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 Post subject: Re: L.A. Noire
PostPosted: Tue Apr 07, 2015 7:26 am 
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odrin wrote:
don't stop believing. hold on to that feeling.


Which reminded me of this for some odd reason:
https://www.youtube.com/watch?v=ZWd2F93JCFo

:p


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 Post subject: Re: L.A. Noire
PostPosted: Fri Dec 11, 2015 10:14 am 
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Kramla's Tool died, anyone, could you reupload, please? Thanks!


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 Post subject: Re: L.A. Noire
PostPosted: Sat Dec 12, 2015 11:25 am 
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Links updated!


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 Post subject: Re: L.A. Noire
PostPosted: Sat Dec 12, 2015 2:21 pm 
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As a RoD-Horses club member :D I feel obliged to contribute, too:


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Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip

"We are Microsoft. You will be assimilated. Resistance is Futile."


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 Post subject: Re: L.A. Noire
PostPosted: Sun Jan 10, 2016 1:37 pm 
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shakotay2 wrote:
As a RoD-Horses club member :D I feel obliged to contribute, too:


Someone actually did some reverse-engineering work on the .chunk files if I'm not mistaken, where he posted a pic of a flamethrower ripped from the game.

Oh and huge props to Blackbird88 for continuing on my Dualshock buttons mod too. I never knew that Bondi left over a feature where loose assets can be loaded for as long as they're in the proper folders:
http://gtaforums.com/topic/837624-rella ... n-prompts/


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 Post subject: Re: L.A. Noire
PostPosted: Sun Jun 12, 2016 1:23 am 
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Ekey published this LANoireUnpackerBeta4
download/file.php?id=5669
with this tool I obtain chunk models. It is posible open/convert this file format?


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 Post subject: Re: L.A. Noire
PostPosted: Tue Jul 05, 2016 6:50 pm 
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hello how i rewrite english language?
i have this script from kramlas tool but rewrite german lauguage...
https://drive.google.com/file/d/0Bx23XH_6oxY3Njdrd0N5SGRLVDg/view?usp=sharing

and ps3 does not show accents :/

please heeelp :lol:

progress: for accents using gtf2dds


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 Post subject: Re: L.A. Noire
PostPosted: Mon Sep 05, 2016 8:56 pm 
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hmm some nice recent developments. any ability to do character model replacements yet?


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 Post subject: Re: L.A. Noire
PostPosted: Tue Oct 25, 2016 2:45 am 
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odrin wrote:
hmm some nice recent developments. any ability to do character model replacements yet?

Not from what I know.


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 Post subject: Re: L.A. Noire
PostPosted: Tue Jan 03, 2017 9:37 am 
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Hello, can anyone tell me how to extract audio (to get .wav or .mp3) and how to extract textures and models to use with 3DS? I'm a noob so help will be greatly appreciated : )


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 Post subject: Re: L.A. Noire
PostPosted: Thu Jan 26, 2017 4:32 am 
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was it all for naught?


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 Post subject: Re: L.A. Noire
PostPosted: Thu Mar 16, 2017 9:28 am 
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Well i needed some audio files from L.A. Noire and i found it quite difficult to search for one specific track in like a few thousand audio files.

Soooo i made a little tool to make the process of converting all FSB and renaming the files (remove leading/trailing "1_", "_1" or ".wav.mp3" and such) just 2 mouse clicks. It's basically just a small frontend for the fsb converter tool.

:)

Image


Hopefully this is useful to someone.

http://www.tankraider.com/userup/1489730185.zip


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 Post subject: Re: L.A. Noire
PostPosted: Wed May 10, 2017 6:01 am 
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come back russian modding wizards we need your help


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