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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Thu Feb 23, 2012 5:12 pm 
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Axsis,which file you change manually to texture form? :(

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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Thu Feb 23, 2012 8:30 pm 
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Hamidvip wrote:
Axsis,which file you change manually to texture form? :(

I've unpacked bundles first, then added DDS DXT5 header to some of the unpacked files. These headerless textures exists in almost every bundle.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sat Feb 25, 2012 9:43 am 
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I've unpacked bundles files. But I know textures "Lambo Aventador" which file is exactly.

Axsis wrote:
Hamidvip wrote:
Axsis,which file you change manually to texture form? :(

I've unpacked bundles first, then added DDS DXT5 header to some of the unpacked files. These headerless textures exists in almost every bundle.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sat Feb 25, 2012 4:24 pm 
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Which file just textures? (ShippingVehicles.sb - Chunks0.sb - Chunks1.sb - Chunks2.sb)

I think this is the textures! http://www.mediafire.com/?1r18fsxwv4ex4t6
I think again used the compressor Zlip.

!!!!?????


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Thu Mar 01, 2012 3:19 pm 
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It is nobody's forum?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Mar 04, 2012 2:23 pm 
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Hamidvip, why ask such question on this kind of thread?
This forum does have an owner. It is not nobody's forum... Duh...
And please, don't go OFFTOPIC. This thread is to discuss the extraction of models, textures, sounds/music/audio/song, or language files from Need For Speed: The Run from .sb and .toc file which was actually DICE's Frosbite 2 format.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Mar 05, 2012 7:46 am 
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Want to think of what to do with the file extension ".Blueprintbundle".
With it, it was found that examine the file in Notepad.
Directory for the data of the car is a "bundle \ Win32 \ _c4 \ vehicles / nfs \".
In addition, the data shall be estimated as being used in the mesh (bb_lam_cou_qv_85_kit00.blueprintbundle)
lam_cou_qv_85_kit00_stream_meshchassis
lam_cou_qv_85_kit00_stream_meshbody
lam_cou_qv_85_kit00_stream_meshbumpers
lam_cou_qv_85_kit00_stream_meshskirt
lam_cou_qv_85_kit00_stream_meshdoors
lam_cou_qv_85_kit00_stream_meshinterior
lam_cou_qv_85_kit00_stream_meshlicenseplate
lam_cou_qv_85_kit00_stream_meshexhaust
lam_cou_qv_85_kit00_stream_meshwheelsfront
lam_cou_qv_85_kit00_stream_meshbrakelight
lam_cou_qv_85_kit00_stream_meshengine
Etc.....
Sorry do not know when or information was useless.
I think another thing I want to say is, if you can unzip and happy "bmsscript" a. Blueprintbundle.
Many people have a conversion is from Need For Speed. Indeed, molding well to a small number of polygons, have the quality to other games and still not lose.
NFS The Run also good model because of work now, hopes that can be converted.

I'm sorry in poor English that I use translation google.

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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Mar 26, 2012 9:20 am 
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Anybody successfully extracted the mesh file ?
Or any progress ?

Please please... It will be really great if we can edit the game.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Apr 16, 2012 3:23 pm 
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Anyone succeed in extracting some characters from this game?
I would like to extract main character and some female models, they are pretty HQ :)


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Tue May 08, 2012 7:09 am 
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Thank you orange.I finaly made to extract and demux chuncks audio from .sb.I converted that stream in to wav ussing Vgm Toolbox.I cant figure out how u put pieces in perfect order?Are to much splited files and so hard to put these files together and mix exactly like in game because have no order.
You have made a great job with this soundtrack.Score is so beautiful.The best score of need for speed series.I apreciate your work except ur selfish(ask you many times to help me but never reply).No Problem cause i have made by my self to decrypt,demux and convert.Thx again and have a good luck.

Here is all software's need for extracting demux and convert music from nfs the run.
http://www.mediafire.com/?r0f8ie4rgcq7e7f
Mentioned you need xbox version.

0.Extract content from iso xbox image using XBOX360ISOExtract.0.6.
1.Extract extensions FILE from chuncksaudio and chuncksaudio b using quickbms and read how u extract.txt.
2.With files result after extraction ,demux using Ea Multi Xma(u need know how use cmd ) .You got files with name AB325239698268468264_stream
3.Open up VGMToolbox - Misc. Tools - Stream tools - XMA -and select XMA Converter ,select frequency 44100 then drag and drop files there - anywhere in that window.

Wait for convert to wav.In the same folder with streamed files vgmtools created automaticaly folder with converted files.
Sorry for bad english
I hope i was helpful.Good luck!


Last edited by nitoiviorel on Thu Jun 07, 2012 1:27 pm, edited 1 time in total.

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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Jun 25, 2012 10:03 am 
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QuickBMS generic files extractor 0.3.9
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org

- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on

- select the BMS script to use
- select the input archive/file to extract
- select the output folder where extracting the files
- open input file D:\Games\Need for Speed The Run\Data\Win32\AudioSuperBundle.to
c
- open script D:\Games\Need for Speed The Run\Data\Win32\nfs the run.bms

Error: invalid command "ElseIf" or arguments 3 at line 52

Press RETURN to quit


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Jun 29, 2012 8:01 am 
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headrushmayor wrote:
QuickBMS generic files extractor 0.3.9
...

0.3.9
0.3.9
0.3.9

Get newer version...


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Jul 23, 2012 10:09 am 
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Any progress towards Texture Extraction ?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Jul 27, 2012 10:45 am 
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Is there anybody making bms script for texture extraction from .sb and .toc files?

Please help.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Jul 29, 2012 1:33 pm 
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It's already a lot of months after The RUN's release and none has made their progress to extract 3d data of cars with texture and music files.
Most Wanted is coming this October/November. Isn't it a bit sad that a modern need for speed's data to be un-extractable?
So far i only know that most NFS generation cars can be extracted (from NFS 3 until SHIFT 2 Unleashed)
Someone really should made more progress in this :\.
I know this kind of stuff would take time, but usually, reverse engineers crack NFS formats way faster than this. :(



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