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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Tue Jan 17, 2017 10:52 am 
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I've been looking to extract different sets of armor lately, and also some characters like Shae Vizla and Revan, however I encountered a problem. In both cases, the hash list apparently has the files I need listed, however when I check in EasyMYP those files are nowhere to be found. For example Shae's helmet textures (face_gehelmet50_heavy_ge_a59shae01_u) seem to be in the hash list but I can't see the folder. Nor can I find Revan's outfit textures or Ajunta Pall textures like chest_longsleeve_light_ge_mtx58ajunta01_u. The mat files are there, but the textures aren't, I added the Ajunta Pall ones to a new hash list but it doesn't find them. Any idea why this is happening or are they stored in some weird .tor file?


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Mon Mar 13, 2017 3:47 pm 
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Hi! I have a question. Where, in the game I can find prop model names for the hash_file? (Furniture, weapons, stronghold structures)


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat Mar 25, 2017 11:23 pm 
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hello guys im a total newbie
where I can find the imperial command bridge .gr2 parts?
and is there a hash that have it ?


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat Apr 01, 2017 6:49 pm 
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Disregard. I have figured it all out. ;)


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sun Apr 30, 2017 9:39 am 
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Coming back to this game after a long while - anybody have a more up to date hashlist they'd be happy to share?


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat May 06, 2017 7:10 am 
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Max Orchibay wrote:
hello, trying to extract the files from Havoc said armor I get this error:
See the end of this message for details on how to invoke debugging
Just-In-Time (JIT) debugging instead of this dialog box.

************** ************** Exception text
System.NullReferenceException: Object reference not set to an instance of an object.
in EasyMYP.MainWindow.contextMenuStripFileSystemTreeView_ItemClicked (Object sender, ToolStripItemClickedEventArgs e) in C: \ Code \ Personal \ SWTOR ripper \ EasyMYP \ EasyMYP \ MainWindow_Delegates_Events.cs: line 622
in System.Windows.Forms.ToolStrip.OnItemClicked (ToolStripItemClickedEventArgs e)
in System.Windows.Forms.ToolStripDropDown.OnItemClicked (ToolStripItemClickedEventArgs e)
in System.Windows.Forms.ToolStrip.HandleItemClick (ToolStripItem dismissingItem)
in System.Windows.Forms.ToolStripItem.HandleClick (EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp (MouseEventArgs e)
in System.Windows.Forms.ToolStripItem.FireEventInteractive (EventArgs e, ToolStripItemEventType meth)
in System.Windows.Forms.ToolStripItem.FireEvent (EventArgs e, ToolStripItemEventType meth)
in System.Windows.Forms.ToolStrip.OnMouseUp (MouseEventArgs mea)
in System.Windows.Forms.ToolStripDropDown.OnMouseUp (MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc (Message & m)
in System.Windows.Forms.ScrollableControl.WndProc (Message & m)
in System.Windows.Forms.ToolStrip.WndProc (Message & m)
in System.Windows.Forms.ToolStripDropDown.WndProc (Message & m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)


************** ************** Loaded Assembled
mscorlib
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
EasyMYP
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/EasyMYP.exe
----------------------------------------
System.Windows.Forms
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
codebase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MYPHandler
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/MYPHandler.DLL
----------------------------------------
HashDictionary
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/HashDictionary.DLL
----------------------------------------
HashCreator
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/HashCreator.DLL
----------------------------------------
System.Core
Assembly version: 3.5.0.0
Win32 version: 3.5.30729.5420 built by: Win7SP1
codebase: file: /// C: /Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
WarhammerOnlineHash
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/WarhammerOnlineHash.DLL
----------------------------------------
System.Windows.Forms.resources
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5420 (Win7SP1.050727-5400)
codebase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Configuration
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
codebase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Management
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
codebase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Xml
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5494 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ICSharpCode.SharpZipLib
Assembly version: 0.85.4.369
0.85.4.369: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** ************** JIT Debugging
To enable debugging Just In Time (JIT), the configuration file of this
application or computer (machine.config) must have the
jitDebugging value established in the system.windows.forms section.
The application must also be compiled with debugging
enabled

For example:

<Configuration>
<System.windows.forms jitDebugging = "true" />
</ Configuration>

When JIT debugging is enabled, any unhandled exception
JIT debugger registered will be sent on the computer
rather than be handled by this dialog box.


