XeNTaX Forum Index
Forum MultiEx Commander Tools Tools Home
It is currently Sat Jan 19, 2019 9:43 am

All times are UTC + 1 hour


Forum rules


Please click here to view the forum rules



Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Fri Dec 21, 2012 5:34 pm 
Offline
veteran

Joined: Sat Feb 27, 2010 6:57 pm
Posts: 88
Has thanked: 38 times
Have thanks: 76 times

ikskoks wrote:
Is it possible to make extraction process more automatically? :)


I've been skimming through the .ho files for pointers. So far I don't see they way the pointers are used. Its probably something simple. Has anyone looked for the data pointers in the .ho files?

Once these are found, I can make the process more automatic.

You can make the ads go away by registering



Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Sat Dec 22, 2012 2:47 am 
Offline
veteran

Joined: Sat Feb 27, 2010 6:57 pm
Posts: 88
Has thanked: 38 times
Have thanks: 76 times
This is a good look at the way the HAVK blocks work. Some of them contain mesh data for weapons.
I'm not sure what the pointers at the beginning of the block mean, it could be a reference from another base offset.

Image

The MAST and SECT blocks come first, so I was hoping to parse the sub-blocks using them.


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Sun Mar 03, 2013 12:48 am 
Offline
mega-veteran
mega-veteran
User avatar

Joined: Thu Jul 26, 2012 5:06 pm
Posts: 288
Location: Poland, Łódź
Has thanked: 355 times
Have thanks: 89 times
Hey. Did the situation regarding the game changed? I really want to translate it.
EcheloCross, you do great job in analyzing files. I support you. :)

_________________
http://ikskoks.pl/
https://www.facebook.com/ikskoks
Image


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Sun Mar 03, 2013 6:12 am 
Offline
n00b

Joined: Thu Jun 14, 2012 9:53 am
Posts: 19
Has thanked: 3 times
Have thanks: 3 times
I think the text is also in font.ho


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Fri Jun 28, 2013 7:44 pm 
Offline
mega-veteran
mega-veteran

Joined: Mon Oct 06, 2008 2:52 am
Posts: 192
Has thanked: 17 times
Have thanks: 2 times
I finally came across this and was amazed someone else actually had a similar interest in this game. I was hoping to extract the models properly from this game. Has there been any progress?


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Fri Jun 28, 2013 8:13 pm 
Offline
mega-veteran
mega-veteran
User avatar

Joined: Thu Jul 26, 2012 5:06 pm
Posts: 288
Location: Poland, Łódź
Has thanked: 355 times
Have thanks: 89 times
Yeah, I'm still counting on textures and fonts extractor/importer ;D

_________________
http://ikskoks.pl/
https://www.facebook.com/ikskoks
Image


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Sat Nov 02, 2013 12:46 am 
Offline
mega-veteran
mega-veteran

Joined: Mon Oct 06, 2008 2:52 am
Posts: 192
Has thanked: 17 times
Have thanks: 2 times
I was wondering if anyone else had picked up on this yet? It seems the project has died and I'm a little worried we may not progress any further. I'd really like to get the models and textures for the characters from this. (Specifically Bertram himself.) I was hoping someone could educate me on how to do so properly?


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Tue Nov 05, 2013 5:57 pm 
Offline
veteran

Joined: Sat Feb 27, 2010 6:57 pm
Posts: 88
Has thanked: 38 times
Have thanks: 76 times
I never did much more research on this format. Last I remember, I didn't see the character models anywhere obvious. Would be a fun game to mod graphics on.


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Tue Apr 03, 2018 7:12 am 
Offline
ultra-n00b

Joined: Sat Mar 24, 2018 11:11 pm
Posts: 5
Has thanked: 0 time
Have thanks: 2 times
Sorry for necroposting.

I hope EcheloCross uploads the .HO extraction tool soon.

I tried ripping using NinjaRipper, but the models weren't captured in the T-Pose. And I need ripped models in T-Pose, including the ones for Brian and Stewie, so I can submit them into the Models Resource, and I'm pretty desperate.


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Thu Jan 03, 2019 1:34 pm 
Offline
ultra-n00b

Joined: Thu Jan 03, 2019 1:29 pm
Posts: 3
Has thanked: 1 time
Have thanks: 0 time
Please don't tell me all hope is lost modding this game... if anyone is reading this take your time to reply and keep this topic active. I really don't want this to die, think of all the stuff you can do.

You can use cheat engine to mod your money to 999999 ( that's all I know how to do because i'm not pro )


Top
 Profile  
 
 Post subject: Re: Family Guy: Back to the Multiverse
PostPosted: Mon Jan 07, 2019 2:11 am 
Offline
ultra-n00b

Joined: Thu Jan 03, 2019 1:29 pm
Posts: 3
Has thanked: 1 time
Have thanks: 0 time
https://p3dm.ru/xfsearch/Family+Guy%3A+ ... ultiverse/ ( It's a 3D model pack for family guy back to the multiverse I found. )



Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 26 posts ]  Go to page Previous  1, 2

All times are UTC + 1 hour


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group