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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Wed Apr 18, 2018 8:43 pm 
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Yo, Ferouc. You still working on naming files? Worried that the number of people who still are will drop to zero, so none of the new content gets named. If you are, any chance you could let us in on your secrets? :P I'd like to lend a hand towards it :)


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Thu Apr 19, 2018 7:36 pm 
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Hi,

if I have the time, I work on the files.
All clothing and most weapons are named.

Best regards, Ferouc


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Thu May 10, 2018 5:17 pm 
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Im trying to get the ardent oracle armor set but honestly I have no idea what im doing.


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Fri May 11, 2018 3:18 pm 
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Hi,

maybe I can help you, but I need more information.
Have you followed my latest instruction?
If yes, then please discripe your problem more detailed if not, please use the instruction.


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Fri May 11, 2018 9:57 pm 
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I just recently started this and this is brand new to me trying to do this lol


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Fri May 11, 2018 9:58 pm 
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I just got the necessary things downloaded.


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat May 12, 2018 3:51 pm 
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Okay this is a lot. I give you a gideline to work with.

You need easymyp and noesis. For noesis you also need the latest swtor plugin from this topic.
Download the attached file and import it to easymyp.
Extract the files with easymyp.
Open noesis and open the extracted files. GR2 files are models. Noesis loads the texture if extracted.
Search for your armor. They are all located in "resource/art/dynamic/xxx".
XXX are folders for the seperat bodyparts (chest, leg...)
If you want to open all your armorparts at once, copy them all in a other folder. Create a txt file and name it after one of them. After this you type in all the models with extension. When you open the model with the similar name as the txt file, noesis load all other parts as well.

I hope this helps. Please ask if you get stuck.

regards, Ferouc

hashes_filename.rar


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat May 19, 2018 11:18 am 
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Yo, real quick.

I've extracted every .tor archive related to the meshes (armor, environment, etc..) including textures and what not. However, noesis can't find matching textures at all. I've gone back through the pages and downloaded the most recent plugin, changed the line in the notepad thing.. but it still doesn't work for anything. Anything I'm doing wrong? I'd also appreciate you could throw in the plugin you're using (if it's a working version) just to make sure I got the right version :)


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sun May 20, 2018 2:12 pm 
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Hi,

are the texture only missing on armor?
The armor textur is loaded diffrent and I don't know how to combine them.
When you open a gr2 file with noesis, click on "tools/data viewer" in the upper left corner.
Extend the model tree.
In meshes you can see the model name
In material you can see the name of the material.
If the name of the material is default noesis doesn't conect the correct mat file.

The next problem could be, tha the mat file or the textures are in a diffrent asset.
The mtx02 weaponset for example is located in the weapon asset. The coresponding mat file is part of the kotfe asset.

You can use the function "extract all files by extension" and extract all mat, dds and tex files.

I've attached the swtor plugin I'm using.


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sun May 20, 2018 3:08 pm 
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I swapped out the plugin for yours, and now it works! Thanks so much, I had a lot of trouble hunting down the textures for the Dealer's Den cantina floor. Thank youuu! \o/


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Fri Jun 15, 2018 5:21 pm 
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Ferouc wrote:
Okay this is a lot. I give you a gideline to work with.

You need easymyp and noesis. For noesis you also need the latest swtor plugin from this topic.
Download the attached file and import it to easymyp.
Extract the files with easymyp.
Open noesis and open the extracted files. GR2 files are models. Noesis loads the texture if extracted.
Search for your armor. They are all located in "resource/art/dynamic/xxx".
XXX are folders for the seperat bodyparts (chest, leg...)
If you want to open all your armorparts at once, copy them all in a other folder. Create a txt file and name it after one of them. After this you type in all the models with extension. When you open the model with the similar name as the txt file, noesis load all other parts as well.

I hope this helps. Please ask if you get stuck.

regards, Ferouc

hashes_filename.rar


Hi this is the last hashes file with all the games items?


Last edited by AkenStyle on Fri Jun 15, 2018 5:40 pm, edited 2 times in total.

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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Fri Jun 15, 2018 5:30 pm 
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Danteurius wrote:
I swapped out the plugin for yours, and now it works! Thanks so much, I had a lot of trouble hunting down the textures for the Dealer's Den cantina floor. Thank youuu! \o/


Hi i saw that you have a youtube channel, can you make a video tutorial please?


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Mon Jun 18, 2018 4:20 pm 
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AkenStyle wrote:
Ferouc wrote:
Okay this is a lot. I give you a gideline to work with.

You need easymyp and noesis. For noesis you also need the latest swtor plugin from this topic.
Download the attached file and import it to easymyp.
Extract the files with easymyp.
Open noesis and open the extracted files. GR2 files are models. Noesis loads the texture if extracted.
Search for your armor. They are all located in "resource/art/dynamic/xxx".
XXX are folders for the seperat bodyparts (chest, leg...)
If you want to open all your armorparts at once, copy them all in a other folder. Create a txt file and name it after one of them. After this you type in all the models with extension. When you open the model with the similar name as the txt file, noesis load all other parts as well.

I hope this helps. Please ask if you get stuck.

regards, Ferouc

hashes_filename.rar


Hi this is the last hashes file with all the games items?


Hi,

its my latest hash_file, but it doesn't include the updates since may and I only use the german language pack, so the newer languagefiles are missing too.
It isn't 100% decoded.
In the last months I didn't had the time to work on this stuff and it doesn't get better this summer.

I think I've posted all my methods in this topic, so you should be able to find some stuff.
I have the topic notification on, so feel free to ask if you need help.

Regards, Ferouc


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat Jul 07, 2018 11:07 am 
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Ferouc wrote:
AkenStyle wrote:
Ferouc wrote:
Okay this is a lot. I give you a gideline to work with.

You need easymyp and noesis. For noesis you also need the latest swtor plugin from this topic.
Download the attached file and import it to easymyp.
Extract the files with easymyp.
Open noesis and open the extracted files. GR2 files are models. Noesis loads the texture if extracted.
Search for your armor. They are all located in "resource/art/dynamic/xxx".
XXX are folders for the seperat bodyparts (chest, leg...)
If you want to open all your armorparts at once, copy them all in a other folder. Create a txt file and name it after one of them. After this you type in all the models with extension. When you open the model with the similar name as the txt file, noesis load all other parts as well.

I hope this helps. Please ask if you get stuck.

regards, Ferouc

hashes_filename.rar


Hi this is the last hashes file with all the games items?


Hi,

its my latest hash_file, but it doesn't include the updates since may and I only use the german language pack, so the newer languagefiles are missing too.
It isn't 100% decoded.
In the last months I didn't had the time to work on this stuff and it doesn't get better this summer.

I think I've posted all my methods in this topic, so you should be able to find some stuff.
I have the topic notification on, so feel free to ask if you need help.

Regards, Ferouc



it's possible to extract the base of the landscape without rocks, structures trees etc? I want edit some landscapes in Zbrush


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Fri Aug 10, 2018 11:45 am 
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Hello guys. Need help, i I can not find these resources manually, so please help me how to find them from this data

https://swtor.jedipedia.net/en/itm/rela ... uit-jacket
https://swtor.jedipedia.net/en/itm/rela ... form-shirt

Thank you in advance.


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