Can somebody help me? or at least spend the .gr2 files?
Thanks :D
Google translate :P


Hi,

I'm getting this error. I've searched this thread and noticed similar errors but no solutions. I've googled but the only solution I found was to check Framework (which is updated).

I was very excited to find this thread and discover there were actual tools to extract models from SWTOR. Any help would be appreciated.
Thanks!


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat May 06, 2017 3:06 pm 
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ultra-n00b

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Yea...so I just put it on an old laptop I have - and it worked!

So no need to respond :)


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Fri Jun 30, 2017 11:21 pm 
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ultra-n00b

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Complete newbie here. I came across this thread and others and have been trying to extract the model files but I must be going crazy. Everytime I try and add the hashes_filename.txt file EasyMYP it crashes. If I don't add it then I can open the .tor files but only see 3 folders, txt, xml and dds, I don't see anywhere that th.gr2 files are. Am I just being stupid? Also the hashes_filename.txt file I have is from 2012 so an updated one would probably be useful. I also couldn't fine version 3.6 of EasyMYP and am using version 3.2. Any help would be appreciated. Thanks.


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Tue Aug 08, 2017 11:46 am 
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Cutsie33 wrote:
Complete newbie here. I came across this thread and others and have been trying to extract the model files but I must be going crazy. Everytime I try and add the hashes_filename.txt file EasyMYP it crashes. If I don't add it then I can open the .tor files but only see 3 folders, txt, xml and dds, I don't see anywhere that th.gr2 files are. Am I just being stupid? Also the hashes_filename.txt file I have is from 2012 so an updated one would probably be useful. I also couldn't fine version 3.6 of EasyMYP and am using version 3.2. Any help would be appreciated. Thanks.


I had the same issue with EasyMYP, 'till I found out TorMYP is the way to go. I'll try to upload it for you, when I get access to my computer.


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Tue Aug 08, 2017 10:20 pm 
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ultra-n00b

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thank for good post and sharing......

ดูหนังออนไลน์


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Tue Oct 17, 2017 6:48 am 
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twilight wrote:
Max Orchibay wrote:
hello, trying to extract the files from Havoc said armor I get this error:
See the end of this message for details on how to invoke debugging
Just-In-Time (JIT) debugging instead of this dialog box.

************** ************** Exception text
System.NullReferenceException: Object reference not set to an instance of an object.
in EasyMYP.MainWindow.contextMenuStripFileSystemTreeView_ItemClicked (Object sender, ToolStripItemClickedEventArgs e) in C: \ Code \ Personal \ SWTOR ripper \ EasyMYP \ EasyMYP \ MainWindow_Delegates_Events.cs: line 622
in System.Windows.Forms.ToolStrip.OnItemClicked (ToolStripItemClickedEventArgs e)
in System.Windows.Forms.ToolStripDropDown.OnItemClicked (ToolStripItemClickedEventArgs e)
in System.Windows.Forms.ToolStrip.HandleItemClick (ToolStripItem dismissingItem)
in System.Windows.Forms.ToolStripItem.HandleClick (EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp (MouseEventArgs e)
in System.Windows.Forms.ToolStripItem.FireEventInteractive (EventArgs e, ToolStripItemEventType meth)
in System.Windows.Forms.ToolStripItem.FireEvent (EventArgs e, ToolStripItemEventType meth)
in System.Windows.Forms.ToolStrip.OnMouseUp (MouseEventArgs mea)
in System.Windows.Forms.ToolStripDropDown.OnMouseUp (MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp (Message & m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc (Message & m)
in System.Windows.Forms.ScrollableControl.WndProc (Message & m)
in System.Windows.Forms.ToolStrip.WndProc (Message & m)
in System.Windows.Forms.ToolStripDropDown.WndProc (Message & m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage (Message & m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc (Message & m)
in System.Windows.Forms.NativeWindow.Callback (IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam)


