I'm very busy at the moment but, if you really want to know my progress...
I've built a game engine (based on Unreal Engine Source, using their core and shaders) for KHDDD,
right now It supports
: animations and cutscenes with sound
: particle effects
: state machine files (what sounds play when attacks are finished, boss attack sequences)
: save data
: meta data (where treasure chests are and what's in them, motion paths, enemy stats etc...)
I've made a debugger for citra, it creates structures related to files by finding where memory read/write's occurred...
Code that hasn't been reversed yet, I let citra handle it and return the results to my engine
When I think it's publicly usable it will be open source on github (requires you to have a uncompressed/decrypted RomFS & ExeFS of KHDDD to run it though)
The main goal of this is to allow people to create mods or custom games based on kingdom hearts gameplay, no original source of KHDDD will be used.
I'll show a video soon and please be patient, I may release it at the end of this year or sooner depending on how much time I have.
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