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 Post subject: super hero generation ps3 extract model.... help please !!!
PostPosted: Sat Aug 12, 2017 6:18 pm 
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Hi, can anyone help me extract the obj model from this file, try it with hex2obj_0.24c and I did not get a good result :(
This is the model thunder darambia https://vignette1.wikia.nocookie.net/ultra/images/1/1d/Thunder_Drrmb.png/revision/latest/scale-to-width-down/210?cb=20130709075049

here the files
https://drive.google.com/file/d/0B7fQsPRd0eU0cTVCQlAxaXVKaTA/view?usp=sharing
or
https://mega.nz/#!0fIGnRaQ!yEyNV_FtrRoASjUeTy-hE5WGr-YObrpG0hLdIltIfPQ


I hope you can help me, regards [roll]


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 Post subject: [PS3] Super Hero Generation (model)
PostPosted: Sat Aug 12, 2017 8:20 pm 
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this is all i managed to find so far, first submesh in mbg file :)

no UVs yet, maybe someone else will have better luck :D


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Last edited by AceWell on Sun Aug 13, 2017 6:39 am, edited 1 time in total.

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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Sat Aug 12, 2017 11:11 pm 
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uvpos= 17?


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"you can't always get things served on a silver tray"
extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Sun Aug 13, 2017 3:13 am 
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wow very very thanks , the model is very good , Only the arms are missing, For textures is also used hex2obj_0.24c ??

Thanks for your time !!


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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Sun Aug 13, 2017 5:53 am 
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shakotay2 wrote:
uvpos= 17?

yeah looks good to me, i had checked every even number from 12 - 90 as Float, HF_UV, and wordUV, but not the odd numbers :D

edit
here is the settings for the hands


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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Sun Aug 13, 2017 9:55 am 
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you're gonna need some textures for that model too, in your samples there is a zip file named tex.txd.zip in "eu039_0002_01 thunder darambia\cmn" folder
extract the file named "texture" from tex.txd.zip and give it this extension ".sht" which is just short for "super hero texture"
now you can open texture.sht with this Noesis python script :D
*script updated Oct 8, 2017*

supports dxt5 and morton swizzled argb8 normal map

Image


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Last edited by AceWell on Sun Oct 08, 2017 5:58 pm, edited 1 time in total.

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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Fri Aug 18, 2017 5:01 am 
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Thanks for the help, I already have the model and the arms, also the texture but with this I have problems I will try to fix it

Thank you very much for the help !!!!


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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Fri Oct 06, 2017 3:16 pm 
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AceWell wrote:
you're gonna need some textures for that model too, in your samples there is a zip file named tex.txd.zip in "eu039_0002_01 thunder darambia\cmn" folder
extract the file named "texture" from tex.txd.zip and give it this extension ".sht" which is just short for "super hero texture"
now you can open texture.sht with this Noesis python script :D

supports dxt5 and morton swizzled argb8 normal map
this script was written specifically for this file, so it will likely crash on any others you try it on. :]

Image

Can you make a blender script to import .mbg character models from PS3 Super Hero Generation?


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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Fri Oct 06, 2017 4:58 pm 
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no i don't know anything about Blender python api :)

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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Sun Oct 08, 2017 10:20 am 
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[quote="AceWell"]you're gonna need some textures for that model too, in your samples there is a zip file named tex.txd.zip in "eu039_0002_01 thunder darambia\cmn" folder
extract the file named "texture" from tex.txd.zip and give it this extension ".sht" which is just short for "super hero texture"
now you can open texture.sht with this Noesis python script :D

supports dxt5 and morton swizzled argb8 normal map
this script was written specifically for this file, so it will likely crash on any others you try it on. :]

Please~ help, some files cause problems
Here is a sample file http://www.mediafire.com/file/st9obpve4ex993l


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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Sun Oct 08, 2017 5:58 pm 
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leyme wrote:
Please~ help, some files cause problems
Here is a sample file http://www.mediafire.com/file/st9obpve4ex993l

i have updated the previous script to open all your samples :D

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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Sun Oct 08, 2017 6:56 pm 
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AceWell wrote:
leyme wrote:
Please~ help, some files cause problems
Here is a sample file http://www.mediafire.com/file/st9obpve4ex993l

i have updated the previous script to open all your samples :D


I appreciate all your hard work :up:


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 Post subject: Re: super hero generation ps3 extract model.... help please
PostPosted: Mon Oct 09, 2017 12:52 pm 
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AceWell wrote:
no i don't know anything about Blender python api :)

Can you make a plugin for noesis?


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