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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Mon Nov 19, 2012 8:27 pm 
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Currently work on unpacker :)


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Tue Nov 20, 2012 6:46 am 
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Ekey wrote:
Currently work on unpacker


Can you upload this tool? Please. 8D


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Tue Nov 20, 2012 4:39 pm 
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Not finished yet :)


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Wed Nov 21, 2012 7:45 pm 
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Well here unpacker here


Last edited by Ekey on Thu Nov 22, 2012 5:06 pm, edited 1 time in total.

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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Thu Nov 22, 2012 9:32 am 
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Ekey wrote:


Да мужик, ты крут 8) и спасибо за унпакер :D

_________________
www.GaVaL.net


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Thu Nov 22, 2012 5:05 pm 
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Download: see below


Last edited by Ekey on Sat Feb 08, 2014 3:04 pm, edited 3 times in total.

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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Tue Feb 04, 2014 10:06 am 
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n00b

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Code:
5E5AB54D = dds
1E1EA7D5 = sph
06C0B650 = mp3
5CE18709 = dat
93FF62E0 = psc
17B1DCCE = scb
1E22F830 = bson
D7EBE1E0 = loc
208EF3E0 = sub
5ED5C411 = dep
71F3BA83 = hlsl
F10C041F = rsb
1F92D4DE = ssb
08F2025B = mtl

This is full extensions list for PC-version. Don't know, where did you found .json ext.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Tue Feb 04, 2014 10:25 am 
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DrMefistO wrote:
Don't know, where did you found .json ext.

In main executable.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Tue Feb 04, 2014 10:33 am 
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n00b

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But I have checked every bin-archive and have not found any .json.
I know that my list is full, because, I wrote a parser, which finds extension by its checksum, and parses every bin-file. So...


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Tue Feb 04, 2014 2:23 pm 
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n00b

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Code:
35B99DDD = cpp

One another extension from XBOX-version.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Sat Feb 08, 2014 3:03 pm 
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DrMefistO wrote:
Code:
35B99DDD = cpp

One another extension from XBOX-version.

Thanks. Here updated version.

Code:
* Added new file extension (Xbox version) - thanks to DrMefistO
* Fixed crashes while unpacking memfile
* Updated lz4 library (r112) - thanks to Yann Collet


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Sat Feb 08, 2014 6:58 pm 
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File name list updated. Added ~3500 names (PC/PS3/XBOX)


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Sun Feb 09, 2014 7:12 pm 
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n00b

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Is every path applicable to PC/XBOX/PS3 versions?
Some ones are not applicable to PC, some - to XBOX, and... I have not checked PS3 version yet.


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Sun Feb 09, 2014 8:57 pm 
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DrMefistO wrote:
Is every path applicable to PC/XBOX/PS3 versions?
Some ones are not applicable to PC, some - to XBOX, and... I have not checked PS3 version yet.

I checked all platforms. In PS3 all *.bin archives encrypted in EDAT 4.0.0.w


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 Post subject: Re: Sine Mora (XBLA) *.bin
PostPosted: Mon Feb 10, 2014 6:29 pm 
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n00b

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My current progress of paths identifying (includes only valid Ekey's paths and plus my valid paths):


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