************** ************** Loaded Assembled
mscorlib
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
EasyMYP
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/EasyMYP.exe
----------------------------------------
System.Windows.Forms
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
codebase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
MYPHandler
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/MYPHandler.DLL
----------------------------------------
HashDictionary
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/HashDictionary.DLL
----------------------------------------
HashCreator
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/HashCreator.DLL
----------------------------------------
System.Core
Assembly version: 3.5.0.0
Win32 version: 3.5.30729.5420 built by: Win7SP1
codebase: file: /// C: /Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
WarhammerOnlineHash
Assembly version: 1.0.0.0
1.0.0.0: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/WarhammerOnlineHash.DLL
----------------------------------------
System.Windows.Forms.resources
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5420 (Win7SP1.050727-5400)
codebase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_es_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
System.Configuration
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
codebase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Management
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
codebase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Xml
Assembly version: 2.0.0.0
Win32 version: 2.0.50727.5494 (Win7SP1GDR.050727-5400)
codebase: file: /// C: /Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
ICSharpCode.SharpZipLib
Assembly version: 0.85.4.369
0.85.4.369: Win32 version
file: /// D codebase: /EasyMYP_v3.6-Spec%20SWTOR%20Batch%20Dict%20Parser/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** ************** JIT Debugging
To enable debugging Just In Time (JIT), the configuration file of this
application or computer (machine.config) must have the
jitDebugging value established in the system.windows.forms section.
The application must also be compiled with debugging
enabled

For example:

<Configuration>
<System.windows.forms jitDebugging = "true" />
</ Configuration>

When JIT debugging is enabled, any unhandled exception
JIT debugger registered will be sent on the computer
rather than be handled by this dialog box.


Can somebody help me? or at least spend the .gr2 files?
Thanks :D
Google translate :P


Hi,

I'm getting this error. I've searched this thread and noticed similar errors but no solutions. I've googled but the only solution I found was to check Framework (which is updated).

I was very excited to find this thread and discover there were actual tools to extract models from SWTOR. Any help would be appreciated.
Thanks!


I have this same error every time I try to extract anything, and unfortunately on all three machines I have access to. Does anyone have any ideas on what to do about this?

Vindis wrote:
Cutsie33 wrote:
Complete newbie here. I came across this thread and others and have been trying to extract the model files but I must be going crazy. Everytime I try and add the hashes_filename.txt file EasyMYP it crashes. If I don't add it then I can open the .tor files but only see 3 folders, txt, xml and dds, I don't see anywhere that th.gr2 files are. Am I just being stupid? Also the hashes_filename.txt file I have is from 2012 so an updated one would probably be useful. I also couldn't fine version 3.6 of EasyMYP and am using version 3.2. Any help would be appreciated. Thanks.


I had the same issue with EasyMYP, 'till I found out TorMYP is the way to go. I'll try to upload it for you, when I get access to my computer.


This TorMYP, is this something you would be willing to share with me as well?
My hope would be that it fixes the error described above, so I'd be able to extract models.

Thank you.


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat Oct 21, 2017 9:18 pm 
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Here you go :)

https://drive.google.com/open?id=0B_EjQD5_He_IN2NZaDVHb1J3RDg


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Wed Oct 25, 2017 8:56 am 
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Does anyone have a more up-to-date hashes_filename.txt file to share? There's a lot of stuff from the last year or so that I can't seem to dig out.


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Fri Oct 27, 2017 10:44 pm 
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Hello guys, I managed to extract game files, but among all I can not find the right clothes. Exactly Vandal Jacket Casual and Relaxed Uniform Suit . How to find them?


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 Post subject: Re: Star Wars - The Old Republic - Beta
PostPosted: Sat Nov 04, 2017 6:03 pm 
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Kualan wrote:
Does anyone have a more up-to-date hashes_filename.txt file to share? There's a lot of stuff from the last year or so that I can't seem to dig out.

Wait a moment I searching in my pocket.....
A here is it

I focused on the weapons and got most of them named.
The normal clothing updade is performed, so all clothes are named. (haven't checked this. I trust the method)
I work on the newer planets and I get more and more file names, but it's a lot of work. to open every single file and write down mesh- and matnames need some time.

daddyrus1994 wrote:
Hello guys, I managed to extract game files, but among all I can not find the right clothes. Exactly Vandal Jacket Casual and Relaxed Uniform Suit . How to find them?


This is a little bit complecated. Clothings are typical combined from more than one file. You have the archetyp for each bodytype and clothingslot. And then you put extras on top.
The extras are hard to identifie but its possible. Most clothing folders contains an index.xml file.
This file contains the info which models are combined for which item. (don't think you get clear names)
The easiest way to find the right set is to look for an ikonic detail und search for it in the .gr2 files.
Eventualy you find the right model. Open the xml file and search for the model name, then you get your item. All other items from this set have a simelar filename. (older sets have lower numbers and are clearer. newer set containes often some older parts)

Is there anybody else who is working on this? If yes, please share your hashes with me/us. It isn't nessesary to do the work twice.


update 2017-11-05: 600 hashes for function "test full filename list"


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