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 Post subject: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Nov 13, 2011 11:56 am 
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Here are 2 files from NFS TR which are probably archives.

ShippingVehicles.sb & ShippingVehicles.toc which probably contain vehicle models and textures is way too big for upload -> 1GB:(
so I upload smaller files :)


Code:
http://www.file-upload.net/download-3876736/THRUN_Win32.7z.html


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Tue Nov 15, 2011 5:30 am 
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Second this, a little script would be nice. Could the start of the toc file be a crypt key?

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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Tue Nov 15, 2011 12:20 pm 
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You can already decrypt the .toc files with a tool posted in the battlefield 3 thread.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Tue Nov 15, 2011 9:08 pm 
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Whoops, didn't notice that. Will write a script soon and post it here. :)

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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Wed Nov 16, 2011 11:26 am 
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AlphaTwentyThree wrote:
Whoops, didn't notice that. Will write a script soon and post it here. :)


many thanks
tools for unpacker/repacker?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sat Nov 19, 2011 3:31 pm 
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Any news?


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sat Nov 19, 2011 6:48 pm 
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hunpatrik wrote:
Any news?

I'm writing bms script for toc+sb unpacking, but unpacked content is in unknown formats and needs further research. I will upload some unpacked samples soon, so other members can join this research.
script is still WIP, sample output for now looks like this (parsing AudioSuperBundle.toc file):
Code:
  Start of ENTRY '' with size = 23667
   tag = 921C8637F079B2A671C062FC830B01AA
  Start of LIST 'bundles' with size = 23569
  Start of ENTRY '' with size = 126
   id = Win32/_c4/sound/memory/bundles/permaload_composite_vehicle_traffic_bundle_blueprintbundle
   offset = 0
   size = 1563696
  End of current LIST or ENTRY
  Start of ENTRY '' with size = 121
   id = Win32/_c4/sound/memory/bundles/permaload_composite_smackables_bundle_blueprintbundle
   offset = 1563696
   size = 3867808
  End of current LIST or ENTRY
... ... ...
  Start of ENTRY '' with size = 123
   id = Win32/_c4/sound/memory/bundles/traffic_composite_trf_trk_tan_10_bundle_blueprintbundle
   offset = 292983776
   size = 159136
  End of current LIST or ENTRY
  Start of ENTRY '' with size = 123
   id = Win32/_c4/sound/memory/bundles/traffic_composite_trf_trk_tan_95_bundle_blueprintbundle
   offset = 293142912
   size = 159136
  End of current LIST or ENTRY
  End of current LIST or ENTRY
  Start of LIST 'chunks' with size = 1
  End of current LIST or ENTRY
   name = Win32/AudioSuperBundle
   alwaysEmitSuperbundle = 0
  End of current LIST or ENTRY

thanks to mitsuhiko for info about this format in BF3 thread. ;)


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sat Nov 19, 2011 11:07 pm 
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Okay okay, thanks for the info.:)


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Nov 20, 2011 2:03 am 
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Nice i cant wait! :D


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Nov 25, 2011 3:43 pm 
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plz release asap, i can`t wait


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Fri Nov 25, 2011 5:32 pm 
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Neither I. :D


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Nov 27, 2011 5:59 pm 
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Man! I'll be really happy if we can extract files from those compressed files! After we figure out an extractor, of course someone needs to make a program to convert it to useful format like Forza Studio for FM3 and FM4 cars. Hope Oleg the maker of ZModeler 2 can make a filter for the extracted files. I really want cars from The RUN. Although few cars were just converted from old series NFS to The RUN like the GT-R which had false GT-R badge texture (Skyline R34 GT-R badge texture) like in NFS Pro Street, Undercover, SHIFT, and SHIFT2U. Although they put true GT-R R35 badge texture on NFSHP..
But all i'm sayin is... I Can't Wait until someone can extract models out of the game! :D


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Sun Nov 27, 2011 10:40 pm 
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I just want the texts is there anyone who can help me? I know there is a team who already made a translation.


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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Nov 28, 2011 7:48 am 
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hunpatrik wrote:
I just want the texts is there anyone who can help me? I know there is a team who already made a translation.


Yes this is what i'm also looking for x360...

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Quick BMS Editor GUI - simple easy to use
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 Post subject: Re: Need For Speed: The Run [.SB & .TOC]
PostPosted: Mon Nov 28, 2011 2:56 pm 
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i need tools for translate video in the game



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