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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Fri Jun 15, 2018 2:56 pm 
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ultra-n00b

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I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA

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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Sat Jun 16, 2018 8:15 am 
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advanced

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ka87 wrote:
I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA

Does it work on King Kong?


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Sat Jun 16, 2018 9:47 am 
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ultra-n00b

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Puterboy1 wrote:
ka87 wrote:
I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA

Does it work on King Kong?


Not yet. Only BGE (all versions)


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Sat Jun 16, 2018 3:03 pm 
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ultra-n00b

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https://mega.nz/#!6S4EFD6L!f2POyp_v9gntjQrkeWzB6iS6SWJ28taChOVzQt9N18g
IrisTool 0.24 download, it requires Java JRE to be installed.


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Fri Jun 22, 2018 12:09 pm 
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ultra-n00b

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Wow, that is amazing! Can you export geometry?


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Tue Jun 26, 2018 11:59 am 
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ultra-n00b

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jackblack wrote:
Wow, that is amazing! Can you export geometry?

Yes I can, but I can not know any format where I can store texturing as game uses. (eg. transformation matrices, blending)


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Fri Jul 20, 2018 9:54 pm 
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beginner

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This tool is fantastic is it possible to make it work with Rise of a Ninja and Broken Bond ? Here some RoaN samples : https://mega.nz/#!WdsEFSoC!KJuC363AwJDQxZUGqwS_QUIp7aK_hhrr4uLNZjjuZqQ


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Mon Jul 23, 2018 11:32 pm 
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ultra-n00b

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ka87 wrote:
https://mega.nz/#!6S4EFD6L!f2POyp_v9gntjQrkeWzB6iS6SWJ28taChOVzQt9N18g
IrisTool 0.24 download, it requires Java JRE to be installed.

Your tool is very good, but we can't export texture and 3d models...


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Wed Aug 01, 2018 12:20 pm 
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ultra-n00b

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I'm trying to use The IrisTool but I don't have jade.spe
I was hoping if I can view some Rayman Raving Rabbids 2 files (RRR2.bf) but i need jade.spe.

Can I have the download for jade.spe please?


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Fri Aug 03, 2018 1:53 am 
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ultra-n00b

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Can you make this work with Naruto: The Broken Bond? the header of the Xbox 360 .BF variant is 'BF64'
and the bfextractor made for BGAE doesn't work with it.
Trying to use results in this error: https://media.discordapp.net/attachment ... nknown.png
Example file: https://mega.nz/#!XCgU2QqC!C0fczJJzfCKA ... rJg6PnHLgs
Thanks!


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 Post subject: Re: Beyond Good & Evil HD *.BF files (Xbox 360 / PS3)
PostPosted: Sat Sep 15, 2018 12:38 am 
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veteran

Joined: Tue Feb 28, 2012 12:42 am
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ka87 wrote:
I wrote a tool, it can open BGAE's bf file, and it can display whole maps, display models, and play animations.
You can check this on youtube:
https://youtu.be/l3Knr59wdpA

The tool is great. Will there be a feature to extract the models and textures?



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