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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Thu Mar 07, 2013 11:19 am 
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"aluigi"

I have unpacked the blueprintbundle extracted from .sb file with your "nfstr_blueprintbundle.bms" but still didn't get any texture file.

I got proper folder structure that, the texture data should be there, but the files which seems textures are 1 kb in size.

Image

Image

I am unable to know how to get the texture files. Please help. :)


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Thu Mar 07, 2013 12:09 pm 
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that's why I said that their content is still not useful for modders.

but personally I can cover only the extraction of the files, their content is not my job.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Thu Mar 07, 2013 5:05 pm 
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If this is similar to BF3, the textures objetcts contain just the header, which references the actual data by GUID.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Mar 08, 2013 10:24 am 
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aluigi wrote:
that's why I said that their content is still not useful for modders.

but personally I can cover only the extraction of the files, their content is not my job.


Thank you for the answer, you are right.

It's my bad that, what can we do only with extracted data, if that is not useable. :(

Sir Kane wrote:
If this is similar to BF3, the textures objetcts contain just the header, which references the actual data by GUID.


Have any body successfully extracted texture data from BF3 or NFS Run?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Mar 10, 2013 8:28 am 
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aluigi did u try it with X360 files please ?

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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Mar 10, 2013 8:31 am 
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not yet, why? do they not work with the script?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Mar 15, 2013 8:24 pm 
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How do i find or match this file with the actual one in chunksaudiostream? any hash or address references?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Mar 30, 2014 11:51 am 
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Hello, I managed to extract the game files ...

How is the procedure to find the type of files?

How could rename the files with the name and GUID for the correct type?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Tue Apr 05, 2016 5:04 pm 
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Was wondering.
Now that there is so much known information about this format.
Is it possible for the python script to be modified in such way like newer games, but with out the cas.cat file?
Because I have tried modifying a battlefront script and no matter what it will ask for those cat files, and even if I try to make the script to ignore cat file, nothing else will happen, kind of figured once it imports that sbtoc.py something shoud happen, but I was wrong.

What do you guys think, is it doable?

cheers


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Thu Aug 03, 2017 8:15 pm 
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nitoiviorel wrote:
Thank you orange.I finaly made to extract and demux chuncks audio from .sb.I converted that stream in to wav ussing Vgm Toolbox.I cant figure out how u put pieces in perfect order?Are to much splited files and so hard to put these files together and mix exactly like in game because have no order.
You have made a great job with this soundtrack.Score is so beautiful.The best score of need for speed series.I apreciate your work except ur selfish(ask you many times to help me but never reply).No Problem cause i have made by my self to decrypt,demux and convert.Thx again and have a good luck.

Here is all software's need for extracting demux and convert music from nfs the run.
http://www.mediafire.com/?r0f8ie4rgcq7e7f
Mentioned you need xbox version.

0.Extract content from iso xbox image using XBOX360ISOExtract.0.6.
1.Extract extensions FILE from chuncksaudio and chuncksaudio b using quickbms and read how u extract.txt.
2.With files result after extraction ,demux using Ea Multi Xma(u need know how use cmd ) .You got files with name AB325239698268468264_stream
3.Open up VGMToolbox - Misc. Tools - Stream tools - XMA -and select XMA Converter ,select frequency 44100 then drag and drop files there - anywhere in that window.

Wait for convert to wav.In the same folder with streamed files vgmtools created automaticaly folder with converted files.
Sorry for bad english
I hope i was helpful.Good luck!

Hello! I'm sorry for necro-posting, but can somebody re-upload that archive? File under that link is no longer available. I want to extract that interactive music. Thanks.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Tue Aug 08, 2017 10:22 pm 
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Thank you very much for sharing such a beautiful article.

ดูหนังออนไลน์


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