XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Dec 16, 2017 8:14 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Bayonetta PC
PostPosted: Sun Apr 16, 2017 7:09 pm 
Offline
ultra-n00b

Joined: Wed Jun 08, 2016 7:05 pm
Posts: 8
Has thanked: 2 times
Have thanks: 0 time

i extracted all the CPK files in noesis which created a lot of DAT files in 'data??files' folders. however, i can't seem to open any DAT files in noesis. i keep getting a 'file could not be previewed' error.

are these files encrypted, or am i clicking on the wrong ones?

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Bayonetta PC
PostPosted: Sun Apr 16, 2017 7:46 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 633
Has thanked: 39 times
Have thanks: 652 times
You need to provide samples, I'm almost sure it's endianness difference console/pc + different texture format (.xpr xbox-360 and most likely .dds for pc)


Top
 Profile  
 
 Post subject: Re: Bayonetta PC
PostPosted: Mon Apr 17, 2017 1:10 am 
Offline
Moderator

Joined: Mon Jul 05, 2010 8:55 pm
Posts: 598
Has thanked: 19 times
Have thanks: 219 times
Can someone confirm if Bayonetta 2's Bayonetta model has the same or similar skeleton? I can move her over to Bayonetta PC if I get time.

Cheers.

_________________
Click the thanks button if I helped!


Top
 Profile  
 
 Post subject: Re: Bayonetta PC
PostPosted: Tue May 02, 2017 6:52 am 
Offline
advanced

Joined: Tue Sep 02, 2014 2:53 am
Posts: 57
Has thanked: 4 times
Have thanks: 0 time
Can someone please link me to the wmb importer script for 3ds max? and the noesis script please!


Top
 Profile  
 
 Post subject: Re: Bayonetta PC
PostPosted: Sun Aug 27, 2017 8:10 pm 
Offline
ultra-n00b

Joined: Sun Aug 27, 2017 2:08 pm
Posts: 5
Has thanked: 0 time
Have thanks: 1 time
I have updated the Noesis plugin for Bayonetta PC (with permission from MrAdults). You can find it here:
https://github.com/Kerilk/noesis_bayonetta_pc
in the release section.

Some normal maps and textures have an offset/scale that I cannot reliably fix right now but most of the models can be viewed.

I am trying to figure the animation format. I made some progress (I can read the files) bur I can't figure out the interpolation method used.


Top
 Profile  
 
 Post subject: Re: Bayonetta PC
PostPosted: Sun Oct 01, 2017 11:33 pm 
Offline
ultra-n00b

Joined: Sun Aug 27, 2017 2:08 pm
Posts: 5
Has thanked: 0 time
Have thanks: 1 time
Just a little update to report that I have added some support for animations to the plugin.


Top
 Profile  
 
 Post subject: Re: Bayonetta PC
PostPosted: Thu Dec 07, 2017 6:19 am 
Offline
advanced

Joined: Tue Sep 02, 2014 2:53 am
Posts: 57
Has thanked: 4 times
Have thanks: 0 time
Kerilk wrote:
Just a little update to report that I have added some support for animations to the plugin.
Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?


Top
 Profile  
 
 Post subject: Re: Bayonetta PC
PostPosted: Thu Dec 07, 2017 12:20 pm 
Offline
ultra-n00b

Joined: Sun Aug 27, 2017 2:08 pm
Posts: 5
Has thanked: 0 time
Have thanks: 1 time
MisterNatal wrote:
Kerilk wrote:
Just a little update to report that I have added some support for animations to the plugin.
Could you explain on what type of animations you have seen work? like her movelist? walking? taunts? cutscenes?


All of them. They are often located in different files. Example: pl0000.dat and pl000f.dat. pl000f.dat contains all movements. Boss specific movements are contained in the boss file: example em0400.dat contains surf related animations. I think weapon specific animations are located with the weapons. Note that noesis will only play animations for pl0000.dat as it contains pl0010.wmb and all player related animations have format pl0010_xxx.mot.

Animations for cutscene are contained in the cutscene files themselves. I have tried it with bayo 2, never with bayo 1 but it should be the same. The extension is not .dat so the filter will not display it and you will need to write the filename in the box.



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC + 1 hour


Who is online

Users browsing this forum: Google [Bot], Ohlamy and 14 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group