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My quickBMS scripts
http://forum.xentax.com/viewtopic.php?f=13&t=4450
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Author:  Deivity [ Sun Jun 04, 2017 11:33 pm ]
Post subject:  Re: My quickBMS scripts

Please need a script in bms to extract the audios (xa files) of dialogs from castlevania sotn from psx, and then remount them I want to make a dubbed version of this game in portuguese can someone please create a functional script in bms thank you very much ! thank you. The path to the files is this:
SLUS_00067
SD - XA_STR1 - XA_STR1 [6] and XA_STR1 [7]

Author:  TokiChan [ Sun Aug 06, 2017 8:25 pm ]
Post subject:  Re: My quickBMS scripts

Hello!
I'm sorry for bother you, but I hope unpack one game from my childhood (get a models of dragons and enemies).
It named "The I of the Dragon" (or Eye of Dragon). Archives in .res format, but I can't extract it with Delphi or Reshack.
Here are files https://drive.google.com/open?id=0B25vR ... 3VhSEluTmM
Hope you know a way :)

Author:  oux [ Sun Nov 05, 2017 2:01 pm ]
Post subject:  Re: My quickBMS scripts

:ninja:

Author:  ponaromixxx [ Thu Nov 09, 2017 5:19 am ]
Post subject:  Re: My quickBMS scripts

[bruce]

Author:  plodtrew [ Tue Feb 06, 2018 7:04 am ]
Post subject:  Re: My quickBMS scripts

AlphaTwentyThree wrote:
Electronic Arts *.big extractor

I know there are many different archives in use by EA - this is one of them at least (identifier "BE"). For the PC version, just delete the "endian big" - I guess. ;)
Nice example for the use of the array, which comes in quite handy here. Thanks Luigi for the implementation of the chunklzx unpack function. :)



Thank you very much. This script works perfectly with the UFC 2 archives on the ps4.

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