XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Nov 25, 2017 12:58 pm

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Mon Sep 14, 2015 10:03 am 
Offline
advanced

Joined: Wed Aug 19, 2015 7:54 am
Posts: 54
Has thanked: 9 times
Have thanks: 3 times
Nice !
But how apply animation to bones ?


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Sat Sep 26, 2015 9:00 pm 
Offline
ultra-n00b

Joined: Mon Sep 08, 2014 6:53 pm
Posts: 1
Has thanked: 0 time
Have thanks: 0 time
Good job :D but what about the animations ( .anix files), will they could be import ? :D


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Mon May 30, 2016 12:18 pm 
Offline
ultra-n00b

Joined: Mon May 30, 2016 11:22 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
Neither working with bow of Celebrimbor. imports only bones.


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Wed Jun 01, 2016 9:56 am 
Offline
ultra-n00b

Joined: Mon May 30, 2016 11:22 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
hint: some weapons failing to import can be inported by changing newBone.name = BoneNameArray[i] to something like newBone.name = "1"
But I would love to have that bow.


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Wed Jun 01, 2016 3:27 pm 
Offline
ultra-n00b

Joined: Mon May 30, 2016 11:22 am
Posts: 4
Has thanked: 0 time
Have thanks: 0 time
No idea what all I edited, but static 2 imports weapons, what I tested, worked, and active works only for that bow, no other files as far as I know.
Simply I was digging into those three importzers that were acesible here intuil it worked. :lol: I'm total noob about maxscripts.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Tue Jul 12, 2016 10:52 am 
Offline
ultra-n00b

Joined: Tue Apr 12, 2016 12:08 am
Posts: 8
Has thanked: 6 times
Have thanks: 3 times
Thank you for the script, any update for the animation to work?


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Fri Aug 05, 2016 3:58 am 
Offline
n00b

Joined: Sat Jun 13, 2015 4:07 pm
Posts: 13
Has thanked: 0 time
Have thanks: 0 time
Thank you for the updated script, it worked even with those two error orc files which someone uploaded above but how about UVs? I tested this script on several mesh character files - all of them were imported into Max 2013 correctly with bones but when I exported the meshes as FBX, OBJ and DAE, they lose UV mapping. Does your script allow to import Uvs along with geometry and rigging?

Update
I found one Possible decision, but for Maya, not Max
Actually, meshes have UVs, but out of Range 0-1, just below that range. Apply UVW modifier in Max and you will see it. So one have to manually return UVs to 0-1 standard range. In Maya they have the script MopGatherUVs.mel (attached), but what may be for Max? There must be a similar script or any tool. After repairing Uvs meshes can be retextured in any application.


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.



Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Tue Nov 22, 2016 1:51 am 
Offline
beginner

Joined: Mon Feb 25, 2013 9:34 pm
Posts: 23
Has thanked: 1 time
Have thanks: 0 time
I love that this is being worked on, you guys have no idea how much!
Is there anywere were I could download the main character and his texture to play around with ?
I've looked at a lot but I have yet to find these


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Fri Oct 27, 2017 9:24 pm 
Offline
ultra-n00b

Joined: Mon Oct 16, 2017 2:02 pm
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
rensole wrote:
I love that this is being worked on, you guys have no idea how much!
Is there anywere were I could download the main character and his texture to play around with ?
I've looked at a lot but I have yet to find these


I think like this user, I would appreciate a super brief walkthrough on how to get from gamefile to model.
I am new to this whole business of getting models from games, so I'm not quite sure of the whole process.
Do I need to extract or unpack something from the gamefiles to import?
And where do I find the textures, as they don't appear on the screenshots of models in this thread...?

Any help is appreciated, and thank you for your time...


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Thu Nov 02, 2017 7:11 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 612
Has thanked: 39 times
Have thanks: 637 times
Does anyone have files (raw or in any other 3d format) of this character? Don't want to install and extract whole game for one model:) https://cdna.artstation.com/p/assets/images/images/000/519/198/large/m-walling-belrothbody.jpg?1443932085
I'll be greatfull if someone could provide me a DL link, here or via PM if it's against rules. Thanks!

EDIT: Got the model! Thanks a lot to Erik945. Thank you very much:)

_________________
Support me
________________
Thank you!


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Sun Nov 12, 2017 1:50 pm 
Offline
beginner

Joined: Tue May 24, 2016 12:59 am
Posts: 24
Has thanked: 2 times
Have thanks: 0 time
I am having issues trying to get The Hammer, and his mace as both cause an error "--no "+" function for undefined" is there something i'm doing wrong or is there a way to get around this issue?


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Sun Nov 12, 2017 4:31 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 612
Has thanked: 39 times
Have thanks: 637 times
That's because of outdated script, I will post newer one a bit later.

Image

_________________
Support me
________________
Thank you!


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Sun Nov 12, 2017 9:33 pm 
Offline
beginner

Joined: Tue May 24, 2016 12:59 am
Posts: 24
Has thanked: 2 times
Have thanks: 0 time
zaramot wrote:
That's because of outdated script, I will post newer one a bit later.

Image


ah ok, I look forward to it :3


Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Tue Nov 14, 2017 7:28 pm 
Offline
ultra-veteran
ultra-veteran
User avatar

Joined: Wed Jan 05, 2011 12:41 pm
Posts: 612
Has thanked: 39 times
Have thanks: 637 times
Here's the script, try this one

EDIT: UPDATE!


Attachments:


You do not have the required permissions to view the files attached to this post. Register to gain access.


_________________
Support me
________________
Thank you!


Last edited by zaramot on Fri Nov 17, 2017 12:55 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: PC Middle-Earth: Shadow of Mordor maxscript
PostPosted: Thu Nov 16, 2017 3:13 pm 
Offline
ultra-n00b

Joined: Mon Oct 16, 2017 2:02 pm
Posts: 5
Has thanked: 0 time
Have thanks: 0 time
zaramot wrote:
Here's the script, try this one

Zaramot, cracking work as always! (:

Your new script will let me import a load of stuff that I couldn’t before, like Celebrimbor’s bow and Dirhael, etc.

However, whenever I import something and it doesn’t quite work, it falls into one or two categories.
Either something is missing from the model, or I get a straight up error.

Things with stuff missing (hosted on my Dropbox, because I for some reason cannot upload to this site)
I don’t know if some or all of these models are importing correctly, what I do know, However, is that they do not exactly correspond to what I see in-game.
pl_skin01 - Dark Ranger Skin: Missing cape and hood.
pl_skin04 - Lord of the Hunt Skin: Missing cape.
pl_skin05 - Power of Shadow Skin: Missing cape and hood.
pl_skin07 - Lithariel: Missing hair, cloth around waist, and cape.
pl_skin07_loading - Lithariel: Missing cape.
player_talion: missing cape.

Things that give me errors (again, hosted on my Dropbox)
The biggest deal here are the Talion files, because I think these are the only files that contain Talion’s in-game skin (grizzled with his sleeve missing, etc.), which I have not anywhere else in the files.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC + 1 hour


Who is online

Users browsing this forum: huchi001 and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group