, 2018 12:56 pm 
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Beela wrote:
windows 10 64bit

You just have another pc with win 7 or you are using virtualbox? Because havok x64 doesnt work on win 10.


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 Post subject: Re: Bloodborne
PostPosted: Thu Apr 19, 2018 11:30 am 
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Quote:
take value from here :
<hkparam name="annotationTracks" numelements="108">
(in this example 108) and put it here:
<hkparam name="numberOfTransformTracks">0</hkparam>


Thank you daemon!
havok tool is worked!

Now i try to combine mesh to animation!


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 Post subject: Re: Bloodborne
PostPosted: Fri Apr 20, 2018 1:41 pm 
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Hm I use windows 7 64bit in virtual box. If i did what daemon1 write (copy the value in the annotationTracks line) and open it with 64bit havok tool it is work but for me all the time need to modify some other lines (type and duration, duration is 0.00000 just write a number there and it start to move) because i have a big fatal without them. Storybook Do you have any data in these lines for you or you modified them like me?
Oh and one question, does anybody know how can i save this animations in xml format without i need to open it with havok tool? I tried the havok AssetCc1 and AssetCc2 tools but it doesnt wanna work. (Looks like they are not the right tools for this?!) Thank you very much guys the answers and the help!


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