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 Post subject: ghost recon future soldier
PostPosted: Fri Jul 13, 2012 12:40 pm 
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hi
i want to extract ghost recon future soldier game models but i couldn't find any extractor.
so any ideas are more than appreciated.

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 Post subject: Re: ghost recon future soldier
PostPosted: Fri Jul 13, 2012 1:34 pm 
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Here modified script

Code:
# Yeti Engine (GEAR BigFile)
# script for QuickBMS http://quickbms.aluigi.org

idstring "[ GEAR BigFile ]"
get DUMMY long
get DUMMY long
get FILES long
get DUMMY long

savepos OFFSET_OFF
for i = 0 < FILES
    get DUMMY long
    get DUMMY long
next i

savepos SIZE_OFF
for i = 0 < FILES
    get DUMMY long
next i

savepos CRC_OFF         # crc of the filenames?
for i = 0 < FILES
    get DUMMY long
next i

savepos DUMMY_OFF
for i = 0 < FILES
    get DUMMY string    # or byte?
next i

for i = 0 < FILES
    goto OFFSET_OFF
    get OFFSET long
    get OFFSET64 long
    savepos OFFSET_OFF

    goto SIZE_OFF
    get SIZE long
    savepos SIZE_OFF

    goto CRC_OFF
    get CRC long
    savepos CRC_OFF
   
    string CRC p= "%08x" CRC

    log CRC OFFSET SIZE
next i


Filenames hashed (CRC32). Look .report file to get original file names.


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 Post subject: Re: ghost recon future soldier
PostPosted: Fri Jul 13, 2012 9:43 pm 
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woooow thank you Ekey you really made my day 8D .
thanks again Ekey you rock [bruce] .


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 Post subject: Re: ghost recon future soldier
PostPosted: Sat Jul 14, 2012 10:25 am 
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Quote:
thedarkknight

Its working? For me not :( I used latest version of Quick BMS from Aluigi (THX)
Sample:
Image


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 Post subject: Re: ghost recon future soldier
PostPosted: Sat Jul 14, 2012 3:54 pm 
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Seems it's other BIG format.


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 Post subject: Re: ghost recon future soldier
PostPosted: Sat Jul 14, 2012 9:51 pm 
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GRiNDERKILLER wrote:
Sample:
Image


it did the same thing for me .
i think they offset the archive packaging .
we need someone good at scripting ho can write a script so we can extract it :?: :!: :!: :!: .


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 Post subject: Re: ghost recon future soldier
PostPosted: Sun Jul 15, 2012 7:49 am 
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@thedarkknight
@GRiNDERKILLER

Ekey's script works perfectly.
you're using it with wrong big file.
try it with files in Sound_Bin_PC folder.


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 Post subject: Re: ghost recon future soldier
PostPosted: Mon Jul 16, 2012 2:08 am 
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@deepshit

thank you but i don't want to extract sounds
i want 3D models


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 Post subject: Re: ghost recon future soldier
PostPosted: Tue Jul 17, 2012 6:38 pm 
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Any idea how to unpack/pack yeti.BIG files in main dir? Thanks to reply.


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 Post subject: Re: ghost recon future soldier
PostPosted: Tue Jul 17, 2012 7:11 pm 
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Dunno but try to change

Code:
idstring "[ GEAR BigFile ]"


to

Code:
idstring "YBIG"


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 Post subject: Re: ghost recon future soldier
PostPosted: Tue Jul 17, 2012 7:36 pm 
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for YBIG try the following:
http://aluigi.org/papers/bms/yeti2.bms

but note that I remember there was something wrong or incomplete so don't hope in a good result


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 Post subject: Re: ghost recon future soldier
PostPosted: Wed Jul 18, 2012 10:07 am 
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aluigi wrote:
for YBIG try the following:
http://aluigi.org/papers/bms/yeti2.bms

but note that I remember there was something wrong or incomplete so don't hope in a good result


I tested it on all 4 YBIG archives and it didn't work.
It extracts 1kb files.


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 Post subject: Re: ghost recon future soldier
PostPosted: Wed Jul 18, 2012 9:22 pm 
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deepshit wrote:
aluigi wrote:
for YBIG try the following:
http://aluigi.org/papers/bms/yeti2.bms

but note that I remember there was something wrong or incomplete so don't hope in a good result


I tested it on all 4 YBIG archives and it didn't work.
It extracts 1kb files.


same thing happens to me .
looks like theirs a problem with the script .
please aluigi resolve this problem .


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 Post subject: Re: ghost recon future soldier
PostPosted: Sun Sep 23, 2018 2:43 pm 
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I finally found a way how to unpack Yeti.big, Yeti.big1, Yeti.big2, Yeti.big3 archives.

Image

Open Yeti.big and goto offset (byte=1487572640) or (hex=58aa8ea0).
Open Yeti.big1 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big (byte=1487572640) or (hex=58aa8ea0).
Open Yeti.big2 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big.(byte=2975102352) or (hex=b1547590).
Open Yeti.big3 and remove first 65536 bytes then copy rest of bytes and paste it on offset of Yeti.big.(byte=4463445720) or (hex=10a0ac6d8).
Now you can save your file as Yeti_1.big and use bms script to unpack it.

Overall size of created archive Yeti_1.big must be 5896484568 bytes. If not then you did something bad or you have wrong version.
Tested on 1.8 version of the game. Not Steam one.



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