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 Post subject: Convert to Half Float in Maxscript?
PostPosted: Wed Jan 27, 2016 8:57 am 
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I'm not sure if this is the correct place to ask this, but I was wondering if there was any way to take the value of a UV point and convert it to Half Float? I haven't seen anything about this for 3DSMax so I'm unsure if it's even possible to do in it.

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