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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Jul 29, 2012 6:19 pm 
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Its because the frostbite 2 engine is complicated a shell.

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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Jul 30, 2012 7:26 am 
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I knew it... Yes indeed Frosbite 2 is complicated. Well let's just hope Most Wanted will be easier... It does got cars from the run. Aw man even a low rated game cant be cracked... :(. Screw Frosbite -.-


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Aug 06, 2012 12:03 pm 
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hi,
also Battlefield 3 using .sb and .toc file formats.
Anyone knows how I can open(extract/import) these file formats?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Aug 24, 2012 11:29 am 
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Axsis wrote:
Working on bundle unpacking. Still in progress - this format is pretty complicated. And there is some encrypted data in bundle header, that, I believe, may be very useful.
Textures in bundles are without headers, so I manually added them. First 2 are from Lambo Aventador, last one is from UI.
Image Image Image


Axsis wrote:
Hamidvip wrote:
Axsis,which file you change manually to texture form? :(

I've unpacked bundles first, then added DDS DXT5 header to some of the unpacked files. These headerless textures exists in almost every bundle.


As Axsis said, he added DDS DXT5 header to some of the unpacked files.

Can anebody please guide me what exactly he wrote to the DDS texture header file?
And how he did that, means: he opened the dds file with note-pad and added DDS DXT5 at the first line or with hex editor?

Can anybody please give a sample file or a simple tutorial how to add header lines to the DDS files.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Aug 24, 2012 11:38 am 
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Does this game also have CAS/CAT files like BF3 does or only the .toc and .sb files? I made a tool a while ago that can extract certain files from BF3 (textures and the UI stuff) and it might work with this.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Aug 24, 2012 11:52 am 
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Sir Kane wrote:
Does this game also have CAS/CAT files like BF3 does or only the .toc and .sb files? I made a tool a while ago that can extract certain files from BF3 (textures and the UI stuff) and it might work with this.


Actually I am much interested into BF3 Texture extraction, but nothing found till now, You are really great that, you made a tool for BF3, so can you please share that tool. :)

And the NFS Run doesn't have CAS/CAT files.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Aug 24, 2012 4:20 pm 
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Why u need BF3 Texture extraction?
You lose ur time for nothing...
Nobody answer you here.Only Zench is able to reply sometimes...and he can help you in music extraction ..


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Aug 24, 2012 5:21 pm 
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nitoiviorel wrote:
Why u need BF3 Texture extraction?
You lose ur time for nothing...
Nobody answer you here.Only Zench is able to reply sometimes...and he can help you in music extraction ..


Hi nitoiviorel,

Might be you haven't read "Sir Kane's" post above, he made a tool a while ago that can extract certain files from BF3 (textures and the UI stuff) etc.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sat Aug 25, 2012 3:13 pm 
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Hi.
Re.Yes i dont read that post.I dont understand why u need texture from this game?Soundtrack files are so complicated and not deserve to damage ur brain for such this...
OrangeC was have more patience than me.
But soundtrack is good for listening....texture for you is good for:...


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Sep 03, 2012 7:27 am 
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OrangeC wrote:
All sounds/music are in chunksAudio. Extraction is no problem with the script but the PC version uses a new variant of EA ADPCM so conversion is not possible, Also the music is splitted up into individual segments which are out of order so without the proper filenames combining those is almost impossible because the nams contain the proper marker order. On the xbox360 version the music uses packed EA XMA audio which you can demux with ea_multi_xma.

I have converted the music thus far but like i said i cannot determine an order to combine the dynamic segments since there is no names.


I do that but not all files wich result from extraction are demuxed.
Missing more parts from complete song.
How u demux all files extracted?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Sep 10, 2012 6:14 am 
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Fucked.All files from ChunckAudio cannot be mixed because have no name and no order.
I listen just Original Soundtrack and OrangeC Line rip from game....


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Oct 21, 2012 10:27 am 
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can anyone reupload Axsis's sb UI unpacker.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Wed Mar 06, 2013 2:56 pm 
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Just for reference I have improved a bit the script released by Axsis and currently I decided to maintain it, so if you are interested:
http://aluigi.org/papers/bms/frostbite.bms


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Wed Mar 06, 2013 4:39 pm 
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Image

Thank you very much "aluigi" for the script.

I have unpacked one ".sb .toc" file using your script, then I got lots of files with no extension.

I am completely blank to recognize that, which are the texture files.

Can any body please help.

I have unpacked "Level_0100_SanFrancisco.sb".


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Wed Mar 06, 2013 4:52 pm 
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if you have files with the name ending with "blueprintbundle" there is not much to do because they are archives but their content is still not useful for modders.
Anyway if you are curious:
http://aluigi.org/papers/bms/others/nfs ... bundle.bms



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