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l32 / l64 to lua
http://forum.xentax.com/viewtopic.php?f=13&t=16530
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Author:  La Marchoise [ Thu Jul 13, 2017 5:52 pm ]
Post subject:  l32 / l64 to lua

Hello everyone, I am modder on Farming Simulator and I will need help.

I have here 2 files in extensions l32 and l64. The game reads them in a single lua file. How can I make it possible to assemble the 2 files?

For information, as soon as I open an l32 or l64 file with a text editor, it is not LUA.

Thank you very much for your help

Author:  atom0s [ Mon Jul 17, 2017 8:58 am ]
Post subject:  Re: l32 / l64 to lua

These are compiled Lua scripts. However, they are compiled using LuaJit and not stock Lua.

The file (in a hex editor) shows the first few bytes being:
1B 4C 4A 04 FB 09 F1 6A

1B 4C 4A = the LuaJit byte code header. (BCDUMP_HEAD1, BCDUMP_HEAD2, BCDUMP_HEAD3)
04 = the LuaJit byte code header version (BCDUMP_VERSION)

Following that is the file flags and such. You will need to compile a modded version of a Lua decompiler to work with LuaJit and make sure that you are using a version that matches this header version information.

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