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 Post subject: Castlevania: Harmony of Despair
PostPosted: Sun Oct 02, 2011 5:27 am 
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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Sun Oct 09, 2011 9:38 pm 
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nice simple format

edit other files may hold more than 1 dds file. if you find one, upload it (though i could guess it now)

Code:
# Castlevania: HoD
# script for QuickBMS by WRS
endian big

idstring "\x19\x75\x11\x20"
get DUMMY long
get DUMMY long
get DUMMY long
get STRLEN long
get DATAPNTR long
get SIZE long
get ZSIZE long
getdstring STR STRLEN

clog STR DATAPNTR ZSIZE SIZE

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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Tue Oct 11, 2011 1:18 pm 
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Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well.


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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Sun Oct 16, 2011 12:05 pm 
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zardalu wrote:
Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well.



wow but how do i swap everithing right? i am using photoshop!!


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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Sun Oct 16, 2011 2:40 pm 
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unlimited32 wrote:
zardalu wrote:
Amazing! Thanks WRS, works perfectly. Just FYI to anyone else who wants to look at these .dds files, their channels have been swapped, R=G, G=R, B=A, A=B, once you assign them properly then all is well.



wow but how do i swap everithing right? i am using photoshop!!


Go to the menu and choose Image –> Adjustments –> Channel Mixer… Now you can change the Red Output Channel and set the value for Red to 0% and change the Green value to 100%. On the Green output Channel you set the Green Source Channel to 0% and Red to 100%. Instead for the alpha channel u need to go on the channel menu on the right and copy the alpha channel in the blu channel and the blue channel in the alpha channel.

I tried with that swap combination of channels but i think there is something wrong...maybe because i converted the dds to tga..but
i don't think that this is the real problem. I will try to swap other channels. If somebody has a screenshot of the real color of this
map please post it here.


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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Fri Oct 21, 2011 6:52 pm 
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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Mon Oct 24, 2011 4:19 pm 
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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Tue Oct 25, 2011 3:11 pm 
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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Sat Oct 29, 2011 12:17 pm 
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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Sat Oct 29, 2011 6:24 pm 
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 Post subject: Re: Castlevania: Harmony of Despair
PostPosted: Tue May 15, 2018 3:38 pm 
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I just began looking at this game so I tweaked the script to extract arcs that contain multiple files

Code:
endian big

idstring "\x19\x75\x11\x20"
get DUMMY long
get FILECOUNT long
get DUMMY long

for i = 0 < FILECOUNT
    get FNAME_OFFSET long
    get FILE_OFFSET long
    get SIZE long
    get ZSIZE long
    savepos CHECKPOINT
    goto FNAME_OFFSET
    get FNAME string
    clog FNAME FILE_OFFSET ZSIZE SIZE
    goto CHECKPOINT
next i




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