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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Thu Nov 15, 2012 9:41 am 
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REDZOEU wrote:
blackfoxeye wrote:
Any progress towards .BNDL unpacking?

I am eagerly waiting for this, because NFS Run was impossible to extract, but if Most Wanted 2012 can be extracted, it would be awesome :)


I have to agree with this. If i'm good on unpacking datas from game files like models and textures, then i'll be much of a help... :\


Find some NFS Hot Pursuit vehicle bundles for me to step through the code! 8)


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Fri Nov 16, 2012 7:27 am 
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Here is another file type located in the streams folder

https://dl.dropbox.com/u/10798900/DUMPBOX/31190.SPS


.SPS

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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Fri Nov 16, 2012 8:22 am 
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Thanks guys, I'll start poking around this weekend. No promises!


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Mon Nov 19, 2012 12:29 am 
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Someone might wanna go speak to oleg about this. Zmodeler used to handle all the NFS games and if this one looks like it might be a similar format to another then he might be interested in checking it out.

Also, hi SoniKalien :D

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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Mon Nov 19, 2012 5:20 am 
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Hi Nobby, lol I guess we're not the only ones wanting to um.. see what we can do with this ;)


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Sun Nov 25, 2012 8:21 pm 
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bnk format is complicated, but not as frostbite2 bundles :)
i'm only exploring format now, so no tools or format descriptions yet.
Images removed: Please use a hosting website that does not force malicious pop-ups.
my first ever attempt to extract 3d model data. hehe [roll]
ps: .sps files are ealayer3 encoded audio. old tool still works.


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Mon Nov 26, 2012 10:24 am 
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Axsis wrote:
bnk format is complicated, but not as frostbite2 bundles :)
i'm only exploring format now, so no tools or format descriptions yet.


Great...
Eagerly waiting for you tool release. :)


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Wed Nov 28, 2012 4:44 pm 
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Seriously Axsis... Awesome job you did there! :D
I'll give you a thanks ;)
And why Milkshape 3D? ;o
Just askin' :P


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 Post subject: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Thu Nov 29, 2012 1:10 am 
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I wrote this to extract textures from bundle files.
I attach it here in case anyone needs it.
usage : Drag *.BNDL files into the exe and it will extract textures into a folder with a same name as BNDL.

Edit : Added to last post.


Last edited by deepshit on Sat Jan 05, 2013 5:19 pm, edited 1 time in total.

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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Thu Nov 29, 2012 1:29 am 
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deepshit wrote:
I wrote this to extract textures from bundle files.
I attach it here in case anyone needs it.
usage : Drag *.BNDL files into the exe and it will extract textures into a folder with a same name as BNDL.



Sweet, good work! Are you planning to do more like the models?


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Thu Nov 29, 2012 5:22 am 
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deepshit wrote:
I wrote this to extract textures from bundle files.
I attach it here in case anyone needs it.
usage : Drag *.BNDL files into the exe and it will extract textures into a folder with a same name as BNDL.


Thanks, this was exactly what I was looking for!


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Thu Nov 29, 2012 8:14 am 
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deepshit wrote:
I wrote this to extract textures from bundle files.
I attach it here in case anyone needs it.
usage : Drag *.BNDL files into the exe and it will extract textures into a folder with a same name as BNDL.


Awesome job you did there buddy.

Thank you very very much, this is what we are waiting for... Thanks again :)


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Thu Nov 29, 2012 9:32 am 
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Quote:
Sweet, good work! Are you planning to do more like the models?
.

All files bodies and headers are stored separately in BNDLs.
I could parse texture headers but I don't know much about modeling.
But I can extract models bodies and headers if I'm not wrong.
Here is an example.If anyone can make sense tell me and I will make tool.


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Thu Dec 06, 2012 1:41 pm 
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Hello friends, this jog anyone know if I can translate it? would translate to PS3.


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 Post subject: Re: Need for Speed Most Wanted 2012 (.BNDL)
PostPosted: Fri Dec 07, 2012 9:27 am 
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Axsis wrote:
bnk format is complicated, but not as frostbite2 bundles :)
i'm only exploring format now, so no tools or format descriptions yet.
Images removed: Please use a hosting website that does not force malicious pop-ups.
my first ever attempt to extract 3d model data. hehe [roll]
ps: .sps files are ealayer3 encoded audio. old tool still works.


Afaik Oleg from Zmodeler managed to rip stuff off the game, faces, verts and all.


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