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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Tue Feb 11, 2014 6:33 am 
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n00b

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Sometimes decompression process goes wrong, sometimes - good. And I don't know why.
I mean, that sometimes result, returned by decompression function is negative, that means - something goes wrong.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Mon Feb 24, 2014 8:30 pm 
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n00b

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Good news:
- I have found good decompressor/compressor(!) code;
- I know what means second dword;

Updates will be soon.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Thu Feb 27, 2014 8:17 pm 
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n00b

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Great update! (Includes allmost finished filelist for PC - only 51 files still missed).


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Mon Mar 03, 2014 4:20 pm 
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n00b

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+7 files recognized. I can't publish compression tool without full list (at least for PC). So... Help me to find'em'all!


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Mon Mar 17, 2014 11:43 am 
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n00b

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So... Last paths are most hard to find. Only bruteforce, or manual name-finding.

This is list of unknown hashes with two known names before and after.
Code:
textures/gui/mouse/cursor
BC6B36A9
textures/cubemap1

sounds/bokumono/boss/boss_egybe_stereo
E7890CC7
E78F0E41
E7800A90
30605F88
07F44146
0AE89E4C
sounds/bokumono/boss/boss_rotate

sounds/bokumono/underwater_explosion_loop2d
60B2DA44
sounds/bokumono/boss/st1_head_move_and_beam_up

sounds/cardinal_canyon/player_entrance_high_altitude
2930831D
29368497
292780E6
54060ADE
A6806070
A974BD76
sounds/cardinal_canyon/warship_high_altitude

textures/gui/frontend/intrologo_microsoft
F3936782
textures/gui/frontend/intrologo_dr

objects/enemies/boss_spider/egg
FC517337
objects/levels/robot_factory/small_spider

sounds/last_enkie_city/stage_5_entrance
784C3B28
78523CA2
784338F1
66306D69
D65DAB25
D952082B
sounds/last_enkie_city/leonard_entrance

sounds/moneta_point/sub-boss/st1_electrical_discharge1_loop
C3DE870F
9A097590
sounds/moneta_point/sub-boss/boss_explosion

sounds/underwater_explosion_large
352FF321
B569544F
B56A548E
B56B54CD
7605AAC9
9A10A7AF
F44B2BA8
230D2F10
4AB496B5
EF960B60
DB03BEBC
A76791F9
4F200CE1
sounds/target_icon

sounds/tira/stage_6_part_1/teki_propella
CB45439C
textures/gui/boss_acridoidea

render/stateblocks/default
620CB43B
render/stateblocks/depth_only

render/stateblocks/water_blend
B2A40AE9
render/stateblocks/clamp_bilinear


And last paths in attachment.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Mon Mar 17, 2014 11:57 am 
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M-M-M-Monster veteran
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Unknown files may be not used in the game.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Mon Mar 17, 2014 12:01 pm 
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n00b

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No. This hashes are from the game. They are still unknown. And they are used.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Wed Mar 19, 2014 11:52 am 
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n00b

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Important info for those guys, who want to help: some paths can contain spaces. So, use it in your searches.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Thu Mar 27, 2014 8:18 am 
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n00b

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Almost last super update!
https://www.dropbox.com/s/4y9aerrfcnivsmc/paths.txt

Only 39 file still missed (for PC/XBOX/PS3)!


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